Why do people care so much about kills in a team game?
#26
Posté 13 mars 2012 - 02:47
So, all in all, the scoreboard doesn't necessarily mean "better than thou," but more like an indicator of how well you are performing in regards to the rest of the team. I've noticed some of the best games are when everyone has almost equal scores (meaning everyone performed well, covered each others' backs, and everyone made it out alive) rather than some of the disproportionate scores I sometimes see.
#27
Posté 13 mars 2012 - 02:55
Individual score is important to know if someone's truly slacking.
If everyone is pretty much at the same point in the 5 digits and someone else has barely broken 2k they're getting the boot. Even at gold where the amount of total points is much higher the disparity should never be greater than a 10-15K b/w top and bottom.
You can learn to play in single player.
#28
Posté 13 mars 2012 - 03:03
lol i actually have friends that **** about kill stealing too.Cloaking_Thane wrote...
Find people who are cool (usually this forum), build a friends list, no one on this forum I've played with cares about such trivialities, I've come in first and fourth and no one cares as long as you arent a burden to the team (dying every 5 second!)
#29
Guest_Lathrim_*
Posté 13 mars 2012 - 03:07
Guest_Lathrim_*
AndyXTheXGamer360 wrote...
lol i actually have friends that **** about kill stealing too.Cloaking_Thane wrote...
Find people who are cool (usually this forum), build a friends list, no one on this forum I've played with cares about such trivialities, I've come in first and fourth and no one cares as long as you arent a burden to the team (dying every 5 second!)
Take a look here. I don't guarantee you will find many players that don't care about such things, but you should be able to find a few. I have around 15 friends I found on the PC thread that I play constantly with and they don't care about kills.
Modifié par Chriss5688, 13 mars 2012 - 03:21 .
#30
Posté 13 mars 2012 - 03:20
Modifié par A Wild Snorlax, 13 mars 2012 - 03:21 .
#31
Posté 13 mars 2012 - 03:24
XSoULrEaPerX wrote...
It should not show individual scores. People forget what is most important in the match and that is completing all waves, earning credits, unlocking stuff and having fun. In my opinion it should show only one score. The teams total score with all their points together. (:
Fun for you maybe but a lot of people want feedback on how they did.
Honestly, individual scores give a lot of motivation for some people to perform, people like myself.
If I leveled up faster based on my score I'd be trying much harder each map.
Right now I relax a lot because once I hit 75 kills it doesn't seem to track over that and the team doesn't need much more from me to win.
So having it be 'team team team' doesn't always bring about the best play from everyone.
#32
Posté 13 mars 2012 - 03:27
#33
Posté 13 mars 2012 - 03:27
PirateT138 wrote...
Individual score is important to know if someone's truly slacking.
More importantly, it significantly affects how much I care about reviving any given teammate. The score lets me know who is essential enough to be worth taking significant risks/using consumables to revive, and who can safely be left on the ground if they die in a bad spot.
When I play with friends, we compete for score and **** about kill thefts as an amusing side game. It's not worth taking seriously, but it can be a lot of fun if you don't take it seriously. This also helps keep everyone focused, which can become a problem after an hour or two of Gold runs.
Modifié par Father Alvito, 13 mars 2012 - 03:33 .
#34
Posté 13 mars 2012 - 03:41
These people are not only bad teammates, they're often worse than no teammate at all. And they STILL lose on the scorecards.
As for score telling how essential a player is: It is at best a ballpark estimate, and at worst extremely misleading as to a player's performance, since a lot of extremely useful actions DO NOT earn you many points. I regularly get 100,000-140,000 points on Gold playing my Mantis-wielding infiltrator or my vanguard, but I can contribute just as much without quite the same score by triggerring tech / biotic bursts, stunlocking, and removing shields with abilities like Overload with other classes. And heck, you can easily have two infiltrators who have the same score, and yet one be far more essential to the team effort because one does the objectives and uses cloak to revive 20 teammates in a game. Those aren't things you get lots of points for, and to pretend they're not much more important than a few extra kills just demonstrates that those posters do not know how to play the game. And as my Vanguard that usually gets 140k points, if I'm paired up with an Adept setting up biotic explosions for me, I actually get LESS points (because the kill points are shared amongst the two of us) and yet take down gold waves twice as fast and twice as safely (including making very short work of big heavy targets). In this case, I'm contributing more to the team in the situation where I'm earning less points (but much more XP and money for time invested).
Father Alvito wrote...
PirateT138 wrote...
Individual score is important to know if someone's truly slacking.
