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Best bonus power for a Adept in SP?


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16 réponses à ce sujet

#1
JnEricsonx

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Im thinking Dark Channel for it being another biotic power, but, any thoughts?

#2
riv84

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Stasis would probably be pretty good

#3
IanPolaris

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Actually my vote would go for energy drain. Energy drain now works extreemly well against both shields and barriers (and is a real phantom killer) and it fills the anti-shield power that an adept really needs. Stasis in ME3 sucks because it no longer works on armored/shielded creatures and virtually everyone is (at least worth using stasis on).

-Polaris

#4
Revan654

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I went with Warp Ammo with my Adept Playthrough.

#5
Fortack

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IanPolaris wrote...

Actually my vote would go for energy drain. Energy drain now works extreemly well against both shields and barriers (and is a real phantom killer) and it fills the anti-shield power that an adept really needs. Stasis in ME3 sucks because it no longer works on armored/shielded creatures and virtually everyone is (at least worth using stasis on).

-Polaris


Stasis works on everyone with a red health bar. Shields and barriers do not block Stasis at all. Only enemies who have armor (+ shield/barrier) are immune.

I don't see why Adepts need bonus power at all. Actually, it doesn't matter that much which powers you invest in. Nearly everything can be combined to execute detonations. I find it rather dull - miss the elegant Pull-Throw (combo) to toss enemies of the map. In ME3 everything goes BOOM all day long. Too repetitive IMHO.
The only thing I can say about bonus powers is to stay away from the defensive ones. Everything that reduces recharge time is bad news. Spamming powers is the most effective way to play ME3.

#6
PnXMarcin1PL

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I'd go for AP ammo + damage + ap mod for assault rifle (the ony weapon adept needs imo). It's an overkill i know, but armored enemies are tough.

#7
IanPolaris

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Fortack wrote...

IanPolaris wrote...

Actually my vote would go for energy drain. Energy drain now works extreemly well against both shields and barriers (and is a real phantom killer) and it fills the anti-shield power that an adept really needs. Stasis in ME3 sucks because it no longer works on armored/shielded creatures and virtually everyone is (at least worth using stasis on).

-Polaris


Stasis works on everyone with a red health bar. Shields and barriers do not block Stasis at all. Only enemies who have armor (+ shield/barrier) are immune.


Which if you play above normal is virtually everyone and certainly the opponents you'd want to put into Stasis (Atas Mechs, Banshees, etc).  Stasis is far FAR weaker in ME3 than it is in ME2.

-Polaris

#8
Fortack

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IanPolaris wrote...

Which if you play above normal is virtually everyone and certainly the opponents you'd want to put into Stasis (Atas Mechs, Banshees, etc).  Stasis is far FAR weaker in ME3 than it is in ME2.

-Polaris


If you call 90% of all enemies "everyone" then yeah, Stasis sucks.

I, however, find it quite useful to CC Cerberus Phantoms, Centurions, Guardians, Engineers, Nemesis and Troopers; Geth Hunters and (Rocket) Troopers; and against the Reapers it is an excellent trap (Bubble evo). Plus anyone who gets stuck can be detonated (which is the most powerful attack in the game). Heavily armored foes die like flies when you spam Warp-Throw (every 2-3 seconds) - dunno know why anyone would expect Stasis to work on them too.

Stasis is also insta-cast, unlike all the Adept's default powers. This can be a lifesaver when you need CC instantly.

#9
LemurFromTheId

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I think Stasis (obviously), AP ammo (for being passive), Reave (alternative to Warp) and Energy Drain (the only thing lacking) will be the most common choises.

Personally, I'd try Decoy for a bit more tactical approach.

Modifié par Aedolon, 13 mars 2012 - 12:08 .


#10
No Snakes Alive

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The idea that Stasis is far worse in 3 than it was in 2 is absolutely ridiculous. You can block off chokepoints with Stasis bubble now and catch multiple enemies at once, and detonate that sucker. It's one of the best CC powers in the game and a good choice for an Adept's bonus power.

I'd skip Warp and take Reave though, for a few reasons, mainly being that it too can set up AND detonate Biotic explosions, adds a serious amount of durability, and has an awesome visual effect.

Other obvious choices are Barrier and Warp Ammo b/c you can kinda set and forget them (or occasionally detonate your Barrier to the same effect as Lift Grenades.

#11
LemurFromTheId

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No Snakes Alive wrote...

(...) Reave (...) has an awesome visual effect.

...and - as I'm sure all multiplayers can agree - it has even better sound effect. B)

VVVVVVVRRRRRRRRRRRRRRMRMMRMMRMMMMMMMMMMMMMMRMRMMMMMMMMMMM....

#12
Praetor Knight

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I ended up staying with Energy Drain after I unlocked it.

It was very, very helpful against Kai Leng, and can save you with a full shield restore, so I'd recommend it.

#13
No Snakes Alive

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Energy Drain is always a good choice if you don't mind slapping a tech power on a biotic class, which I personally do. You could also grab Defense Matrix to add durability AND get your shields restored when you purge it, if you're going the tech route. Slows power use by a little though.

#14
Major Swift

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I'd go with energy drain or dark channel

#15
Ace Attorney

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IanPolaris wrote...

Fortack wrote...

IanPolaris wrote...

Actually my vote would go for energy drain. Energy drain now works extreemly well against both shields and barriers (and is a real phantom killer) and it fills the anti-shield power that an adept really needs. Stasis in ME3 sucks because it no longer works on armored/shielded creatures and virtually everyone is (at least worth using stasis on).

-Polaris


Stasis works on everyone with a red health bar. Shields and barriers do not block Stasis at all. Only enemies who have armor (+ shield/barrier) are immune.


Which if you play above normal is virtually everyone and certainly the opponents you'd want to put into Stasis (Atas Mechs, Banshees, etc).  Stasis is far FAR weaker in ME3 than it is in ME2.

-Polaris

He meant enemies like the Atlas, Turrets, or Banshees, have Shields/Barriers and Armor but no Health. If it has health, Stasis should work. 

#16
goofyomnivore

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Stasis really isn't that valuable in singleplayer because there isn't waves of mobs coming at you. For an Adept Energy Drain would probably be the best from a min/max perspective.

#17
XCPTNL

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The Adept doesn't need any Bonus Power at all, he just destroys Insanity so hard it's not even funny. He turned from a fun but somehow weaker class in ME2 to what is now the strongest class in the game due to the combination of the fact that now almost all biotics can cause detonations and the fact that most enemies even on Insanity either don't have shields/barriers or can be Warp/Thrown to death pretty quickly. I was amazed how crazily fast the Adept can take care of Banshees, Atlas, Harvester and the likes.

Ammo Powers are really not necessary, I probably fired less shots in a whole playthrough than with my Infiltrator in 1 level. If you want to shoot stuff play another class because wasting time on shooting stuff instead of using your strong powers is... well wasting time.

Energy Drain is very useful but for some reason it just feels wrong to me on the Adept due to being a Tech Power and already being used by my Infiltrator (I like to have a unique Power on each class not the same for all). Also I usually found it more useful to Warp/Throw shielded enemies for instant detonations instead of going Drain/Pull/Throw or Singularity/Drain/Throw which takes a bit longer until you can detonate because you use 3 powers and thus need to wait a little longer. So I chose Stasis which fits the Adept well but I hardly ever use it. It's more of a panic button if somehow an enemy did manage to flank me or something like that. I rarely use it.