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Human Sentinel MP Build


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#51
AizakkuFurosto

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MrDudley wrote...

You can max out all 3 abilities but your health and shields will be gimped.

Tech armor is very good for mop up.

Full warp, full throw, full tech armor... but only slight buff to shields, health.


I have Full Fitness. TA has saved my butt a lot in Gold I can tell when I don't have it on.

My Warp Speed is 3.4, the fastest it can go with its Recharge evolution is 2.7. Thats only a 0.7 which is around 20-21% less speed. I played and am friends with a guy that excels at Asari Adept he himself mentioned how he was a glass cannon and how he liked my build as it fit multiple roles. So basically I have Full Fitness. And the build was built to be versatile I can shed the armor and have faster casts since I have now 200% with two weapons or pit the armor enjoy a small but rather helpful DR and Burst damage and Throw is so spammable you can practically kill anything with no defense with 1-2 of them. The build works and ots efficient in a variety of roles plus I can stick it out in Gold more than average. That is all I care about: that it works, gets solid results, a good team player and awesome Burst damage.

#52
AizakkuFurosto

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Posted a succesful Gold run where I ended up as MVP even though there was a Vanguard and an Asari Adept in play. Got to love the irony as I thought I was 2nd to 3rd until the results came up. People really need to see that this build does work and it works well. Although to be sure I am not certain what the Asari was doing because I know for a fact all Adepts take a backseat to an Asari Adept thus this "paladin/mage" like build also takes a backseat to an Asari Adept.

Modifié par AizakkuFurosto, 15 mars 2012 - 05:50 .


#53
AizakkuFurosto

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*bump

#54
grayrest

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AizakkuFurosto wrote...

How does DM work? Sounds like its better geared for a Human. Could you elaborate what Defensive Matrix does?

http://masseffect.wikia.com/wiki/Defense_Matrix

It works like Tech Armor or Fortification. You get a damage reduction (15% by default) / speed penalty (60%) when you activate it the first time. When you hit it a second time you get 50% shields back and get a cooldown a la Tech Armor. With full points it winds up being 20% damage reduction, 30% speed penalty, 15% faster shield recharge (stacks with fitness). There's a 5 point option for 25% more Tech damage, which isn't particularly useful but the rest of it is fantastic for a durable power spammer. Your character's shield eats bullets like enemy shields eat sniper shots so the shield recharge winds up being quite powerful (I use it as a bonus power in SP).

#55
AizakkuFurosto

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grayrest wrote...

AizakkuFurosto wrote...

How does DM work? Sounds like its better geared for a Human. Could you elaborate what Defensive Matrix does?

http://masseffect.wikia.com/wiki/Defense_Matrix

It works like Tech Armor or Fortification. You get a damage reduction (15% by default) / speed penalty (60%) when you activate it the first time. When you hit it a second time you get 50% shields back and get a cooldown a la Tech Armor. With full points it winds up being 20% damage reduction, 30% speed penalty, 15% faster shield recharge (stacks with fitness). There's a 5 point option for 25% more Tech damage, which isn't particularly useful but the rest of it is fantastic for a durable power spammer. Your character's shield eats bullets like enemy shields eat sniper shots so the shield recharge winds up being quite powerful (I use it as a bonus power in SP).


Sounds like it fits the Human Sentinel more.

#56
Gxgear

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Yeah...I like the idea of being a beefier caster, but the skill itself cripples your biotics, and you miss out on alliance training. I prefer to travel the more frequent road and go with the pseudo-adept route, but props to you for making tech armor work.

Come to think of it, a human sentinel is just an asari adept minus stasis bubble, replaced with more survivability through fitness (which I skipped on my asari adept).

#57
AizakkuFurosto

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Gxgear wrote...

Yeah...I like the idea of being a beefier caster, but the skill itself cripples your biotics, and you miss out on alliance training. I prefer to travel the more frequent road and go with the pseudo-adept route, but props to you for making tech armor work.

Come to think of it, a human sentinel is just an asari adept minus stasis bubble, replaced with more survivability through fitness (which I skipped on my asari adept).


Yeah. Slightly beefier, I have no idea how many times TA has saved my butt.

I am trying now to go the AT route for Power Damage of 35% and some weight capacity. TA might just stay on 3 or maybe Rank 4 Durability not sure. I might go Damage & Radius.

#58
AizakkuFurosto

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Well I tried other builds and tried ignoring TA... i felt like a gimped Adept. Might as well play Adept then. Therefore I am reverting to my original build with some tweaks. I might not go Full Fitness as I had a succesaful Gold run with only Durability. So I might take Damage & Capacity for a total of 30% Power Damage and Force of just stick with the orignal build except go:
TA: Durability, Power Damage, Durability/Power Recharge
Warp: Deronate, Expose, Power Recharge
Throw: Radius, Detonate, Force & Damage

That is the core now I nees to figure wether to go full Fitness or mix it up with Alliance Training.