More
importantly, it significantly affects how much I care about reviving
any given teammate. The score lets me know who is essential enough to
be worth taking significant risks/using consumables to revive, and who
can safely be left on the ground if they die in a bad spot.
When I
play with friends, we compete for score and **** about kill thefts as
an amusing side game. It's not worth taking seriously, but it can be a
lot of fun if you don't take it seriously. This also helps keep
everyone focused, which can become a problem after an hour or two of
Gold runs.
This is a foolish notion. A far better indicator of who you ought to revive would be a modicum of tactical awareness, and understanding who plays what roles in your team, how well that role is being executed, and how essential that role is at a given point in a wave. I've regularly run into situations where a high scoring player was most definitely NOT the one carrying the team. Locking down enemies, weakening defenses, setting up explosions, reviving teammates, focus firing key targets, and accomplishing objectives do not get you a high score... farming troopers does. And farming troopers does not a Gold win make.
Modifié par GodlessPaladin, 13 mars 2012 - 04:25 .
#35
Posté 13 mars 2012 - 04:04
Mandolin wrote...
Playing devils advocate, there is a compromise here. Show people their individual scores, medals and even ranking but dont make the information public to the whole team.
Gives even less sense of community to pick up games though.
GodlessPaladin wrote...
What's worse is that the stupid people who care about kills will often intentionally do things to hurt the team effort in order to lower the score of their allies and raise their own, such as shooting AI hacked geth rocket troopers when surrounded by other targets on Gold, letting allies bleed out if they score highly, trying to steal wounded enemy kills that a krogan soldier is charging at so that he can't get a blood rage, or not firing a sniper rifle shot on an enemy like a Prime or an Atlas until it has low enough health that he can be sure he'll get the kill.
These people are not only bad teammates, they're often worse than no teammate at all. And they STILL lose on the scorecards.
Look, I think Vanguards are bigger culprits of 'playing their own game' than anyone else. The number of times I'm rolling past Brutes and sprinting around Banshees to revive a Vanguard to simply watch him just charge again because, I mean gosh, "his power is biotic charge and he has to get his barrier back."
I mean they don't even think about who they are charging. They just spam it as if they can't do anything else (like roll away...) and like their gun is totally useless. :/
GodlessPaladin wrote...
This is a foolish notion. A far better indicator of who you ought to revive would be a modicum of tactical awareness, and understanding who plays what roles in your team, how well that role is being executed, and how essential that role is at a given point in a wave. I've regularly run into situations where a high scoring player was most definitely NOT the one carrying the team. Locking down enemies, weakening defenses, setting up explosions, reviving teammates, focus firing key targets, and accomplishing objectives do not get you a high score... farming troopers does. And farming troopers does not a Gold win make.
Honestly, you are being a bit silly. He is hardly talking about who topped. He is talking about people who are seriously not pulling their weight and then putting everyone else out by how they are playing. This form of triage based on score is completely legitimate.
Modifié par beyond.wudge01, 13 mars 2012 - 04:11 .
#36
Posté 13 mars 2012 - 04:13
Look, I think Vanguards are bigger culprits of 'playing their own game' than anyone else. The number of times I'm rolling past Brutes and sprinting around Banshees to revive a Vanguard to simply watch him just charge again because, I mean gosh, "his power is biotic charge and he has to get his barrier back."
I mean they don't even think about who they are charging. They just spam it as if they can't do anything else (like roll away...) and like their gun is totally useless. :/
While I've certainly seen terrible vanguard players, I don't think this is true... I've seen many vanguard exhibit excellent teamwork, and heck, I've had people complement me on how well I work as a teammate vanguard (especially since I always pay attention to setting off biotic explosions of teammates). I've also seen atrociously bad teamwork from every class in roughly equal proportions on my gold runs (nevermind just baffling build decisions, like equipping an infiltrator with an assault rifle). Vanguards can be amazing teammates, and once you see one clearing out an entire Gold wave in a minute or two with a team that takes advantage of them by setting up multiple biotic explosions per nova, you'll never want to play an Adept without one around :-p
The single most annoying thing for me is that when I play a high scoring class (such as my infiltrator or vanguard), is that if I'm in a random group and they seem me basically solo waves when they're all down or get 120,000+ points, the next thing I know everyone in the room has switched to an infiltrator or vanguard. And then they still get a third of my score because they don't synergize with me and they don't get in to nova in the right places or headshot as fast as me. A team of four vanguards is a bad idea... Banshees will randomly eat people without proper cover and staggers.
