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Drell adept build for silver/gold suggestions?


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#1
A Wild Snorlax

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I'm looking for some input on how to make the best possible drell adept build. ucMy current one seems decent enough on silver against anything really, however I think there's room for improvement, especially my pull/reave explosions seem very weak compared to say the warp/throw combo specced for detonations.

I currently have 6 points in reave specced for damage reduction and recharge, 3 points in pull, 6 in cluster grenades (3 grenades, rest is all damage boosts), 5 points in drell assasin (weight reduction and power bonuses, 20% headshot damage), and 6 points in fitness for max health/shields.

I read something about explosions depending on the rank of the powers being used, maybe that's why, my pull is only rank 3? If I reave and someone else detonates it it usually seems a lot stronger.

On another note, I wish the drell had warp instead of pull.... Unless someone can tell me why pull is actually good.

Modifié par A Wild Snorlax, 13 mars 2012 - 03:12 .


#2
Guest_Lathrim_*

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Yeah, the power of the detonation depends on the two power's rank, and if you chose the detonation bonuses or not.

#3
Phatose

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A Wild Snorlax wrote...

I'm looking for some input on how to make the best possible drell adept build. ucMy current one seems decent enough on silver against anything really, however I think there's room for improvement, especially my pull/reave explosions seem very weak compared to say the warp/throw combo specced for detonations.

I currently have 6 points in reave specced for damage reduction and recharge, 3 points in pull, 6 in cluster grenades (3 grenades, rest is all damage boosts), 5 points in drell assasin (weight reduction and power bonuses, 20% headshot damage), and 6 points in fitness for max health/shields.

I read something about explosions depending on the rank of the powers being used, maybe that's why, my pull is only rank 3? If I reave and someone else detonates it it usually seems a lot stronger.

On another note, I wish the drell had warp instead of pull.... Unless someone can tell me why pull is actually good.


Pull is a clearing mechanism for unprotected enemies and a setup for a detonation.  It's got a very fast recharge time, and disables them - even on gold, taking the weak stuff out of the fight completely is useful.

I'd much, much rather trade the grenades for throw than trade pull for warp.

#4
Totally_Mad_Rat

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6 Pull + 6 Reave combo is very powerful, especially with +50% damage to biotic explosions.

#5
RicHSAD

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The Drell adept isn't so good by himself because you can't set up biotic combo on everything like you can with Warp/throw. Reave is a great ability for setting up combos for others though. Reave is an instant ability, it has a very short cooldown, it works on shields/barriers/armor and it has a pretty large radius if you choose the radius upgrade. It also staggers weaker enemies which can be very useful defensively.

If you want to play the Drell Adept, make sure there is another Biotic user of some kind on your team so that that person can make use of your Reave spam. I have not tried that combo on Gold yet, but on Silver, a Human Vanguard supported by a Reave spamming Drell Adept is amazing. Almost everything that the Vanguard will do will result in a biotic explosion.

Modifié par RicHSAD, 13 mars 2012 - 03:25 .


#6
Ender1221

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RicHSAD wrote...

The Drell adept isn't so good by himself because you can't set up biotic combo on everything like you can with Warp/throw. Reave is a great ability for setting up combos for others though. Reave is an instant ability, it has a very short cooldown, it works on shields/barriers/armor and it has a pretty large radius if you choose the radius upgrade. It also staggers weaker enemies which can be very useful defensively.

If you want to play the Drell Adept, make sure there is another Biotic user of some kind on your team so that that person can make use of your Reave spam. I have not tried that combo on Gold yet, but on Silver, a Human Vanguard supported by a Reave spamming Drell Adept is amazing. Almost everything that the Vanguard will do will result in a biotic explosion.


I thought cluster grenades could detonate Reave.  Did I hear incorrectly?

#7
RicHSAD

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Ender1221 wrote...
I thought cluster grenades could detonate Reave.  Did I hear incorrectly?


Honestly I don't know. I am not a big fan of grenades, so I never actually tried the cluster grenades. Assuming you have a limited amount of them like the other grenades then I don't see them worth using just to detonate Reave. I could be wrong though.

Modifié par RicHSAD, 13 mars 2012 - 03:28 .


#8
A Wild Snorlax

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RicHSAD wrote...

The Drell adept isn't so good by himself because you can't set up biotic combo on everything like you can with Warp/throw. Reave is a great ability for setting up combos for others though. Reave is an instant ability, it has a very short cooldown, it works on shields/barriers/armor and it has a pretty large radius if you choose the radius upgrade. It also staggers weaker enemies which can be very useful defensively.

If you want to play the Drell Adept, make sure there is another Biotic user of some kind on your team so that that person can make use of your Reave spam. I have not tried that combo on Gold yet, but on Silver, a Human Vanguard supported by a Reave spamming Drell Adept is amazing.


Yeah, I noticed that reave spam was pretty amazing when I had a decent human vanguard on my team, an asari spamming warp/throw works too though right? I was in a game once with a vanguard and an asari adept and that game i got a ton of explosion kils. My own pull + reave setup didn't work as well though, may have to respec and put more points into pull, not sure where to take the points from though.

Is fitness actually any point of even doing beyond the first 2 ranks? your shields go down super fast on silver and gold anyway regardless if their base value is 500 or 800 from experience, i know thats not the drell numbers but you get the idea, dunno how much of a difference 200 shield really makes...

