Aller au contenu

Photo

Human Sentinel MP Build


  • Veuillez vous connecter pour répondre
57 réponses à ce sujet

#1
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages
Notice: This IS NOT a discussion on Human Sentinel or why or why not TA should be used. I got tired of reading arguments from people who haven't even run the build themselves. So unless its about this Build AND you have actually used it then don't criticize it without knowing what you are talking about. Also do realize few things can out DPS a tuned Adept (Asari or otherwise), a rank S class. But you have more flexibility and can fill different roles.


Sentinel Human
Rank 4/5

www.flickr.com/photos/76092323@N04/6837505790/

And there you have it. A succesful Gold run ending up as MVP without even knowing as I fully expected 3rd place. During all that time I kept TA up unless I needed to detonate.

This is for people who want to play a Human Sentinel. Human Sentinel is not gimped like some would want you to believe. I play Silver or Gold and do pretty well, usually ranking second or third in the score board. Though to be sure if you are ranked fourth as long as you stay close to the average score of your team then you have no issues because score and credits are shared.

The Human Sentinel plays a lot like a hybrid Adept/Soldier with some Tech from its Tech Armor making it a Jack of all Trades but a Master of None so therefore you need to specialize. As a Human Sentinel you don't have Overload Chain-Neural Shock as your Turian counterpart, but what you do have is Biotic Explosions in the form of Warp-Throw, spamming them while shooting. Add the survivability granted from Tech Armor and the Fitness tree for shields, health and shield regeneration and you are a true force of nature.

First off you need light weapons which usually means either one weapon or if your weapons are light enough two that do not go below 150% cooldown. In my case I have 180% cooldown with an SMG and a Heavy Pistol or 200% using the SMG. Furthermore unlike the other races in Sentinel, you can actually roll/evade or roll dance performed by rolling left and right while pressing towards up or down which will make you constantly evade. This can save your life a lot of the time.

•Tech Armor: Damage & Radius, Power Damage and Power Recharge- Tech Armor is quite useful, if you know how to use it that is. MI did not go for the DR % because they are not very noticable in Silver/Gold; 25% is more than enough to save you from a bullet. Damage & Radius gives you a damage equivalent to a non upgraded Soldier grenade, which is pretty decent but not something you should rely on except as a last resort. Power Damage grants a +20% to power damage and force while Tech Armor is on, which is the reason you want it on as much as you can. While Power Recharge cuts down your penalty down to 50%. This in essence allows you to have less "encumbrance" than the normal Tech Armor. With only one weapon or two light ones you will usually maintain a cooldown of 100%+.
•Warp: Detonate, Expose and Pierce- Warp is one half of your bread and butter. Detonate adds +50% more power damage and force to all of your Biotic Explosions. Expose applies a debuff on any enemy hit by Warp that increases weapon and power damage done to that enemy by 15%. While Pierce increases damage by 50% to Armor and Barriers as well as weakening armored targets by an additional 25%. This turns Warp into a powerful Biotic power of mass destruction that also applies debuffs on your targets.
•Throw: Force, Detonate and Force & Damage-Throw is your other half of your bread and butter. Force adds even more strength when Throw is used making your opponents fly further. Detonate adds up with the Detonate from Warp granting a +100% to power damage and force of Biotic Explosions making them far more deadly then they used to be. Force & Damage adds even more force to your Throw and an additional 200 damage upon impact. This makes your Throw a force to be reckoned with and due to its low cooldown rate can be abused to push back and kill your enemies.
•Fitness (Sentinel)Durability, Shield Recharge and Durability- Fitness will add to your survivability. With both Durabilities you will have 825 Health and 825 Shield as well as having a 15% reduction on how fast your shields recharge. Melee Synergy would have been nice for its DR but its conditional and best used by a Krogan Sentinel than a Human one. Therefore you focus mainly on the Ranks that grant you more health and shields to last longer in the fight.

