Reorte wrote...
Ieldra2 wrote...
You complain about the lack of "realistic downsides"? Blame yourselves. You're so determined to pull everything into the dirt that Bioware has used the biggest hammer to tell you that the outcome is good. I'd take any bet that if those "realistic downsides" had been included, you would ignore everything else and treated those as the whole picture, just because there can't be what must not be and a global change like Synthesis absolutely must not have a good outcome.
People aren't determined to drag everything down into the dirt, it's just where logical, rational thinking leads to. If that wasn't what it was supposed to do then it's BioWare's fault for not thinking it through properly. If you're happy accepting a ludicrously positive portrayal as evidence that everything is all right then more the fool you. To many other people it just looks like propaganda. If you could kill half the population of Earth you'd have a great many positive outcomes (a good number of current issues would die with them) but I sure as hell wouldn't be happy with a portrayal of doing that being over the top positive when it should concentrate on the fact that you've just committed a horrific crime.
Rational, logical thinking? Don't make me laugh. Mental inflexibility, that's what I call it. As if it wasn't utterly obvious that the mass relay explosion in the original ending was supposed to be different from the one in Arrival. But no, rather than seeing this and trying to find an in-world rationalization people insisted with bloody-minded stubbornness that everyone and everything was dead as if the one instance of a relay explosion meant that every other absolutely has to work the same way,
even though that made no sense at all in the storytelling context. It's level of fan ****** I've never seen before.
As if it wasn't utterly obvious that Synthesis was supposed to be a good outcome brought about by questionable means and a painful sacrifice. The EC presentation is absolutely in line with the thematic environment, and that "horrific crime" is a subjective value judgment not at all self-evident if you consider the circumstances, and if you're a consequentialist it's almost the opposite: you've crossed a line to bring about a new golden age, as opposed to the new dark age Destroy was supposed to bring before they changed that between the script leak and the release date. One was based on the idea that it's worth a new dark age to get rid of the Reapers, the other based on the idea that it was worth a global change and connecting the Reapers to civilization in order to bring about a golden age and the prospect of ascension. None of those ideas is wrong, they're based on different value hierarchies and different perceptions. If you can't demonstrate that the effects of the change are mostly bad, you don't have a leg to stand on except arguing from principles. On the scale we're dealing with here, outcomes are more important than principles. Ask any politician and any strategist where they can't be overheard by the press and they'll say the same.
Modifié par Ieldra2, 13 décembre 2012 - 08:09 .