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War Assets Explained.


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#1
Synthetic Frost

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The Total Military Strength is just that. All the forces you've collected. The Readiness Rating Percentage will ALWAYS be capped at 50% if you stick to single-player. Period.

For you to get a Readiness Rating above 50%, you have to play either multiplayer, or the iOS Infiltrator game on the iPad.

The Effective Military Strength, as opposed to the Total Strength, is your "actual" rating. If the total strength is 6000, and the Readiness Rating is at 50%, that means that your Effective Military Strength is cut in half to 3000. In essence, you will only be carrying half of the assets with you into the end game.

The Readiness Rating is really just a multiplier.

Playing Multiplayer brings the Readiness Rating up from 50% to a possible 100%. Which means if you have 6000 total assets, the effective strength will be brought up to match. 6000.

However, you DO NOT NEED to play multiplayer to get the best ending. But you DO need to import a ME3 character in for a New Game+ to get the best ending without using multiplayer. You just need 4000-5000 EFFECTIVE Military Strength. So 8000 total.

Again, the best ending is only possible on an ME3 Import New Game+ playthrough if you want it without Mulitplayer. You need 4,000 EMS.

Hopfully this will stop all of the confused posters that keep asking.

Modifié par Synthetic Frost, 13 mars 2012 - 08:33 .


#2
Synthetic Frost

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Shameless bump.

#3
Dimensio

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Perhaps you could explain the means by which a Total Military Strength in excess of 8000 may be attained. Examination of the game data files suggests that the combined strength of all available war assets, with possible "updates", is less than 8000.

#4
Dorryn

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Me too, I just finished my NG+ playthrough and collected as many assets as possible, as in I didn't get to choose between any of them, yet my EMS was still just above 3500.

#5
Wifflebottom

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Why do you need to have a New Game+ to get the best ending without multiplayer? You can't just get the best ending by completely filling the gauge with only single player?

#6
Lenimph

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Wifflebottom wrote...

Why do you need to have a New Game+ to get the best ending without multiplayer? You can't just get the best ending by completely filling the gauge with only single player?


This is what  I want to know too.  What is the point of the gauge otherwise. 

#7
Synthetic Frost

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I managed to get about 7890 total assets (3795 EMS) on my first ME3 playthrough. But I was an utter completionist.

The Shepard I used had gone through about 5 or 6 playthroughs of ME1 before ME2 came out using the trick where I spent all my points on abilities, and let the Charm/Intimidate meters fill up on their own through so many playthroughs.

The last ME1 playthrough, I used that maxed out rep to get every possible choice that I thought "might" affect ME3. Saved Council, let the Rachni Queen go, had each character with me when a scene had special dialogue for them (Liara on Noveria and Ilos, etc), Let Wrex live, Saved Kaidan, Did all the character's side missions (Wrex's armor and Tali's Geth data, etc), gathered each and every mineral survey on all sidequest planets with the Mako, killed all outdoor enemies on foot. Even the Thresher Maws etc. Though I killed Fist, and a few others I thought weren't imperative to the plot.

I did the the same in ME2. After about 3 or 4 playthroughs just to explore each and every possible conversation option, I completed each and every sidequest, let most people I thought would help me against the reapers live, (despite being a "renegade" character.) Did all loyalty missions, and harvested each and every planet of minerals till they were bone dry.

The trick to being renegade and still letting people live is just to know the possible outcomes of a conversation. There were several spots in ME2 where if you skipped the Renegade interrupt, you would get more Renegade points by choosing the renegade conversation option, while attaining a better outcome than if you'd used the interrupt. This wasn't always true, but it happened fairly frequently.

most of, including the final ME1 and ME2 playthroughs were on insanity.

I've done just about absolutely everything there is to do in Mass Effect.

Modifié par Synthetic Frost, 14 mars 2012 - 01:15 .


#8
Synthetic Frost

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Wifflebottom wrote...

