The Data Cache: Your One-Stop Retake Resource (UPDATED 6/16!)
#101
Posté 13 mars 2012 - 07:38
#102
Posté 13 mars 2012 - 07:38
You have my full support.
Modifié par Rz_Ten1, 13 mars 2012 - 07:40 .
#103
Posté 13 mars 2012 - 07:42
What I loved about these games was something that BioWare accomplished beautifully: creating the illusion I was in control of the story. After all of these hours of gameplay I feel like that illusion was removed in the last 10 minutes. I had to sit back and watch Shepard do things I didn't want. Things that didn't reflect past decisions.
It's a shame because I thought the rest of the game was magnificent. All I wanted was the "obvious" happy ending. It seems like the end of the game went way overboard with dramatics. I think most would agree: we would have been much happier if there was an option where Shepard saves the galaxy, and survives with all remaining squad-mates, living happily ever after. A bit cheesy and non-dramatic, sure, but this conclusion to an epic series would have been more than satisfying for me.
To stay true to what this series has represented over the past 5 years, at least an option for this ending should be available.
Still some the best story telling I have experienced over any medium. I will never forget the Mass Effect series, and how great all 3 games were. I can only hope something will be done, however I don't see it being a possibility. Creating new cinematics and bringing back voice actors seems like too much money for a correction.
It's unfortunate we need to be ending on such a sour note.
#104
Posté 13 mars 2012 - 07:49
Mass Effect 2 was good, but not as good as ME1. DA2 was a shotgun groinshot, ME3 was a pretty good experience, with some great moments, but it simply wasnt good enough. Overall I have to say that my faith has dimmed a lot.
Why am I even saying this? I dont know, because I will always buy bioware games, I'm 'indoctrinated'... but the trend seems to be one of disappointment over the last few years :*(
I have a few gripes about ME3, I could type a essay on them (And just did, but deleted it and rewrote as I sound like a stuck record) but most can be boiled down to this.
1. I dont have closure.
2. Everything we worked for over 5 years boils down to a virtually meaningless number on an (immersion breaking) menu screen.
Some things I want to see in the future from bioware. I dont know why i'm saying this as ME is over but... whatever.
1. PLEASE get your voice actors in the same room while they work together on conversations.
2. More dialogue and choices for main characters (Yes it creates a lot of work for you, but thats your job... ).
3. Stop pandering to people that might not have played your previous games... It's very Damaging.
4. Employ more modellers/artists so you can finish things properly (Eg, Endgame outfit change because you couldnt 'beat up'/retexture other armour sets in time).
5. Dedicate a team to the 'flow' of your games and conversations, and the FEEL of them from start to finish, including the 'aftertaste'. (See above regarding CLOSURE).
I see it like this.... If bioware was a restaurant what they are missing is a 'taste tester'. Someone to check over the food and make sure it doesnt leave a bitter aftertaste, and that the customers are wholey satisfied.
PS: Why are you asking questions regarding the Epilogue? Are you serious? It's fine and cool, it's symbolic. Something that you dont need to question.
Modifié par Axeface, 13 mars 2012 - 07:56 .
#105
Posté 13 mars 2012 - 07:52
#106
Posté 13 mars 2012 - 07:54
I think the acting is excellent too, but the use of the actors isnt.
#107
Posté 13 mars 2012 - 07:56
And I was prepared to play all 3 games again as a renegade! But after I experienced the ending, that I really hard for to do now! The ending just sucked the interest right out of me! And to know that I only have 3 "push button" options to choose from and all those choices I made thru out the 3 games really does not matter!! AARRGG I feel so let down!
I have never had a game effect me this way as Mass Effect has. Hell it's 2:45am and all I can think of is how sad I am on how the series ended!! I can’t even sleep!! And for me that is a first! To get so emotionaly attached to a video game..... a damn video game.... is a milestone in itself for me!!
BioWare you took a beautiful game and just flushed it down the toilet in the last 10mins! There are so many plot holes, so many unanswered questions!!! It does not make sense!! BioWare how can you not see that?!!?!? You have said that everything would be answered!! (Anyone remember watching the LOST season finale?? LOL)
I REALLY hope BioWare has some kind of info or statement in the next coming weeks to help us resolve some of these issues that the OP and MANY others have posted! PLEASE don’t be EA about this and be BioWare! The company that we have trusted and loved for so long!
PLEASE BIOWARE do NOT let Mass Effect end like this!!!!
Modifié par MrLee95, 13 mars 2012 - 08:08 .
#108
Posté 13 mars 2012 - 07:59
Ignoring the possibly taken from a stock issue thing too, which everything you make will end up looking like something especially if you take inspiration from something, was it meant to be the tropical planet Joker and co landed on? If so 2 things, how did they settle a colony with so few, surely it wouldn't be sustainable, Liara would be the best bet with randomizing of DNA but even then it wouldn't work out, plus the Adult is male and they seem human and aliens are alien to them. Then Why does it look nothing like the planet we saw, it's flat not mountainous and the trees are more standard then tropical palms with no foliage on the ground.
