- Tech armor power delay should drop down to around 50% (40% for others i.e fortification) mostly because it almost makes alot of the sentinel powers useless when leaning towards damage protection, and for a maximum of 40% protection at that.
- Salarian energy drain final tier armor boost should be fixed, it seems to only work properly when playing a private match alone, yet in a group it doesnt seem to protect you at all (even the holo look doesnt show up)
^who knows mabey its just me with this problem.
- Tactical cloak damage bonus could use a nerf, cmon just look at it (90% plus an extra 40 with snipers)
- Sentry turret "Needs" a huge upgrade, this thing is so disgustingly pathetic its not even funny, x2 damage and shields at least (mabey double the size of it for good measures)
- Krogan charge should have a wider range to hit your single target (the rage doesnt settle into his head when he misses, but in mine it does)
- Drell kinetic barriers should be amped a bit, even though they are faster they shouldnt have that low of a shield (whould make a drell vanguard actually playable)
- Concussive shot should have a bit more damage to it, not up to par with most abilities (at least so its not outshined by throw)
- Proximity mine should have a wider range (enough so that without the upgrade people just dont walk right by it without it going off)
*The last one is kinda odd but hear me out...
- Unlimited use ammo powers to make up for all the times we get disconnected, have a lousy team, or have to wait an eternity for host migration and yet still get disconnected. The powers should be limited to level 1 of the respected ammo power (mabey even replace it in the list) so that way its great to have bust not nearly the best. Also this things gotta be rare, like "crazy black steel N7 logo" rare.
Anyway glad to get this off my chest
Modifié par Neon5050, 13 mars 2012 - 07:19 .





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