Why do you need to have a New Game+ to get the best ending without multiplayer? You can't just get the best ending by completely filling the gauge with only single player?


Because you get more war asset import bonues by importing an ME3 Shepard that was already a ME1/ME2 import prior to beating the game a 1st time. With just under 8000 total assets in the game without import bonuses, you need the extra assets to total more than 4000 EMS with a 50% Readiness Rating.

Bioware is rewarding long-time players with "the best" ending.

Modifié par Synthetic Frost, 14 mars 2012 - 01:11 .


#9
Synthetic Frost

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Damn double post...

Modifié par Synthetic Frost, 14 mars 2012 - 01:07 .


#10
DavianBurke

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Synthetic Frost wrote...

Wifflebottom wrote...

Why do you need to have a New Game+ to get the best ending without multiplayer? You can't just get the best ending by completely filling the gauge with only single player?


Because you get more war asset import bonues by importing an ME3 Shepard that was already a ME1/ME2 import prior to beating the game a 1st time. With just under 8000 total assets in the game, you need the extra assets to total more than 4000 EMS with a 50% Readiness Rating.


And yet I guarentee you that people will still be throwing tantrum's screaming that BioWare -lied- about not having to play multiplayer for the best ending. They want the best ending on a single playthrough... the best ending in a trilogy choose-your-own-adventure game ffs.

The best ending SHOULD be nigh near impossible to attain! That's why it's the BEST! Unfortunately, considering the very minor differences between the endings as they are, there isn't even any point to achieving the *best* ending anyways... they all suck.

#11
Tleining

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Did you manage to get 8000 War Assets? If so, could you please post a screenshot so that we can see where we are still missing something or made a "wrong" choice?

#12
Wifflebottom

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Well, time to start up multiplayer

#13
Conduit0

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Synthetic Frost wrote...

I managed to get about 7890 total assets (3795 EMS) on my first ME3 playthrough. But I was an utter completionist.

The Shepard I used had gone through about 5 or 6 playthroughs of ME1 before ME2 came out using the trick where I spent all my points on abilities, and let the Charm/Intimidate meters fill up on their own through so many playthroughs.

The last ME1 playthrough, I used that maxed out rep to get every possible choice that I thought "might" affect ME3. Saved Council, let the Rachni Queen go, had each character with me when a scene had special dialogue for them (Liara on Noveria and Ilos, etc), Let Wrex live, Saved Kaidan, Did all the character's side missions (Wrex's armor and Tali's Geth data, etc), gathered each and every mineral survey on all sidequest planets with the Mako, killed all outdoor enemies on foot. Even the Thresher Maws etc. Though I killed Fist, and a few others I thought weren't imperative to the plot.

I did the the same in ME2. After about 3 or 4 playthroughs just to explore each and every possible conversation option, I completed each and every sidequest, let most people I thought would help me against the reapers live, (despite being a "renegade" character.) Did all loyalty missions, and harvested each and every planet of minerals till they were bone dry.

most of, including the final ME1 and ME2 playthroughs were on insanity.

I've done just about absolutely everything there is to do in Mass Effect.

Ironicly the best option is to kill Wrex and destroy Maelon's research data. With Eve dead you can convince Mordin to sabotage the cure and Wreav won't notice the difference, so you'll still gain Krogan support.
Doing this you lose 55 points from the Krogan, 5 for Wrex since he's worth 30 points while Wreav is worth 25, and 50 from Krogan clans for Eve dying.
The Salarian 1st Fleet is worth 110, so a net gain of 55.

Edit: Looking at the complete list of war assets from another thread, it appears that Mordin can live through the mission, giving you another 25 point war asset, bringing the net gain for screwing the Krogans to 80. Poor space turtles. Image IPB

Modifié par Conduit0, 14 mars 2012 - 01:38 .


#14
Synthetic Frost

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Tleining wrote...

Did you manage to get 8000 War Assets? If so, could you please post a screenshot so that we can see where we are still missing something or made a "wrong" choice?