At the writing of this I engage actively in Silver/Gold with an upgraded Shuriken X and an upgraded Predator VI for long range. Obviously you want better than this but that is what I have available with only a few couple of game hours. Too bad they erased what we unlocked during the Demo. If you know how to handle Tempest then use it because due to its high rate of fire it will deal amazing damage. However I am not using mines until it is V or better due to weight issues.

Modifié par AizakkuFurosto, 15 mars 2012 - 06:03 .


#2
marshalleck

marshalleck
  • Members
  • 15 645 messages
formatting

#3
Mandolin

Mandolin
  • Members
  • 939 messages
I just dont see the point of tech armour if you want to cast as your main playstyle. Why cripple your cooldowns for a slight power buff and if I"m not mistaken the power buff doesn't add to your detonation damage anyway. I like the sentinel but tech armor is useless to me. As soon as i get a respec card I'll be taking that point out of tech armour so I can max my other 4 abilities. Good information about the combos though.

#4
Mandolin

Mandolin
  • Members
  • 939 messages
Note above: by detonation damage I mean biotic not the tech armour. I'm assuming this is buffed by power damage bonuses.

#5
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages

Mandolin wrote...

I just dont see the point of tech armour if you want to cast as your main playstyle. Why cripple your cooldowns for a slight power buff and if I"m not mistaken the power buff doesn't add to your detonation damage anyway. I like the sentinel but tech armor is useless to me. As soon as i get a respec card I'll be taking that point out of tech armour so I can max my other 4 abilities. Good information about the combos though.


•It doesn't affect me at all.

•That 25% actually adds up in the times it has saved by a hair.

•I can play a more aggresive CQC style combat with roll dance, SMG's which are better at mid range and Biotic Combos to clean up. I only need to use cover when my shields go down. Otherwise I play a pretty much tactical in your face aggresive which I cannot due with my Adepts.

#6
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages
In short I play a frontline soldier/adept type of game. And its worked pretty well unless I get stupid :P

#7
Mandolin

Mandolin
  • Members
  • 939 messages
Problem is I play an asari adept a lot so I'm used to her cooldowns. The sentinel feels terrible in comparison unless I switch the tech armour off. The human sentinels power set is for warp>throw bombing so it seems odd to me to have a class ability that actively reduces their effectiveness at doing this. To each their own I suppose.

#8
QcumberR

QcumberR
  • Members
  • 18 messages

Mandolin wrote...

I just dont see the point of tech armour if you want to cast as your main playstyle. Why cripple your cooldowns for a slight power buff


pretty much this. the damage resistance is pretty weak (especially on high levels where you basically get two-shot by everything anyway); tech armour is supposed to be detonated frequently.

for example, my turian sentinel is a caster; I have no extra points in TA and never will. my krogan, on the other hand, has a shotgun and runs around detonating TA at every opportunity, sort of like how I abuse fortification purge bonuses on my krogan soldier.

let me just reiterate that there is absolutely nothing wrong with a TA build on a sentinel; just that it's only good if you're actually detonating it.

#9
thisisme8

thisisme8
  • Members
  • 1 899 messages
My buddy runs an Asari Adept, so he and I just roam the map detonating things together. I'm specced for Def and Melee Damage, so I head in first and light them up with warp and heavy melee while he detonates. It's tons of fun.

#10
frostycyke

frostycyke
  • Members
  • 145 messages
I never pop my tech armor on my Turian, it stays on and I wreck thing with an assualt rifle, only using Overload or warp to strip defenses, or crowd control, most of my playstyle is with my weapons. I play it like a more versatile soldier.

#11
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages

Mandolin wrote...

Problem is I play an asari adept a lot so I'm used to her cooldowns. The sentinel feels terrible in comparison unless I switch the tech armour off. The human sentinels power set is for warp>throw bombing so it seems odd to me to have a class ability that actively reduces their effectiveness at doing this. To each their own I suppose.


I ran some numbers.

