However, creatures with the appropriate tag walk in, look around, and cheerfully walk right back out.
Why isn't this working?
void main(){ object npctodestroy = GetEnteringObject(); // error-checking DisplayMessageBox(GetFirstPC(),1234567,GetTag(npctodestroy)); if(GetTag(npctodestroy)=="randomnpc") { DestroyObject(npctodestroy,0.0,FALSE); }}
Modifié par Bandobras Took, 13 mars 2012 - 04:28 .





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