Personally I love Bioware, have since Baldur's Gate. But I am an RPG'r from the P&P days of D&D, visual RPG is the most immersive form of storytelling there is, how could it be any better? As I've been reading over what people posted since I finished the game last week, an idea has been slowly gelling in my brain. Perhaps the discrepancy in ending satisfaction has more to do with playing style and preference than we all think.
ME1 was sci-fi RPG. I was wholly satisfied with it. ME2 felt more like a shooter with RPG elements thrown in and I was less satisfied with it. In ME3 they are trying to bring the two elements totally together, which works to a point, but things that would be okay from a storytelling perspective in a shooter would not be found acceptable in a good RPG. To a dedicated RPG gamer consistency in canon and story are extraordinarily important. To achieve the best RPG experience, to be totally immersed in the world, the hand of the DM has to be invisible at all time.
I have a friend who almost exclusively plays shooters. He found ME1 slow and almost didn’t play ME2, although when he did he found he enjoyed it much more and while he and I agree on many things throughout the body of ME3 the one fundamental difference we have is over the end. So perhaps the real difference isn’t over whether endings are happy or sad or babies or LI or whatever. Maybe the real fundamental difference is what kind of gamer you are.
Just something to think about. If you respond please do so with thought and respect and without any game play spoilers
Does how you game effect the way you feel about the ending?
Débuté par
malra
, mars 13 2012 02:52
#1
Posté 13 mars 2012 - 02:52





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