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The Data Cache: Your One-Stop Retake Resource (UPDATED 6/16!)


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#1626
JeosDinas

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Indiana? Let it go.

#1627
unoriginalname1133

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Jakubs159 wrote...

You don´t like it? Just shoot that stupid godchild in the face and let everyone die :)


You know, I might have been able to live with the ending, in spite of everything else, if there was a "shoot that stupid godchild in the face and let everyone LIVE" option. Or the option to argue against the Catalyst's logic and win. But no. We still have to be a war criminal at the end of the game

#1628
Jakubs159

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unoriginalname1133 wrote...

Jakubs159 wrote...

You don´t like it? Just shoot that stupid godchild in the face and let everyone die :)


You know, I might have been able to live with the ending, in spite of everything else, if there was a "shoot that stupid godchild in the face and let everyone LIVE" option. Or the option to argue against the Catalyst's logic and win. But no. We still have to be a war criminal at the end of the game


I´m just glad that the most of the plotholes are explained...that´s something. And it´s good that you can see what happens with the galaxy after your choise. But I´d like to know how the hell Anderson made it to the console before I did (just HOW? MAGIC?) 

I´d love to argue with the Catalyst, but on the other hand, it´s highly advanced AI so I don´t think you can just "talk it to death". It believes its solution is the best way and some organic can´t change its mind (after all it would be easier/or the same to argue Harbinger and win)

Don´t get me wrong. I want to see Shepard and Garrus dancing on a dead reaper too :D But I just don´t see it happening

#1629
CDRSkyShepard

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Okay, I come back with news.

I will be re-structuring the OP with a separate section for the EC. News, reactions, everything. There is a new spectrum across the board here with reactions to the EC. Some find it's not enough, some say it's enough even though it's not what was needed, some say they're 100% happy with it, and the list goes on and on. It was fairly easy for us to say whether we liked the ending or not, but everyone hated the ending for their own reasons, and the reactions to the EC are as varied as those reasons, and are directly related to them.

My reaction? It was not what I wanted, nor what I feel like is needed...but it was way more than I expected. I got a sense of satisfaction out of it that I didn't think was going to be possible. I feel like I succeeded when I played it, and I have newfound vigor to pick up the trilogy and play again all the way through. I didn't have that a few days ago.

However, I still feel like ME3 as a whole (as well as the endings) is fundamentally broken as a story. The Crucible is still a miracle deus ex machina plot device, there are still issues with the choices and their moral implications...but damn. The EC softened that blow a lot. There are a couple of new plot holes, but not big gaping ones. The endings are a bit ambiguous again, but in a way that makes you happy to extrapolate rather than horrified. I definitely think BioWare intended for us to think about it...I may not agree with that decision, but I do think it's theirs to make. In some cases, I'm glad they don't set everything in stone.

I went for high-EMS Destroy after telling StarChild to buzz off. I can live with what I received if BioWare doesn't do anything else. However, I am not 100% satisfied, just enough that I can feel hopeful at the end and feel like I can play the games again unencumbered. That was way more than I thought EC would do for me. Since my #1 gripe was that the endings were so nihilistic and felt like you lost no matter what, that did wonders for me, personally.

I will be staying with Hold the Line and we'll see where the movement is at in the coming weeks. I personally don't feel like there's much more we can do at this point, but I will continue to be cooperative with BioWare and perhaps get them to give us a bit more.

I know people are still mad. I get that and I understand. However, I do feel like these people lack a bit of perspective. They're judging the EC for what it should have been instead of what it is. For what it is, it does a lot. It's not perfect, but it does a lot. For what it should have been, it sucks, obviously...but it was never going to be anything different, it was never going to be anything new. We knew that when the announcements were first made back in April. We knew it wouldn't be what we wanted or thought it needed to be. For what it is, though...it's definitely a step in the right direction, and it wouldn't exist if it weren't for everyone making their problems with the original endings known. It exists because of us, and I think we should be at least a little bit proud of that.

Yes, I do think Rejection was a bit of a slap in the face, but I didn't even think it would be possible. At the very least, I think it's a sign that they were actually listening, even if they decided what we wanted wasn't a good thing. I'm neutral on it. At least it was better than the original endings.

So, those are my initial impressions. I will probably post something more organized and detailed here in the coming days, but there you have it. I am content with my Destroy ending as of now, even if I'm not completely satisfied. That said, I'm not hanging up my Retake helmet...I won't forget how we got to this point, and I will continue to hold developers and publishers responsible for how they deal with their customers. I will buy the SP DLC for ME3 with things as they stand now, but I will approach all BioWare titles (even - especially - Mass Effect ones) with caution in the future.

Keep the faith, people, and hold the line.

Modifié par CDRSkyShepard, 28 juin 2012 - 01:46 .


#1630
Reptilian Rob

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PedEgg wrote...

I... think I'm done.

I'm just done. This will always be the series that came so far but faltered in the end.