Frankly though I don't want to see it fixed, I want it removed in favour of an epilogue of the various characters and races who lived.
Plus am I alone in thinking it's even stranger that Joker was fleeing the pulse he surely should have known was coming and was good, though if anything he should have been near to ground on earth as possible in case it knocked out the systems or caused them to reset like it may do for Reapers. He kills the ship for no reason essenscially.
I could moan for days about the whole thing, and unlike some even though I did like parts up to the Starchild (even liked the Starchild talking down to shepard treating him like a kid while he's physical and emotionally shattered but aside from that it was wholely ineffective) I found the Cerberus mission and london parts too short also with it's own gaps. One of the biggest things being Shepard not knowing by all accounts he was dead, after being spaced and going though the atmosphere and being told multiple times before. But I think I'll leave it at that for now.
As an ending note, MP is more or less required for a bonus ending though :/, unless you take one solid set path though all 3 games, completely elimnating the idea that no choice is truly wrong. As a Paragon I made alot of friends anyway but it still bugs the hell out of me that it's so borderline on being a requirement that further invalidates the idea of choice like that. Although I probably should check the math on that but it at least seems that way atm.
#109
Posté 13 mars 2012 - 08:00
The endings as they stand have utterly killed this series for me. They are baren, hollow, husk of what should have been an epic final battle for the galaxy with lengthy (w/FMV) epilogue.
BW Please Fix This....
#110
Posté 13 mars 2012 - 08:02
Someone was complimenting the soundtrack and the other was asking about the ending, Bioware talked to the soundtrack guy who quite cleverly dropped 'i don't like the ending'.
But they just told him to play it again and that he'd be 'pleasantly surprised' or some ****, god ****ing damn it.
#111
Posté 13 mars 2012 - 08:02
#112
Posté 13 mars 2012 - 08:03
Hold. The. Line.
#113
Posté 13 mars 2012 - 08:04
Take this poll and be heard:
http://social.bioware.com/112421/polls/29412/
Modifié par t_i_e_, 13 mars 2012 - 08:05 .
#114
Posté 13 mars 2012 - 08:08
#115
Posté 13 mars 2012 - 08:19
It sets bad precedent, but I would be willing to pay for a DLC ending. BioWare should be aware that doing something like that would likely ensure I'll never buy any of their games new, or on release, or possibly ever again. I have a limited amount of loyalty, and the current ending debacle is seriously straining it.
#116
Posté 13 mars 2012 - 08:28
This game was without a doubt one of the most perfect I have played. Not even the first couple of ME games made me laugh, cry and jump up and down in frustration/joy/hope as much as this. The whole atmosphere of the game was perfectly pitched and Shepard's humanity shone through at every moment. I only slept for about 8 hours for the 30 I played it, and consider my time in no way wasted.
And then... the last few minutes baffled me. I did not, NOT like the endings as such, they were just an anti-climax compared to the build up of the trilogy. Unresolved threads, baffling introductions to the story, it felt so imperfect. Like they spent so long making a perfect game, then 2 days before release realised they had forgotten to put an ending on so tacked on a few half baked ideas before anybody noticed.
I can understand the theory of jettisoning the choices the player made up to this point: the sheer force of the Reapers makes the gathering of armies little more than window dressing to what is really happening. But it also de-personalises the entire experience and will sadly cast a shadow on all future play-throughs when I know the ending will be nearly the same no matter what I do.
This game needed a conclusion, a thorough wrapping up for the hours we spent investing in the story. Instead we got a hastily designed 'end' the left me equally confused and disappointed.
It is a terribly sad thing to have to do, but all of my future playthroughs will end before the final few minutes. My imagination will end the story of Commander Shepard.
#117
Posté 13 mars 2012 - 08:30
#118
Posté 13 mars 2012 - 08:32
I would also like to start by saying I greatly enjoyed the entire game, the entire series. This is the first I have had a complaint about it. And despite my complaint about the ending in general (below), I want to point out, I loved the child and stargazer. This was beautiful. I found it a profoundly simple but powerful message of how important and how amazing our lives and our universe is. No matter what happen to Shepard's story, this is the ending that is most important to me.
That said, to business. I greatly agree with the sentiment of clarifying the ending. Making it cheery or happy would be lame for this series. It deserves better than that. And the current endings do that.
The problem is the huge jump from the plots of me 1, 2, and 3 (until the last 10 min ish). Until the end, the games had organics vs synthetics, and created rebel against creators only as subplots (will comment more on this below). While I can see the importance of making the ultimate ending include these two themes, the catalyst only states these two themes as facts, and offers no justification for his solution (the reapers). While a god like being is by definition not required to justify its logic, this is a major hypocrisy (synthetics harvest organics to preserve the organics from synthetics) that needs some kind of hint of why this is reasonable. For me, I would have been happy had Shepard simply said "Wait, what?" Or if me3 actually discussed this is some way (only hint I could find is after killing the reaper on rannoch, it talks vaguely about the solution.) this clarity in meaning is what is really in need of being placed in the game.