Sadly, I bought the Xbox 360 version, and don't have a video capture card to route through my PC. But I assure you that assuming you make the right choices, like rewriting the geth instead of destroying them in ME2, making peace between the Geth and Quarians, siding with Wrex while still saving the Salarian Councilor with Thane/Kirrahe, you can indeed get more than 8000 assets on a NG+ playthrough.

#15
Dorryn

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Synthetic Frost wrote...

Tleining wrote...

Did you manage to get 8000 War Assets? If so, could you please post a screenshot so that we can see where we are still missing something or made a "wrong" choice?


Sadly, I bought the Xbox 360 version, and don't have a video capture card to route through my PC. But I assure you that assuming you make the right choices, like rewriting the geth instead of destroying them in ME2, making peace between the Geth and Quarians, siding with Wrex while still saving the Salarian Councilor with Thane/Kirrahe, you can indeed get more than 8000 assets on a NG+ playthrough.

I did all that on my NG+ playthrough and I didn't reach 8000 EMS. btw I just started a new NG+ and it doesn't look like I got any asset bonus at all.

#16
Synthetic Frost

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Conduit0 wrote...

Synthetic Frost wrote...

I managed to get about 7890 total assets (3795 EMS) on my first ME3 playthrough. But I was an utter completionist.

The Shepard I used had gone through about 5 or 6 playthroughs of ME1 before ME2 came out using the trick where I spent all my points on abilities, and let the Charm/Intimidate meters fill up on their own through so many playthroughs.

The last ME1 playthrough, I used that maxed out rep to get every possible choice that I thought "might" affect ME3. Saved Council, let the Rachni Queen go, had each character with me when a scene had special dialogue for them (Liara on Noveria and Ilos, etc), Let Wrex live, Saved Kaidan, Did all the character's side missions (Wrex's armor and Tali's Geth data, etc), gathered each and every mineral survey on all sidequest planets with the Mako, killed all outdoor enemies on foot. Even the Thresher Maws etc. Though I killed Fist, and a few others I thought weren't imperative to the plot.

I did the the same in ME2. After about 3 or 4 playthroughs just to explore each and every possible conversation option, I completed each and every sidequest, let most people I thought would help me against the reapers live, (despite being a "renegade" character.) Did all loyalty missions, and harvested each and every planet of minerals till they were bone dry.

most of, including the final ME1 and ME2 playthroughs were on insanity.

I've done just about absolutely everything there is to do in Mass Effect.

Ironicly the best option is to kill Wrex and destroy Maelon's research data. With Eve dead you can convince Mordin to sabotage the cure and Wreav won't notice the difference, so you'll still gain Krogan support.
Doing this you lose 55 points from the Krogan, 5 for Wrex since he's worth 30 points while Wreav is worth 25, and 50 from Krogan clans for Eve dying.
The Salarian 1st Fleet is worth 110, so a net gain of 55.

Edit: Looking at the complete list of war assets from another thread, it appears that Mordin can live through the mission, giving you another 25 point war asset, bringing the net gain for screwing the Krogans to 80. Poor space turtles. Image IPB


I'm not sure I buy that. I tried out both senarios, and the Krogan were worth a good 600 points more than the Salarians. Though to be fair, they were both from a single import file that had saved Maelon's data.

Modifié par Synthetic Frost, 14 mars 2012 - 01:50 .


#17
Golden Owl

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@Synthetic Frost....I disagree, my Uber Paragon levelled ME1 (60) & 2 (30)....have all the DLCs....every side mission, evey mineral tagged, every item collected in ME1...wrung that game clean....ME2 the same, everything that could be done is done...all achievements unlocked...bonus run done....ME3, comes in with full bonus's (including top mineral bonus), every square inch of the galaxy map searched and collected to 100%...all side missions done, exported to second run, galaxy wrung clean again...all species backing him...full forces....cannot get over 3700.

