smahs chests ...
#1
Posté 27 novembre 2009 - 09:58
sucks to have an rouge with me just to open that damn things !
#2
Posté 27 novembre 2009 - 10:02
#3
Posté 27 novembre 2009 - 10:02
ipolee wrote...
why cannot do ?
sucks to have an rouge with me just to open that damn things !
Because the rogues would be rendered completely useless if my mage could fireball the chests.
#4
Posté 27 novembre 2009 - 10:06
i ahte rouges !
#5
Posté 27 novembre 2009 - 10:28
why cannot do?
sucks to have an mage with me just to shoot that damn things !
#6
Posté 27 novembre 2009 - 10:36
But yes, different ways to open locks would be useful to see in a future update.
#7
Posté 27 novembre 2009 - 10:40
Modifié par Pulse.01, 27 novembre 2009 - 10:40 .
#8
Posté 27 novembre 2009 - 10:56
I've never been a fan of the arbitrary in games, but it doesn't mean that a game isn't fun to play. There's always going to be some design decision that doesn't mesh with what I would have done; then again, I'm not a game developer. If this was a solo character game, it'd have been particularly bad to make a rogue the only character that could open chests and doors. In a party-based game like this, though, it works okay. Most of the time, it's easy to fit a rogue into your party and the rest...well, it's not a necessity to complete the game anyway.
#9
Posté 27 novembre 2009 - 11:04
Pulse.01 wrote...
The developers have stated that this was a design decision to allow only Rogues to open chests. No "Knock" spells or "Bash" ability for the other classes, they wanted chest opening to be restricted to rogues only. It thus makes having a rogues to open chests in the party quite a necessary utility. If you are like me and can't stand to pass up a chest at all. I was twisting up inside during the Ostagar pre-battle area's when I couldn't open up any of those chests due to no rogues present in my party. The anticipation of what might be in the chest is much more intense than what I have ever found inside of one so far!
This would be fine if they didn't have places in the game where you needed the PC to be a rogue to get stuff. For example apparently only PC rogues can get all <secret character's> gifts.
Modifié par Faerieheart, 27 novembre 2009 - 11:05 .
#10
Posté 27 novembre 2009 - 11:26
Faerieheart wrote...
Pulse.01 wrote...
The developers have stated that this was a design decision to allow only Rogues to open chests. No "Knock" spells or "Bash" ability for the other classes, they wanted chest opening to be restricted to rogues only. It thus makes having a rogues to open chests in the party quite a necessary utility. If you are like me and can't stand to pass up a chest at all. I was twisting up inside during the Ostagar pre-battle area's when I couldn't open up any of those chests due to no rogues present in my party. The anticipation of what might be in the chest is much more intense than what I have ever found inside of one so far!
This would be fine if they didn't have places in the game where you needed the PC to be a rogue to get stuff. For example apparently only PC rogues can get all gifts.
However I have yet to meet a character that I needed all of their gifts to max out their affection for me. Granted, I still have probably 2 or 3 left to have join my party, but between chatting them up dedicated like and giving them a fraction of the gifts I have found, I have been able to produce mighty fine results as far as the sliding bar of leader love is concerned.
Oh, and on a side note, I pickpocket EVERYBODY with Leliana, as well as I pickpocketed everyone I possibly could with my own character during the origin story, since I got PP as a free first skill. I am playing a Dwarven Commoner Warrior 2-Handed Specialization.
Modifié par Pulse.01, 27 novembre 2009 - 11:27 .
#11
Posté 27 novembre 2009 - 11:33
Kevin Lynch wrote...
I'm on the side of wanting the environment to react to every character class somewhat equally. A lockpick, a bash with a weapon, or a fireball should all be able to take down a chest or door or whatnot. In a lot of cases, the latter two means would probably be more effective than a lockpick in bypassing security, with the last having the detrimental outcome of probably destroying what's inside.
I've never been a fan of the arbitrary in games, but it doesn't mean that a game isn't fun to play. There's always going to be some design decision that doesn't mesh with what I would have done; then again, I'm not a game developer. If this was a solo character game, it'd have been particularly bad to make a rogue the only character that could open chests and doors. In a party-based game like this, though, it works okay. Most of the time, it's easy to fit a rogue into your party and the rest...well, it's not a necessity to complete the game anyway.