Normandy stranded, fine, although clarifying why joker was relay jumping would be nice too.
Relays destroyed, fine. Without the relays, life is less convenient (I understand how much of an understatement this is), but that will only strengthen these characters as they rebuild and rediscover and indeed discover new ways to survive and live and return home, now that they have finally learned a very simply lesson in life and death, we are in this together.
Having said that, I'd like to try and find understanding with the ending we have right now. As I said, stargazer and child are excellent. The issue is with the themes.
One thought I have been thinking is perhaps this ending is to show the reapers are not evil synthetics bent on destruction. Reapers harvest. This should invoke a feeling of a farmer bringing his crops to be made into something more, something nourishing perhaps.
If we think of the reapers like this, then the catalyst makes a bit more sense, and less hypocritical. It means the reapers are the preserved, ascended forms of all the life that has ever lived. In a way, this could be argued has a secular heaven, a solution to preserving "souls" since there is no other way.
Of course, the mass killing of all developed cultures still is a major flaw in this theory. And it still does not explain why the catalyst decided he needed this mass harvesting plan to save us from synthetics, rather than let life take its course. It also begs the question "Why do we need preserving?"
Modifié par Gallron395, 13 mars 2012 - 08:36 .
#119
Posté 13 mars 2012 - 08:36
Please sticky this post
#120
Posté 13 mars 2012 - 08:38
Why is it the only Ending Shepard can live in is the one it makes the least sense for. The one that surely would wipe out half of his bodies functionality, in the possible cause of his brain activity. Not that I didn't see it coming, I thought in ME2 "So Shepard died, they are so going to do something with him needing to be dead again due to moral issues or something." Although not quite what they did, even my LI Kaidan seemed fine with me being dead by all accounts (not that it was a surpise for me...seriously).
Maybe it's worth noting here too, no DLC (paid or otherwise) means no future purchases from you for me, I'd fail to see the point in getting invested again in a story for this to happen again. Thought Paid dlc I'd get you'd need funding for but the money would go to you begrudgingly with some damage to your image for me left.
#121
Posté 13 mars 2012 - 08:43
Ricvenart wrote...
Just thought of One other thing (theres always one more thing):
Why is it the only Ending Shepard can live in is the one it makes the least sense for. The one that surely would wipe out half of his bodies functionality, in the possible cause of his brain activity. Not that I didn't see it coming, I thought in ME2 "So Shepard died, they are so going to do something with him needing to be dead again due to moral issues or something."
I expected endings that resulted in Shepard's death, but I hoped that at least some of them would let him retire in peace.
But no matter what, we don't know what happened afterwards. And letting it so vague for a sequel is not good.
#122
Posté 13 mars 2012 - 08:47
With the amount of talk this has gotten, they must have something planned now.
While like I keep saying i don't mind the ending.
I can understand the dissapointment many other's see in it.
(Hell even I have a bit of that dissapointment, since all 3 are technically the same)
#123
Posté 13 mars 2012 - 08:50
JawmuncherX wrote...
I'm suprised Bioware hasn't said anything yet.
With the amount of talk this has gotten, they must have something planned now.
While like I keep saying i don't mind the ending.
I can understand the dissapointment many other's see in it.
(Hell even I have a bit of that dissapointment, since all 3 are technically the same)
I'm not. The game hasn't even launched in Japan yet.
I don't expect anything from them for another two weeks, at the very least.
Anyone who actually likes the endings or doesn't hate them are more than welcome here. I think everyone has some degree of issue with them.
#124
Posté 13 mars 2012 - 08:50
#125
Posté 13 mars 2012 - 09:02
Shepard is resolved to do what the player wants. By default, he will want to destroy the Reapers, which is still an option even at the end. The Cerberus lovers also have their own default choice in being able to control the Reapers, something that may take some convincing for Shep, but I cant say since I havent gone to play as my Renegades yet.
Synthesis is the only odd choice in the lot, but I can see it being taken by the altruists that would try to save all sides in the war or believe that all sides can be saved in the first place. The only issue with this ending, and only this ending is that its the suddenly appearing and forced choice of the three. Control and Destroy are choices that are being pushed from the very beginning and choices that players will have made their minds up on doing long before the final showdown before Jack Harper decides to hold a Mexican standoff with himself.
I'm not exactly happy with the endings, but considering that everything else leading up to them is amazing and all the encouragement I need to pick the game back up over and over again. I cant make myself have the same rage everyone else does. The only thing that is rage inducing of late is the constant hate instead of people trying to at least try and remain civil on subjects that they are opposed to.





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