#18
mesmerizedish

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Synthetic Frost wrote...

The Total Military Strength is just that. All the forces you've collected. The Readiness Rating Percentage will ALWAYS be capped at 50% if you stick to single-player. Period.

For you to get a Readiness Rating above 50%, you have to play either multiplayer, or the iOS Infiltrator game on the iPad.


You can increase readiness without multiplayer via the ME3 Datapad app for iDevices, and the Infiltrator game provides war assets, not readiness.

#19
Conduit0

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Synthetic Frost wrote...

Conduit0 wrote...

Synthetic Frost wrote...

I managed to get about 7890 total assets (3795 EMS) on my first ME3 playthrough. But I was an utter completionist.

The Shepard I used had gone through about 5 or 6 playthroughs of ME1 before ME2 came out using the trick where I spent all my points on abilities, and let the Charm/Intimidate meters fill up on their own through so many playthroughs.

The last ME1 playthrough, I used that maxed out rep to get every possible choice that I thought "might" affect ME3. Saved Council, let the Rachni Queen go, had each character with me when a scene had special dialogue for them (Liara on Noveria and Ilos, etc), Let Wrex live, Saved Kaidan, Did all the character's side missions (Wrex's armor and Tali's Geth data, etc), gathered each and every mineral survey on all sidequest planets with the Mako, killed all outdoor enemies on foot. Even the Thresher Maws etc. Though I killed Fist, and a few others I thought weren't imperative to the plot.

I did the the same in ME2. After about 3 or 4 playthroughs just to explore each and every possible conversation option, I completed each and every sidequest, let most people I thought would help me against the reapers live, (despite being a "renegade" character.) Did all loyalty missions, and harvested each and every planet of minerals till they were bone dry.

most of, including the final ME1 and ME2 playthroughs were on insanity.

I've done just about absolutely everything there is to do in Mass Effect.

Ironicly the best option is to kill Wrex and destroy Maelon's research data. With Eve dead you can convince Mordin to sabotage the cure and Wreav won't notice the difference, so you'll still gain Krogan support.
Doing this you lose 55 points from the Krogan, 5 for Wrex since he's worth 30 points while Wreav is worth 25, and 50 from Krogan clans for Eve dying.
The Salarian 1st Fleet is worth 110, so a net gain of 55.

Edit: Looking at the complete list of war assets from another thread, it appears that Mordin can live through the mission, giving you another 25 point war asset, bringing the net gain for screwing the Krogans to 80. Poor space turtles. Image IPB


I'm not sure I buy that. I tried out both senarios, and the Krogan were worth a good 600 points more than the Salarians. Though to be fair, they were both from a single import file that had saved Maelon's data.

Yes the Krogans are worth more over all, but you can get Salarian assistance AND Krogan at the same time, but to do it Wrex has to be dead and the genophage cure destroyed. I'm about to start a play through with just that scenerio to confirm.(thankgod for masseffectsaves.com)

I'm also beginning to think that just because you ring out the game for everything you possibly can doesn't mean you're getting the most war assets possible. I can already see from my playthrough as well hearing details from others places where decisions yielded less than the optimum possible war assets, such as the above mentioned.

#20
Drinkalot

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Synthetic Frost wrote...

Wifflebottom wrote...

Why do you need to have a New Game+ to get the best ending without multiplayer? You can't just get the best ending by completely filling the gauge with only single player?


Because you get more war asset import bonues by importing an ME3 Shepard that was already a ME1/ME2 import prior to beating the game a 1st time. With just under 8000 total assets in the game without import bonuses, you need the extra assets to total more than 4000 EMS with a 50% Readiness Rating.

Bioware is rewarding long-time players with "the best" ending.


@ Synthetic Frost

If what you are saying is correct, not that I do not trust you, I just want to know the numbers, then there must be a significant difference in the number of war assets i.e. EMS at the beginning of the ME3, between the following three scenarios:

1) starting new game without importing any charachter from previous games;

2) starting new game with importing ME2 character (decisions made in previous games do not matter at the moment, just want to compare numbers);

3) starting new game+ with importing ME3 character, the imported chararcter must be either from scenario 1 or 2.

