There is support for and against this theory, and for me there are things that make it undeniable yet other things that strongly suggest it's true.
Firstly, I do agree things are a bit off after you're hit by Harbinger. I don't consider the visuals off, I've seen this in many games when a character is severely injured (MGS4 microwave hallway anyone?) but two things stick out to me:
- The radio saying everyone is dead combined with Anderson being on the Citadel before you. Anderson shows no signs of injury so, unlike you, I don't see how the guys on the radio could've confused Anderson for being dead. In addition, I don't understand how he got there first. You can clearly see while running that everyone ahead of you gets fried, which means Anderson must've been behind you. However, after you're hit, Harbinger flies off:
why would he fly off when there was still another human behind you sprinting to the beam?!- The "Destroy" ending scene with Shepard breathing under rubble.How is this possible? Shepard was on the Citadel, which blew up, when he destroyed the Reaper mainframe. If he were somehow still alive, he'd be spaced? And if he landed on Earth obviously he wouldn't wake up because we know what happens when you fall to a planet from ME2!
- The oily shadows in your dreams
This is how the Rachni Queen described the indoctrination of her people.
All of these things are almost indisputable proof...or simply a mess. However, there are some things that happen at the end that fit with earlier parts of the game:
- The Catalyst's reasonsThe Reaper you talk to on Rannoch basically says the same things: they bring order to the chaos of the galaxy. You respond saying synthetics and organics don't have to war with each other and the Reaper says the Battle of Rannoch disproves you. So, it's clear that the Reapers believe synthetics and organics are destined to war, like what the Catalyst tells you.
I don't know what to think to be honest.
However, regardless of whether the ending is indoctrination, hallucination or real, the complaints about the ending still stand and are still valid - let me explain why for each possibility:
Indoctrination: It is the wrong time in the narrative to do it without an objective conclusion afterwards, in my opinion. I had considered this a potential twist at some point of the ME trilogy, that our character actually has to contend with indoctrination because up until this point we appeared to have been strangely immune to it.... It would've been an interesting twist, especially how BW chose to present it and "pull the wool over our eyes" to show indoctrination from a subjective point of view as up until now we've only seen it objectively. However, this was something to consider for ME2 I feel and not something to pull out at the very end. Indoctrination as a conclusion may have been passable for a one off video-game or movie but not as the conclusion to a trilogy. It would've been fine if there was a conclusion
afterwards - perhaps the Reapers are destroyed and then the indoctrination effect wears off etc. - but simply ending it there with only a Shepard "breath" is not good enough.
Hallucination: Similar to indoctrination but more acceptable in the narrative
if they had continued the story from after the hallucination. I'd also argue it would've been a fairly pointless development.
In both of these two cases, I would argue that BW were probably trying to be too clever for their own good. I can understand how choosing the "Destroy" option would be like fighting off indoctrination but quite honestly this was something to try out earlier in the narrative with a definitive outcome and not now, especially since it limits us to one "ending" if it's true.
Real: We've seen all the complaints so I don't need to recite them.
The same issues still stand regardless of what the outcome is: the ending still is not appropriately conclusive to the trilogy. And by conclusive I don't necessarily mean a sunshine and bunnies ending but as is there simply is
no conclusion...it's more like a cliffhanger or a mess.
Additionally, I can see how it would function for the "Destroy" and "Control" endings because all through the game we've seen how TIM was being lured and controlled by the promise of "Control", and one could argue that choosing the "Control" option is the Reapers luring you into this same thing. "Destroy" would be holding your resolve as you had been throughout the whole game until that point. However, I don't know how "Synthesis" factors into this. Some have postulated this also lets the Reapers win but I'm not entirely sure if that's true and how it can be true in the context of real-world choices (ie. not the choice within your apparently indoctrinated vision).
If a DLC is released to clear this up I will be angry. I will purchase the DLC, I will conclude the game, but I will be angry. ME2 released lots of additional chapters with new stories: Overlord, Shadow Broker and specifically Arrival that was a direct continuation of the linear plot. However, ME2 was complete as it was released and these were essentially "expansions". If a DLC is required to clean up the mess that is ME3's ending then the game was released incomplete.
This is also ironic, because I would actually have no qualms paying more money for a game like ME3 over something else like Syndicate or Asura's Wrath because it's simply more: it's a better game and it has significantly more content. In terms of money for content, ME games are very cheap compared to some others out there that last a measly 7-8 hours for $60.
However, what I can't accept is an incomplete game, even if it's a 30 hour incomplete game. We are also so invested in these characters, invested in our Shepard and invested in the ME Universe: you must conclude this appropriate to the quality of the trilogy as a whole and if you planned this all along then don't pull this **** again. The final instalment in an epic trilogy is
not the time for an experimental ending.
Modifié par Myrmedus, 13 mars 2012 - 09:22 .