•A female Adept character at 200% with Recharge on Warp averaged 2.7 seconds. Whereas my sentinel with two weapons and with TA on and definitely not at 200% nor the faster recharge on Warp, averaged 3.4 seconds. That is a 0.7 second difference.

•25% Damage Resistance might seem weak but it adds up in the end from all those times you could have been killed. I cannot play a front line Adept with the ease I can play a Sentinel. But like stated: Jack of All Trades yet Master of None. Sentinel CAN achieve Biotic speeds close to a dedicated Adept and they CAN play a more offensive style like a Soldier... But they are just solid at best at these things. The other two classes would still excel at their jobs. The only thing the Human lacks that the Turian has is an actual Tech move that ISN'T Tech Armor such as Overload.

#12
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages

frostycyke wrote...

I never pop my tech armor on my Turian, it stays on and I wreck thing with an assualt rifle, only using Overload or warp to strip defenses, or crowd control, most of my playstyle is with my weapons. I play it like a more versatile soldier.


Yes the Turian excels at that. But (and I have both) I like the Human more. Not only do I wreck things with Biotic Explosions and spray and pray SMGing which is very effective at the range I play but I can also roll "dance" out of a sticky situation back into cover. Weapons weight less as they improve. Right now I can battle middle range with the Shuriken or far with the Predator while spamming Warp->Throw and things blow up. Most everyone I've played agrees they haven't seen a Human who keeps TA on and can spam Biotic Explosions like crazy.

I also make liberal use of TA detonations when I see it tactically sound, that and Biotic Explosions plus SMGing has gotten me past Gold several times and I do not get one-two shot either. Certainly not like my Adept at that same level of play where I can't go front line.

Modifié par AizakkuFurosto, 13 mars 2012 - 03:08 .


#13
thisisme8

thisisme8
  • Members
  • 1 899 messages
I also like to run the Krogan Sentinel specced for Melee. Put a Falcon on him and he can handle anything.

#14
Mandolin

Mandolin
  • Members
  • 939 messages
Just thinking the combo reset on throw is an evolution that actually might be worth taking on the sentinel. I normally go for the increase in detonation damage when playing adept but with tech armour on and a heavier weapon it might be worth it. Similairly the level 6 cooldown reduction of warp may be viable. Might be worth an experiment at least. I'm still not entirely convinced about TA though because I dont think its advantages outweigh its disadvantages. I'm more than prepared to be convinced otherwise if other people can make it work.

#15
ginja_ninja

ginja_ninja
  • Members
  • 87 messages
 I think Tech Armor should obviously be secondary to warp and throw on sentinel. As such, you should use it very sparingly until you start approaching level 20 and have already maxed out your warp and throw. But once you get it fully upgraded to reduce your cooldown time, the difference in cooldown with it on and off is actually pretty negligible, especially if you only use one weapon (I've been using either the Avenger, Vindicator, or Phalanx). I've kind of just been resting on my laurels at lvl 20 and haven't promoted yet, so I don't have the exact build I want (I'll probably switch my level 4 warp ability to the combo dets one instead of the 30% damage buff), but Sentinel is pretty awesome once you've got all your stat points. However, I'd say it's way worse than most of the other classes at low level, which is what I think leads to a lot of people's less-than-enthusiastic opinions about it.

When you're low level and can't afford to get more than a rank or two in tech armor, it becomes very situational and you can't just have it on all the time. It's generally good to switch it on when you're in waves with a lot of weak, unprotected enemies so you can move around out of cover peppering them with shots while spamming throw. Ironically enough, once you start going up against the tougher more resilient enemies like geth pyros, brutes, or banshees, you'll want to actually burst it so you can spam warp with the lowest possible cooldown.

This strategy can still be employed once you're level 20, but like I said the difference becomes fairly negligible. I often find myself just leaving my tech armor on for entire matches (or just running into a crowd of swarmers and bursting, the only really use I've found for that function) and not really coming off any worse for it. Basically for shielded enemies you just want to cast warp then go for as many headshots as you can during the cooldown and finish them off with a throw to detonate.

