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Please Don't change the Endings ME3 endings are epic (Bioware respond to endings)


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#176
Peranor

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Ulmont wrote...
Seph, I took the liberty of writing this, in the hopes you are at least vaguely familiar with the Star Wars Original Trilogy.
Here's why we hate the endings - if the endings were Star Wars:
After the Emperor is killed, Luke passes out and is teleported to the surface of the Death Star. There, the blue ghost of one of the Jawas who was killed at the start of Episode IV explains to you that the Empire was founded on the principle of keeping droids of of cantinas, and that droids will inevitably enter cantinas, so the Death Star was built to destroy all cantinas. The jawa then presents Luke with three options: Blow up the Death Star, Destroy All Droids, or to Let Droids into Cantinas.
We don't hate them because Shepard dies, and they're not happy. We hate them because some writer pulled them out of his ass at the last minute, and they make no sense with respect to the series as a whole.

This post was gold. Made me laugh :)

El_Draque wrote...
"boring ending #randomnumber" is a gross mis-statement. people like happy endings. we want hope, we want a future for our hero. look at any of the best stories, Lord of The Rings, Star Wars, The Sword of Truth...etc etc. the best ending for ANY story is "protagonist defeats antagonist, protagonist gets girl" its a feeling of triumph of victory of conquest, the protagonist going against all odds and winning. we like to feel that. the majority of humans don't want a pessimists ending...


I agree with this as well. I hate the endings. Im done with the Mass Effect universe and I won't be going for a second playthrough and I won't be buying any more Bioware games in the future. Sounds harsh maybe, but I'm not going to let myself get burned like this again.
If I feel like getting depressed again im just going to watch the news IRL for a while instead of buying another Bioware game....

#177
Ileanos07

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W-what? What about the.... Wha..... I mean... Plotholes? ... No choice? P... Plotholes? Oh I did mention that....

But mostly - you dont understand. There is absolutely NO problem with sad endings. Problem is that the end is absolutely disconected from the rest of the ME games. I musst say that I hoped that we will just loose. We might get some answers about the nature of reapers... But we just cant take them down. We leave our messages for the next generations and hopes. I would love sad ending. But this? Meh.

#178
Underlaw

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THE ENDING IS NOT FINE! IF U WANT ANY BULL*** GO READ BARNEY IN THE ENCHANTED LAND!

#179
Fail_Inc

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Yeah it's really mysterious why our against-all-odds galactic hero becomes a ghost/god/VI kid's **** in the last 5 minutes...
It's ****ing mind-blowing when my LI who i took with me on London suddenly teleports to Normandy(which also teleports to Space) and when they land on the planet she's like "meh that was irritating".
Also it's really amazing and genius when Bioware welcomes us with the "GJ You defeated Reapers go DLC NAO!" screen.
Really people everyone knows the game is great(even with the little flaws like less dialogue choice,etc.)
You "but it's so deep & mysterious" people are probably the same people who thinks Twilight is a legit love story.

#180
Jerjud45

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I don't particularly like the endings, but I think it would be silly to change them. I think more than anything, Mass Effect is about the journey, not the destination. The galaxy was destined to be changed and screwed up from the very beginning, what matters is the choices you made and the relationships you created while facing impossible odds. I saw most of Mass Effect 3 as a farewell, saying goodbye to loved ones before the last stand.

The ending could have been done better, but it is what it is. That was the writer's vision, so that's what we got. Yeah, it does suck, but I don't think the end is the point.

#181
MasterMegatron

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Oh look, someone else who doesn't get it.

#182
zarnk567

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Here is the problem..... THE GAME COMPLETELY GENRE SHIFTS DURING THE LAST 10 MIN..... I felt like i was playing final fantasy during the last minutes not mass effect. At least final fantasy never had a Ham-fisted plot holed filled ending.... (excluding 13, and 13-2)

#183
seph22

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zarnk567 wrote...

Here is the problem..... THE GAME COMPLETELY GENRE SHIFTS DURING THE LAST 10 MIN..... I felt like i was playing final fantasy during the last minutes not mass effect. At least final fantasy never had a Ham-fisted plot holed filled ending.... (excluding 13, and 13-2)


So what, you want predicated typical ending?

#184
MasterKiller64

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So in a series based on choice we all get the same ending? atleast get shepard trapped with the normandy crew. And with the loss of the mass relays everyone gets screwed over too. Not to mention the plotholes. this ending was full of fail.

#185
SomeKindaEnigma

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OP... all I want is closure. Shepard can die, so can my LI and my team and just about everyone else, I don't really care how dark and gloomy it is, but I want some damn closure.  I wish you and everyone else who accuses us of wanting "happy rainbow sunshine pony endings" would actually READ wtf we say before you come to these conclusions.

Is that too much to ask?

Modifié par SomeKindaEnigma, 13 mars 2012 - 04:36 .