Modifié par GodlessPaladin, 13 mars 2012 - 04:39 .
#37
Posté 13 mars 2012 - 04:15
#38
Posté 13 mars 2012 - 04:16
#39
Posté 13 mars 2012 - 04:18
#40
Posté 13 mars 2012 - 04:27
15093
13203
11157
1055
Guess who isn't getting a rez? Of course, this differs if they just joined the game in progress.
#41
Posté 13 mars 2012 - 04:29
#42
Posté 13 mars 2012 - 04:36
GreyWarden36 wrote...
It makes them feel important.
And the problem is that score all too often gives a false sense of importance, since it does not accurately measure the degree of one's contributions to a team's success.
Modifié par GodlessPaladin, 13 mars 2012 - 04:38 .
#43
Posté 13 mars 2012 - 05:42
The score is definitely not a perfect representation of the contribution of a player, but when the top player in a game has 3 times the score of the lowest, I think it is pretty safe to say who got the most work done.
Modifié par RicHSAD, 13 mars 2012 - 05:42 .
#44
Posté 13 mars 2012 - 05:43
#45
Posté 13 mars 2012 - 06:17
Fortack wrote...
How the heck do you know the reason why they've kicked you is beyond me.
I have played matches which went public to get another player (or two) because friends were unavailable at the time. When the match is over, and friends are waiting to join, we kick the unknown players to make room for friends. Nothing personal, unrelated to their performance, playstyle, class, kills or whatever.
Do you tell them that's why you are kicking them? Because that might be a nice thing to do.
#46
Posté 13 mars 2012 - 06:21
#47
Posté 13 mars 2012 - 06:22
AndyXTheXGamer360 wrote...
lol i actually have friends that **** about kill stealing too.Cloaking_Thane wrote...
Find people who are cool (usually this forum), build a friends list, no one on this forum I've played with cares about such trivialities, I've come in first and fourth and no one cares as long as you arent a burden to the team (dying every 5 second!)
That's dumb
#48
Posté 13 mars 2012 - 06:43
GodlessPaladin wrote...
Those aren't things you get lots of points for, and to pretend they're not much more important than a few extra kills just demonstrates that those posters do not know how to play the game.
I'm actually pretty sure how to play the game and what it takes to really win and get the group through the mission. Obviously, certain actions yield more points than others, but the accumulation of those points still gives an indication as to that player's overall activity and performance. Yes, reviving teammates and grabbing objectives is important, but killing enemies while that is taking place is important too. I'd rather secure a location from hostile forces before (or while) someone attempts to revive a teammate, and the rest of us have to protect a person trying to hack a terminal. Both of those boil down to suppressing, incapacitating, or killing targets.
I'm not saying objectives and revives are secondary to kills, but killing enemies is a VERY IMPORTANT part of this game.
The point totals at the end of each match are a fairly accurate indication of someone's performance and activity. Obviously, that Vanguard is going to remember you if you picked him back up after each of his seven deaths, and he's going to appreciate it. That soldier is going to remember your name if you're continually volunteer to take care of an objective while he protects you. You're still gaining points from those actions, and those smaller chunks of points add up to an impressive total at the end of the match, indicating your total performance. This isn't me saying "top guy was awesome, all others were failures," but if someone doesn't carry their own weight in a mission, it's hard to justify keeping him around.
In the army, if you continually didn't keep up with the rest of your squad or failed to perform your duties while in combat, you were quickly replaced. Why? Because when the bullets start flying, we need to know we can trust people at our side to get things done.
beyond.wudge01 wrote...
Honestly, you are being a bit silly.
He is hardly talking about who topped. He is talking about people who
are seriously not pulling their weight and then putting everyone else
out by how they are playing. This form of triage based on score is
completely legitimate.
During periods of intense combat, I can agree with this. There's only so much your squad can do for you while several Atlas'/Brutes/Primes are bearing down on the squad when you're down, but if you've shown yourself to be competant and effective (Those with effective skills with heavy weapons, support classes, Vanguards that know what they're doing, etc), you bet someone's going to take the risk and try to get you back up and running.
#49
Posté 13 mars 2012 - 06:45
#50
Posté 13 mars 2012 - 10:24
NikkoJT wrote...
I care about kill stealing not because of scorecharts or credits, but because it's so damn frustrating to have enemies sniped out from under my heavy melee. Also, this:
Me: "Okay, just 3 guys over here, no problem, I'll just..."
Other guy: "OH HAI LET ME HELP YOU WITH THAT -blam- -blam- -blam-"
I hate that too





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