On my Turtle beach headset and television especially during high action sequences like where I need to launch a missle at the reaper while I fight off an onslaught of enemies.
Choppy sound
Débuté par
locsphere
, mars 13 2012 08:30
#1
Posté 13 mars 2012 - 08:30
#2
Posté 13 mars 2012 - 09:24
I get really choppy sound and static crackling during certain missions. Did you get it on Sur'Kesh/Citadel (Cerberus)/ and Rannoch during the Admiral rescure?
#3
Posté 20 mars 2012 - 06:32
Xavier0080, I have the exact same static/crackling during those exact same missions. People are also complaining of this problem here:
http://forums.xbox.c...80/1155776.aspx
http://forums.xbox.c...80/1155776.aspx
#4
Posté 21 mars 2012 - 11:43
Bioware, please look into this. Just from these two topics alone (this one and the xbox forums link above), around a dozen people have already reported this issue.
If it helps, here are the details on my situation:
Happens mostly during certain missions (examples copied from Xavier0080: Sur'Kesh/Citadel (Cerberus)/ and Rannoch during the Admiral rescue)
Original style xbox 360 using HDMI sound output (it HAS been reported on a slim xbox as well, though)
Installed to hard drive
Happens on both Dynamic Range:High and Low
Dolby Digital decoding at the receiver
Happens regardless of Dynamic Range setting on the receiver itself
If you look into this, let us know if you need any more details. Thanks.
If it helps, here are the details on my situation:
Happens mostly during certain missions (examples copied from Xavier0080: Sur'Kesh/Citadel (Cerberus)/ and Rannoch during the Admiral rescue)
Original style xbox 360 using HDMI sound output (it HAS been reported on a slim xbox as well, though)
Installed to hard drive
Happens on both Dynamic Range:High and Low
Dolby Digital decoding at the receiver
Happens regardless of Dynamic Range setting on the receiver itself
If you look into this, let us know if you need any more details. Thanks.
#5
Posté 22 mars 2012 - 01:19
I have that same problem on those same missions. Does anyone know if it's just the collectors edition that does that or all Xbox ME3 game discs.
#6
Posté 23 mars 2012 - 04:17
Thank God I'm not alone. I have these exact same issues on the collectors edition on the 360 as well. Any word on what the problem is?
#7
Posté 25 mars 2012 - 01:04
It get choppy sound during high action sequences as well. Tweaking the sounds volume or during off dynamic range doesn't help.
#8
Posté 25 mars 2012 - 09:31
I get this as well but also during dialogue from auto-dialogue when you click on say Traynor or exit from a door or elevator and Traynor says something to you, the voice just cuts out.





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