#186
Cooling85

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My problem with the endings is purely the conclusion part. I actually kind of like the idea of the synthesis ending (yeah, I know  :lol:) , it's just there should be a longer scene after it. If Bioware detailed exactly what the endings meant (what happens to the fleet etc) I would have been more content. Also, what is up with the 'stargazer' bit? It's the same for all endings, but it should differ depending on the ending.

I actually see the synthesis ending, although being a bit out of place, seeing as it completely ends the cycle, where as the other two continue the cycle.

So, in conclusion, I like the idea of the synthesis ending, it's just not fleshed out enough.

#187
detroitmechworks

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The longer this goes on... the more I start wanting a sunshine and rainbows ending...

Because the bigger the letdown, the better the ending has to be to make up for it.

#188
MrBurntToast

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Anyone who thinks the message is 'derp we want happy' is an idiot.

The grievance is that people feel cheated because the last ten mninutes of the game totally disconnect Shepherd from reality and from the decisions/progress he's made to give him arbitrary information and decisions that result in massive plotholes and general weirdness.

If 30,000+ gamers describe their experience as 'baffled', then there is DEFINATELY something wrong with these endings.

#189
Lucubration

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But they're really not that good of endings. I don't need typical video game endings; this is Mass Effect, after all. But I need what I've done to make some sense. You could play an irresponsible idiot from day one and end up stumbling into the Citadel and shooting the power conduit, and the ending is the same. I didn't read any hype or visit the forums until after I was done; I needed a support group and therapy to deal with how bad the endings were.

#190
Jade Elf

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NAWhisperBlade wrote...

Those endings aren't final. Something's coming. Wait 3 days.


Care to explain?

#191
SirEuain

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The endings are weak also because the only story elements with impact from the previous gameplay are whether someone died at the end of ME2, and then only in the play up to the finale. Most of these are utterly disregarded in the last ten minutes except for abstract numbering.

I'm fine not knowing the full scope of the outcome of Shepard's decisions if he dies. I'm fine with him dying. I'm not fine with a hundred hours of gameplay being upended because a random new character says so, and I'm not allowed to disagree with any element of his overly simplistic logic. I'm not fine with the only choices being genocide, tyranny, or "sweeping" but only superficially referenced change.

#192
Peranor

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Jade Elf wrote...

NAWhisperBlade wrote...

Those endings aren't final. Something's coming. Wait 3 days.


Care to explain?


Just some random trolling. Just ignore it.

#193
blindchaos

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MrBurntToast wrote...

Anyone who thinks the message is 'derp we want happy' is an idiot.

The grievance is that people feel cheated because the last ten mninutes of the game totally disconnect Shepherd from reality and from the decisions/progress he's made to give him arbitrary information and decisions that result in massive plotholes and general weirdness.

If 30,000+ gamers describe their experience as 'baffled', then there is DEFINATELY something wrong with these endings.


I completely agree with you, the issues should not be that the endings are failures because they are sad, but that they do not function well as endings.  I still don't see why so many people are so emotional about the endings, but I am more then willing to say that their displeasure at the plotholes and randomness are more then justified.

There is something wrong with the conclusion to this game, I just don't think a quick patch to just add a happy ending would help anyone at this point, and in a rush to appease the very vocal gamers complaining about the ending, I'm worried that a "good ending" button would be exactly what Bioware would implement. 

I may be too optimistic, and I am definatly not as emotionally outraged as other people who hate the ending, so I do not feel the same immediate need for a fix, but I think there is way to address fan complaints without taking the most simplistic way out.  DLC is needed, but it should be real content, and provide an epilogue, not just another option in that final scene.

In short I am against the endings, and find them very dissapointing, but I worry that the quick fix everyone is asking for will just end up being interpereted by Bioware as just "give them a happy ending to shut them up" when the real issue is much more complex and interesting.

#194
seph22

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Bioware responds about the endings and they basically agree with what i said

=================================================
What are your thoughts on the reaction to the game’s endings?
I didn’t want the game to be forgettable, and even right down to the
sort of polarizing reaction that the ends have had with people–debating
what the endings mean and what’s going to happen next, and what
situation are the characters left in. That to me is part of what’s
exciting about this story. There has always been a little bit of mystery
there and a little bit of interpretation, and it’s a story that people
can talk about after the fact.

http://www.digitaltr...-controversies/
=======================

#195
Peranor

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seph22 wrote...