I still don't understand why control is smart enough to only target the reapers but destroy isn't capable of that.

Not to mention it's still wrong to end a game with a magic device that magically does things with the press of a button(or shooting a stupid pipe thing).

I thank the developers and VAs for all their hard work but I will never forgive those in charge who had the ability to make things right but refused to.

QFT.

EC was good, but while it fixed some things it made other things a lot worse.

#1631
Madecologist

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CDRSkyShepard wrote...

My reaction? It was not what I wanted, nor what I feel like is needed...but it was way more than I expected. I got a sense of satisfaction out of it that I didn't think was going to be possible. I feel like I succeeded when I played it, and I have newfound vigor to pick up the trilogy and play again all the way through. I didn't have that a few days ago.

I agree, it is basically what my sentiment is about the whole EC. It improves its execution and offers a stronger narrative cohesion, We get a denoument, closure, and even an epilogue. It's a proper end, not the end we wanted nor the end it could have been, and it is still an end with what I consider sloopy writing (all the points in my blog "Theme versus Central Conflict" still stands). However it is a proper end and one that is much and I mean much better than what we got before.

I personally liked we can argue with the Catalyst now (and you can still do so even if by the end you still do choose one of the conventional endings). Heck they even let you out right reject him at the very end (more on that a bit later). That alone changed the whole the scene from wanting to slit my arms to being palatable. Heck I can actually play through the last two missions without gaining the urge to bite something in contempt, 'I didn't have that a few days ago.' *winks* 


CDRSkyShepard wrote...

Yes, I do think Rejection was a bit of a slap in the face, but I didn't even think it would be possible. At the very least, I think it's a sign that they were actually listening, even if they decided what we wanted wasn't a good thing. I'm neutral on it. At least it was better than the original endings.

I see it as a comprimise, not the comprimise we would have liked but one none the less. Which honestly I did not expect either. Personally I actually like it (but only if you do it via dialogue rejection). Shepard's defiance speech, the little 4 seconds of space battle, and then same refusal ending. The added alternative Stargazer Scene where the next cycle succeeds because of the fondation you put down was... actually interesting. (IMO).

I do admit, especially if you get it by 'shooting' the Catalyst, that ending is a bit off a slap in the face. However as I said before, we have that choice now; and when done via the dialogue choices... it is actually interesting and I rather like it.

Quickly about the other endings:

Destroy is much better explained and seem less screw the whole galaxy (however it is a tough choice if you actually like your robot friends, a Shep that doesn't care about the robot friends will find this ending perfect). The Catalyst's explaination of why it kills all synthetic is better in the EC. It is not a question of desire but of how it works.

Though there is still no reason for Shepard to believe Control would work, the ending does validate it for those that do choose it (and I do like it actually, just there is no reason for me to trust it would work at the moment of the decision). The ending is given proper context now.

Though I still think Synthesis is as repulsive as it ever was, at least this version validates it for those that do choose it. which is good for them. I still disagree with the choice as a whole. But at least now Control works (if you meta it), and Destroy makes more sense.

In closing:

That said, as you said, there is still a lot of flaws with the endings (and with the game's story at some other points as well). All the points I ever did in all the various essays I wrote in these forums still stand. But at least we have something that is palatable and does make playing the game worth it. Now it is a properly executed ending that I disagree with as opposed to 'terribad' ending that it was before.

Modifié par Madecologist, 28 juin 2012 - 08:02 .


#1632
warlock22

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unoriginalname1133 wrote...

Jakubs159 wrote...

You don´t like it? Just shoot that stupid godchild in the face and let everyone die :)


You know, I might have been able to live with the ending, in spite of everything else, if there was a "shoot that stupid godchild in the face and let everyone LIVE" option. Or the option to argue against the Catalyst's logic and win. But no. We still have to be a war criminal at the end of the game

This^ There should have been a way to win in the Refuse ending, let everyone live including Shepard, and reunite with his/her LI and squadmates.

#1633
Moirai

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Personally, I fail to see why the Normandy 'medivac' scene could not have been inserted after the fight to defend the missile launchers. After all, that was a tough fight: three against all those Reapers,etc.

Getting your understandably badly injured team out then would have made sense and been far more believable and appropriate, given that you had stopped to rally with Anderson's forces anyway.

#1634
Madecologist

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MrBTongue released his review of the EC. He does a really good the good and the bad, and what was the real problem all along bit. Personally I think he does a better job at addressing the issues that are still there than the other EC videos. Withough further ado, here is the link:

www.youtube.com/watch

I think he makes a very important point after 8:20. A problem I think Bioware has recently been suffering from (along with other game writers as well). It even reminds me of something I said in this very thread as well....

#1635
CDRSkyShepard

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Sorry I have been so strangely absent, folks! Trying to find a way to tackle the EC has been challenging. I've been thinking of starting a whole other thread for it.

Last week I was also wrapped up in preparations to go to Comic Con. That was probably one of the craziest weekends ever!

I hope all has been well with you guys. :)