At best you're talking a 33% DPS loss from detonation combos.AizakkuFurosto wrote...
Mandolin wrote...
I just dont see the point of tech armour if you want to cast as your main playstyle. Why cripple your cooldowns for a slight power buff and if I"m not mistaken the power buff doesn't add to your detonation damage anyway. I like the sentinel but tech armor is useless to me. As soon as i get a respec card I'll be taking that point out of tech armour so I can max my other 4 abilities. Good information about the combos though.
•It doesn't affect me at all.
•That 25% actually adds up in the times it has saved by a hair.
•I can play a more aggresive CQC style combat with roll dance, SMG's which are better at mid range and Biotic Combos to clean up. I only need to use cover when my shields go down. Otherwise I play a pretty much tactical in your face aggresive which I cannot due with my Adepts.
There is NO REASON to ever use tech armor at all given that the game is won by DPS and properly using cover renders the DR meaningless. You could theoeitally go full tank on an HSentinel but it would never stack up to a KSentinel and you don't even have the lack of a roll that makes Tech Armor actually useful to a TSentinel.
Long story short: Tech armor isn't actually worth it unless you are actively using it as an offensive ability and even then you're still taking a pretty large DPS hit.





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