Throw spamming, however, should be your go-to strategy. Don't even bother with warp unless they have shields or armor. One or two shots and then a well-curved throw into a hard surface and you'll be kill-stealing better than any vanguard could hope to. Even with tech armor, throw recovers so fast you really only have time to get a single click, two at the most, in before you're ready to hurl another one. Most definitely upgrade your throw for maximum damage because it's one of the best crowd control tools in the game, and will allow your teammates to focus their powers on the tougher enemies without having to worry about getting swarmed by grunts.

#16
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages
That is basically part of my strategy but I also move in and out like if I was on crack heh.

#17
humes spork

humes spork
  • Members
  • 3 338 messages

ginja_ninja wrote...

When you're low level and can't afford to get more than a rank or two in tech armor, it becomes very situational and you can't just have it on all the time. It's generally good to switch it on when you're in waves with a lot of weak, unprotected enemies so you can move around out of cover peppering them with shots while spamming throw. Ironically enough, once you start going up against the tougher more resilient enemies like geth pyros, brutes, or banshees, you'll want to actually burst it so you can spam warp with the lowest possible cooldown.


This is pretty well key to getting the most use out of TA, in my opinion. Until/unless you get the cooldown reduction(s) for it, don't just leave it on or off an entire match. Personally, I leave it off during search-and-destroy waves so I can get the fastest-possible cooldowns, then during objective waves turn it on so I can defend a position or other player better.

#18
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages
I simply used a light weapon and put it on the detonated when there was a group to handle, roll and run out of there put up again.

#19
FortunePaw

FortunePaw
  • Members
  • 97 messages
The "reset power after a combo" path on throw is not very useful. When I roll human sentinel, I only carry 1 "light" AR. And even with tech armor on, my throw's max cooldown is no more than 2s. And that 50% more combo damage is way more useful than saving that 2 sec.

#20
clonedoriginzero

clonedoriginzero
  • Members
  • 618 messages
i may be the odd one out, but i play a human sentinel in multiplayer, i pretty much ignore tech armor completely, do throw spam on normal dudes. warp + throw bombs on bigger enemies, and run around with an assault rifle and hand gun.

works extremely well.

#21
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages

clonedoriginzero wrote...

i may be the odd one out, but i play a human sentinel in multiplayer, i pretty much ignore tech armor completely, do throw spam on normal dudes. warp + throw bombs on bigger enemies, and run around with an assault rifle and hand gun.

works extremely well.


The majority of Human Sentinel's do ignore it. But this build is effective. I'm not that good of a player yet having had the game one day but I have fared well with this build..

#22
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages
 http://m.flickr.com/...N04/6979858033/

I don't know how to post a picture from iPhone. Anyway that's a finished run of Gold where I mostly played support given the two Quarian Infiltrators and that we where fighting Geth. Despite that I achieved at least 50 Biotic Kills, 50 Kills (they seem to be different I am not sure) and 50 Assists which is what I was really doing. Therefore I was surprised to even score in rank 3. I am by no means a great player having started Sentinel a day ago. I am certain given enough time and experience I can score higher.

Modifié par AizakkuFurosto, 13 mars 2012 - 06:45 .


#23
AizakkuFurosto

AizakkuFurosto
  • Members
  • 76 messages
*bump for Human Sentinels

#24
DrekorSilverfang

DrekorSilverfang
  • Members
  • 426 messages
Tried tech armor... I find it to be nothing short of awful. For a caster playstyle it's completely counter-productive. For an aggressive CQC style it's ok but you could do more damage and be more survivable by just playing a vanguard, it's basically the exact same style just with ability specifically tuned to the CQC aggression playstyle.

#25
woah_geez

woah_geez
  • Members
  • 180 messages
While it works you will never do as much damage if you ignore tech armor, its fun but wrong if you want to be efficient. If you need tech armor just leave it at 4 and activate it when needed.

Modifié par woah_geez, 14 mars 2012 - 01:17 .