Ieldra2 wrote...
jerms510 wrote...
ticklefist wrote...
Let me preface by saying I don't find any of these endings satisfying. Still, they are what they are and they're not going away. Every single ending has its own positives and negatives.
Green creates what will be a peaceful end of the cycle for all time. It is both the most virtuous and most selfless. You save everybody at the cost of your own life but you destroy the mass relays in the process.
Blue is the middle road. You develop a peace of sorts. You save the Citadel and mass relays (watch the vids) but you're no better than TIM. You do not die, but you do not carry on living. While seemingly good, not entirely selfless.
Red is the seemingly right choice. Using Anderson as the avatar of this choice is a deception. It's actually the worst and most selfish. You only end the current cycle. You kill all synthetic life including allies and friends. You destroy the mass relays. You live.
holy crap, someone gets it!
Indeed. How could I have overlooked this excellent summary.
Because it's an oversimplistic view?
The truth is there isn't a "good" choice or a "virtuous" choice. With Green, you're forcing a change upon everyone's genetic structure, whether they want it or not. In other words, you're nullifying everyone's free will and doing exactly what the Reapers have been attempting for god-child knows how long. It's forced eugenics on a massive scale.
With blue, you're merely holding back the Reapers, hoping you can control them, thus going back on your word to actually destroy them. There is no promise that you can actually control them forever, just that you can stop them for now.
With red you're destroying not only your allies, but countless civilizations. Lest we forget, the collective memories and personalities are stored within the Reapers. By destroying a Reaper, you're essentially destroying an entire civilization and all the knowledge that came with it.
In other words, none of the endings are "good." All of them are evil, with blue possibly being the least evil (unless you're a consequentialist, but who wants to be that?).
Of course, none of this matters when it's realized that the green choice contradicts the entire reason for the Reapers existing. Blue and Red are at least somewhat consistent with the reason for the Reaper's existence (which should have been re-written anyway, as it's full of problems), but they're ultimately weak decisions. No matter what, you're forced to be the renegade, not the paragon. In other words, the writers leave the player with no real choice, no real decisions; it's hard to say if this is due to poor writing/mechanics/planning, or a vast philosophical statement that no matter what we choose, in the end it doesn't matter.
Perhaps the next time Bioware wants to go for a "
psuedo-philosophical" ending, they should consult philosophers...