I am all for different ways to access the insides of a locked chest, however, let me say that having a Mage throw a Fireball Spell at a woooden chest seems like a recipie for destruction, how could it possibly not damage the contents within? If the chest was reinforced iron or another metal, melting would most likely occur. Also, while bashing a chest with a large 2 handed weapon wouldn't necessarily cause the same damage that a fireball would to the chest and subsequently the contained contents, there would definitely be a chance (% figure?) that something if not everything would be destroyed. Now, I also understand that the type of treasure concealed by said chest would also have a different reaction to either option of forced breaching. Precious gemstones, for instance, would not react as negatively to a fireball as say a wooden buckled with a leather strap, but then you are getting into minute detail the likes of which is quite possibly wandering too close into unnecessary calculations of "reality" that the designers would rather just keep out of the game period.
#12
Posté 28 novembre 2009 - 12:11
Alternative methods for opening chest would be nice. If they did want rogues to be needed by making them the only ones that can open locks, then I think they should have put something worthwhile in those locked chest. It need not be useful gear, just maybe some gems or something.They are only truely necessary to open locks if those locks guard something worth the effort.
#13
Posté 28 novembre 2009 - 05:07
Modifié par Faerieheart, 28 novembre 2009 - 05:10 .
#14
Posté 28 novembre 2009 - 05:09
Pulse.01 wrote...
Faerieheart wrote...
Pulse.01 wrote...
The developers have stated that this was a design decision to allow only Rogues to open chests. No "Knock" spells or "Bash" ability for the other classes, they wanted chest opening to be restricted to rogues only. It thus makes having a rogues to open chests in the party quite a necessary utility. If you are like me and can't stand to pass up a chest at all. I was twisting up inside during the Ostagar pre-battle area's when I couldn't open up any of those chests due to no rogues present in my party. The anticipation of what might be in the chest is much more intense than what I have ever found inside of one so far!
This would be fine if they didn't have places in the game where you needed the PC to be a rogue to get stuff. For example apparently only PC rogues can get all gifts.
However I have yet to meet a character that I needed all of their gifts to max out their affection for me. Granted, I still have probably 2 or 3 left to have join my party, but between chatting them up dedicated like and giving them a fraction of the gifts I have found, I have been able to produce mighty fine results as far as the sliding bar of leader love is concerned.
Oh, and on a side note, I pickpocket EVERYBODY with Leliana, as well as I pickpocketed everyone I possibly could with my own character during the origin story, since I got PP as a free first skill. I am playing a Dwarven Commoner Warrior 2-Handed Specialization.
How do you get <secret character> up to 100% without gifts?
#15
Posté 28 novembre 2009 - 05:13
But as was said, they had their reasons, apparently.
Modifié par Jsmith0730, 28 novembre 2009 - 05:13 .
#16
Posté 28 novembre 2009 - 05:13
Just be sure to make all companions into Mages before renaming the game Dragon Age: Mages.
#17
Posté 28 novembre 2009 - 06:07
Well, I start out, as soon as they join my party, by going to the Party
Camp. Then I chat them up something wicked their way comes. I save,
that is important, then I try several different conversation
"pathways"until I find the one that gives the most +xx to affection.
Morrigan, for instance, right off the bat I was able to get her quite
high on the slider for affection. I think it ended up around the 60's
or 70's. After that, it only takes about two or three of the "Prime"
gifts or so to max them out. I don't even max out the characters that I
regularly party with using gifts due to the fact that questing will
usually boost their slider up that extra amount to reach the top. I
have Leliana, Morrigan, and Alistair as my regular party members since
the very beginning and they are all three maxed out, except I think
Alistair is actually 93. I also have at least 2 gifts in reserve for each of the aforementioned three party members, just in case I make
a
quest decision that someone disagrees with (see: Morrigan>.<).
On top of that, Shale, Zevran, and Wynne were able to get the slider
boosted rather high as well just from talking to them several times
right after they joined the party. Sten was really the only tight
lipped of my crew, but nothing a few paintings didn't do to loosen up
his Qunari tongue, apparently he has a penchant for cookies;)
So
basically, talk to everyone as much as possible, as soon as possible,
and then once all the options are exhausted, remember to re-initiate
conversations with them periodically. A good rule of thumb is anytime
you either enter a new area or some event has transpired within an
already exploited ("talked out") area, try talking to your party once
more to see if anything new has cropped up in their minds. Hope this
helps!
Modifié par Pulse.01, 28 novembre 2009 - 06:08 .





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