Sentinel Human
Rank 4/5
www.flickr.com/photos/76092323@N04/6837505790/
And there you have it. A succesful Gold run ending up as MVP without even knowing as I fully expected 3rd place. During all that time I kept TA up unless I needed to detonate.
This is for people who want to play a Human Sentinel. Human Sentinel is not gimped like some would want you to believe. I play Silver or Gold and do pretty well, usually ranking second or third in the score board. Though to be sure if you are ranked fourth as long as you stay close to the average score of your team then you have no issues because score and credits are shared.
The Human Sentinel plays a lot like a hybrid Adept/Soldier with some Tech from its Tech Armor making it a Jack of all Trades but a Master of None so therefore you need to specialize. As a Human Sentinel you don't have Overload Chain-Neural Shock as your Turian counterpart, but what you do have is Biotic Explosions in the form of Warp-Throw, spamming them while shooting. Add the survivability granted from Tech Armor and the Fitness tree for shields, health and shield regeneration and you are a true force of nature.
First off you need light weapons which usually means either one weapon or if your weapons are light enough two that do not go below 150% cooldown. In my case I have 180% cooldown with an SMG and a Heavy Pistol or 200% using the SMG. Furthermore unlike the other races in Sentinel, you can actually roll/evade or roll dance performed by rolling left and right while pressing towards up or down which will make you constantly evade. This can save your life a lot of the time.
•Tech Armor: Damage & Radius, Power Damage and Power Recharge- Tech Armor is quite useful, if you know how to use it that is. MI did not go for the DR % because they are not very noticable in Silver/Gold; 25% is more than enough to save you from a bullet. Damage & Radius gives you a damage equivalent to a non upgraded Soldier grenade, which is pretty decent but not something you should rely on except as a last resort. Power Damage grants a +20% to power damage and force while Tech Armor is on, which is the reason you want it on as much as you can. While Power Recharge cuts down your penalty down to 50%. This in essence allows you to have less "encumbrance" than the normal Tech Armor. With only one weapon or two light ones you will usually maintain a cooldown of 100%+.
•Warp: Detonate, Expose and Pierce- Warp is one half of your bread and butter. Detonate adds +50% more power damage and force to all of your Biotic Explosions. Expose applies a debuff on any enemy hit by Warp that increases weapon and power damage done to that enemy by 15%. While Pierce increases damage by 50% to Armor and Barriers as well as weakening armored targets by an additional 25%. This turns Warp into a powerful Biotic power of mass destruction that also applies debuffs on your targets.
•Throw: Force, Detonate and Force & Damage-Throw is your other half of your bread and butter. Force adds even more strength when Throw is used making your opponents fly further. Detonate adds up with the Detonate from Warp granting a +100% to power damage and force of Biotic Explosions making them far more deadly then they used to be. Force & Damage adds even more force to your Throw and an additional 200 damage upon impact. This makes your Throw a force to be reckoned with and due to its low cooldown rate can be abused to push back and kill your enemies.
•Fitness (Sentinel)Durability, Shield Recharge and Durability- Fitness will add to your survivability. With both Durabilities you will have 825 Health and 825 Shield as well as having a 15% reduction on how fast your shields recharge. Melee Synergy would have been nice for its DR but its conditional and best used by a Krogan Sentinel than a Human one. Therefore you focus mainly on the Ranks that grant you more health and shields to last longer in the fight.
At the writing of this I engage actively in Silver/Gold with an upgraded Shuriken X and an upgraded Predator VI for long range. Obviously you want better than this but that is what I have available with only a few couple of game hours. Too bad they erased what we unlocked during the Demo. If you know how to handle Tempest then use it because due to its high rate of fire it will deal amazing damage. However I am not using mines until it is V or better due to weight issues.
Modifié par AizakkuFurosto, 15 mars 2012 - 06:03 .





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