Could anyone provide these numbers, please?

Modifié par Drinkalot, 14 mars 2012 - 03:11 .


#21
schulz100

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My plan is collect all possible assets(so long as I don't have to screw any race oner to get them) and then dedicate about a week to multiplayer before I do the final mission to ensure my Galactic Readiness is at its peak when I go back into single player.

#22
l3ol3o

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When they said you get get the best ending by playing only single player, BW probably forces you to buy all the DLC for ME1 and ME2 plus the future DLC that will be released for ME3. I'll bet anything that the only effective way to get over 8000 will take DLC's from this game.

#23
Conduit0

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Drinkalot wrote...

Synthetic Frost wrote...

Wifflebottom wrote...

Why do you need to have a New Game+ to get the best ending without multiplayer? You can't just get the best ending by completely filling the gauge with only single player?


Because you get more war asset import bonues by importing an ME3 Shepard that was already a ME1/ME2 import prior to beating the game a 1st time. With just under 8000 total assets in the game without import bonuses, you need the extra assets to total more than 4000 EMS with a 50% Readiness Rating.

Bioware is rewarding long-time players with "the best" ending.


@ Synthetic Frost

If what you are saying is correct, not that I do not trust you, I just want to know the numbers, then there must be a significant difference in the number of war assets i.e. EMS at the beginning of the ME3, between the following three scenarios:

1) starting new game without importing any charachter from previous games;

2) starting new game with importing ME2 character (decisions made in previous games do not matter at the moment, just want to compare numbers);

3) starting new game+ with importing ME3 character, the imported chararcter must be either from scenario 1 or 2.

Could anyone provide these numbers, please?

I don't know about 3, but 1 and 2 make a big difference. In option 1 quite a few previous squadies are dead, and none of the DLC are counted as being completed. Ex-squadies that are alive and don't rejoin you on the Normandy are considered war assets, 30 for Wrex and 25 for everyone else, and every DLC from ME1&2 adds additional war assets to the game.
Also you can't discount decisions made in previous games because those decisions alter what resources are available.

#24
E-Type XR

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You can't deny the fact that hundreds of people have added up all possible resources and all net gains and still fell short of 4000. It's not possible.

#25
tishyw

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Synthetic Frost wrote...

The Total Military Strength is just that. All the forces you've collected. The Readiness Rating Percentage will ALWAYS be capped at 50% if you stick to single-player. Period.

For you to get a Readiness Rating above 50%, you have to play either multiplayer, or the iOS Infiltrator game on the iPad.

The Effective Military Strength, as opposed to the Total Strength, is your "actual" rating. If the total strength is 6000, and the Readiness Rating is at 50%, that means that your Effective Military Strength is cut in half to 3000. In essence, you will only be carrying half of the assets with you into the end game.

The Readiness Rating is really just a multiplier.

Playing Multiplayer brings the Readiness Rating up from 50% to a possible 100%. Which means if you have 6000 total assets, the effective strength will be brought up to match. 6000.

However, you DO NOT NEED to play multiplayer to get the best ending. But you DO need to import a ME3 character in for a New Game+ to get the best ending without using multiplayer. You just need 4000-5000 EFFECTIVE Military Strength. So 8000 total.

Again, the best ending is only possible on an ME3 Import New Game+ playthrough if you want it without Mulitplayer. You need 4,000 EMS.

Hopfully this will stop all of the confused posters that keep asking.


Re the part in bold above, this is not correct, NG+ does not give you any more war assets.  People keep reporting this but it's simply not true.  The only extra asset you can get is from Kelly IF you romanced her and IF you warn her about Cerberus wanting her dead.  Then you get a fish which doesn't add enough extra assets to make any difference whatsoever.