Bioware responds about the endings and they basically agree with what i said

=================================================
What are your thoughts on the reaction to the game’s endings?
I didn’t want the game to be forgettable, and even right down to the
sort of polarizing reaction that the ends have had with people–debating
what the endings mean and what’s going to happen next, and what
situation are the characters left in. That to me is part of what’s
exciting about this story. There has always been a little bit of mystery
there and a little bit of interpretation, and it’s a story that people
can talk about after the fact.

http://www.digitaltr...-controversies/
=======================


Im not surprised that BW is trying to swipe this fiasco under the rug with some lame excuses about "mystery" and "interpretation" and that they "wanted people to debate".
Oh well, if they wanted people to debate they sure made the right choices regarding how to end the game. But i have a feeling that the kind of debate that is raging right now isn't the kind of debate they where looking for. Of course they are never going to admit that in public though :)

You should read this very well written article www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/2/ 

Modifié par anorling, 14 mars 2012 - 12:25 .


#196
GreyhameBioware

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seph22 wrote...

zarnk567 wrote...

Here is the problem..... THE GAME COMPLETELY GENRE SHIFTS DURING THE LAST 10 MIN..... I felt like i was playing final fantasy during the last minutes not mass effect. At least final fantasy never had a Ham-fisted plot holed filled ending.... (excluding 13, and 13-2)


So what, you want predicated typical ending?


Yes.  One where my previous choices mattered, where there was some actual closure, and where it actually fit the game.  I like Deus Ex endings on stories that fit Deus Ex endings.  This is not one of those.

It's like taking the ending of Star Wars from, say, jusdt before the Emperor starts zapping Luke and replacing ti with the ending from 2001: A Space Odyssey.  It doesn't work, doesn't provide closure and doesn't make sense.

Modifié par GreyhameBioware, 14 mars 2012 - 12:55 .


#197
Adamantium93

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seph22 wrote...


 even if the ending sucked ... almost everyone does agree that ME3 is the best mass effect and they don't deserve all the bashing



This is the one part of your post I agree with. The rest, while I respect your opinion, I will respectfully disagree.

#198
lodgik

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I'm happy that you like the ending of me3 but we don't and that's why bioware failed. The mass effect series was all about choices, the game was tailor suited to the player so that in the end a majority of peoples could get the experience they wanted out of it. For exemple in me1 really high paragon or renagade could either talk saren into shooting himself or explode him before he could do anything so you didn't have to fight him or even better at the end of mass effect 2 you could get people killed and get yourself killed in the process or you could push yourself to the limit and get everybody out alive you included. Everybody could get what they wanted, if you wanted to play it realisticly and get people killed you could or if wanted to get everybody alive you could to. In the end everybody got their fun out of it because it was each and everybody unique playstyle and experience that shaped the game. Mass effect was not game about some dev telling you a story like any other generic game, it was a dev telling you a story that you could shape to your own liking, it was unique to each individual. And that's why bioware failed some like it and others don't. The endings of me3 are one sided, A dev telling you how he think it should end with no other option basicly negating everything they've been telling us for 7 years, (what's the point of having max war asset, rediness rating at 100% and max paragon if you can decide how it end) for the first time in gaming history mass effect was a story were the player decided how it end, or at least that's what i thouth.

Ps: I don't think you played those games as much as we did, because if you did you would have started to care about the crew they spent so much time and effort to makes us care about and the races so brilliantly developped, that we learned to love and respect. you too would demand a better ending, and ending that, at the very least, tells you what happened to these races, peoples, crew members and your shepard

Modifié par lodgik, 14 mars 2012 - 02:18 .


#199
saracen16

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CitizenQ wrote...

Nevermind the fact that they invalidate EVERY SINGLE CHOICE made across all three games.


They do NOT. You people take the endings too literally. I, for one, LOVED the endings. Why? Because they weren't singular. I realized that only hours into the game after I saved the Krogans. Their ending was the genophage being cured. The Salarians were therefore in peril. The Quarians and Geth? I brokered peace between them. The ending was artistic: it left me with questions as to whether the mass relay destructions destroyed all life (think about it: they were NOT destroyed in the same manner as they were in Arrival) or not (which I'm more convinced that they didn't this time around because the energy that was in the mass relays was used to propagate the Crucible signal), whether the Krogans go to war with the Salarians now that the genophage is cured, whether the Quarians and the Geth cooperate, what Quarian society might be without the geth ("Destroy the Reapers" ending), etc.

The possibilities are incredible and limitless. I felt that the races and characters got enough closure from my perspective: I as Shepard cured the genophage, I as Shepard brokered peace between the Quarians and the Geth, I as Shepard spared Balak and convinced him to join my side. The rest is up to these living characters, and the future itself is uncertain and open to possibilities.

Inspiring ending. True sci-fi flare. THANK YOU, BIOWARE, FOR CREATING THE BEST SCI-FI FRANCHISE TO DATE.

#200
lodgik

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this IS the problem mister saracen. there is only one type of ending that please only a group of poeple, were there should be multiple endings for a variety of them. Everybody could get what they want and we wouldn't even have those converstion. I'm not saying "happy ending" is the only way we are just saying it should be an option depending on the choice that you made.