RicHSAD wrote...

Ender1221 wrote...
I thought cluster grenades could detonate Reave.  Did I hear incorrectly?


Honestly
I don't know. I am not a big fan of grenades, so I never actually tried
the cluster grenades. Assuming you have a limited amount of them like
the other grenades then I don't see them worth using just to detonate
Reave. I could be wrong though.


i think they do, seems pretty effective against armored targets.

Modifié par A Wild Snorlax, 13 mars 2012 - 03:30 .


#9
Phatose

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Cluster Grenades will detonate Reave.

However, it's not actually all that helpful because of the very low limit on uses. Count how many warp/throws it takes to take down a single Atlas.

#10
bujiko

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Rank 6 reave then rank 6 grenade is a ton of damage on an atlas brute and prime. The grenades explode when they hit reave. Aoe reave then grenade is also very potent at destroying large groups. Like richsad said drell adept excels when there is another biotic user there. On gold an adept with a human vanguard who knows when and what to charge decimate errything.

I use 6 pull on mine, its useful for thinning out annoyances. With such a small cooldown guardians are a joke also. Pull also makes some shielded lesser enemies stagger such as a nemesis, but it doesn't always happen. Drell adept is my favorite kit :D.

#11
Niflkkojaer

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Choose pure detonation bonuses and radius bonuses. Cluster Grenades are highly useful for lower classed soldier, so rank those up to having 3 of them at a time. Pull+Reave combo is great, especially against Phantoms, Banshees, and Brutes. Try to only carry a pistol, the Drell Adept's powers are suited to constant usage and giving you lots of health.

#12
Totally_Mad_Rat

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RicHSAD wrote...

Ender1221 wrote...
I thought cluster grenades could detonate Reave. Did I hear incorrectly?


Honestly I don't know. I am not a big fan of grenades, so I never actually tried the cluster grenades. Assuming you have a limited amount of them like the other grenades then I don't see them worth using just to detonate Reave. I could be wrong though.

Yep, they do detonate Reave.

While Reave is awesome in combo with your teammate's powers I wouldn't say Drell adept is not that good by himself. He can take down lots of weaker enemies in no time, prevent them from attacking your teammates, and allow your teammates focus fire on tougher enemies.

#13
RicHSAD

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A Wild Snorlax wrote...
Yeah, I noticed that reave spam was pretty amazing when I had a decent human vanguard on my team, an asari spamming warp/throw works too though right? I was in a game once with a vanguard and an asari adept and that game i got a ton of explosion kils. My own pull + reave setup didn't work as well though, may have to respec and put more points into pull, not sure where to take the points from though.

Is fitness actually any point of even doing beyond the first 2 ranks? your shields go down super fast on silver and gold anyway regardless if their base value is 500 or 800 from experience, i know thats not the drell numbers but you get the idea, dunno how much of a difference 200 shield really makes...


An Asari can support a Vanguard with Warp, but Reave is just better for that purpose because it is instant and AoE. Enemies can't dodge it and the large radius means that you don't have to always specifically hit the Vanguard's target for the combo to work. In a group of enemies, a single Reave can net you multiple explosions and the short cooldown means that you can keep up with the Vanguard's own short cooldowns.

I am not sure if Fitness is mathematically worth it for the Drell. I did put points into as I wasn't interested in the grenades anyway.

Ender1221 wrote...
While Reave is awesome in combo with your teammate's powers I wouldn't say Drell adept is not that good by himself. He can take down lots of weaker enemies in no time, prevent them from attacking your teammates, and allow your teammates focus fire on tougher enemies.


It's not that he is bad alone, just that his strenght comes from his ability to support his teamates like you just said. In a last man standing scenario, I would give the edge to the Asari Adept or even a Biotic focused Sentinel.

Modifié par RicHSAD, 13 mars 2012 - 04:03 .


#14
DCko

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I spec'd my Drell Adept for Reapers on Gold

Weapons
186% CD
-Carnifex III
or
200% CD
-Phalanx
-Shuriken w/ decrease weight mod

Reave
lvl 4 radius lvl 5 damage protect lvl 6 armor and barrier
Pull
lvl 4 radius lvl 5 expose lvl 6 duration and combo
Cluster bomb
lvl 4 damage lvl 5 capacity lvl 6 force and damage
Assassin
lvl 4 damage and capacity lvl 5 power damage
Fitness
lvl 3

Reave will take out roughly 3 bars of armor from brutes. Very effective on Banshees. The only thing I would change is probably Lvl 6 Reave for full damage protect. But I wanted my Reave to be a pure damage dealer on Brutes and Banshees. So I settled for 25% damage protect opposed to 40%.

Lvl 6 weight capacity is not needed, by the time I get a Carnifex 6, I will have 200% CD. So 3 on Fitness for more health. Drells have a high count of health if you spec fitness all the way though but I didn't go for that.

I didn't go for Cluster bomb lvl 5 damage combo because I use it primarily on armored foes that can't be pulled.

Modifié par DCko, 13 mars 2012 - 04:20 .


#15
Cloaking_Thane

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Widow Maker :)

#16
Sabresandiego

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Weapon: Falcon

Reave have radius, recharge, and armor and barrier penetration
Skip pull
Max cluster grenades for damage
Max Drell Assassin for power damage, power damage, and 10% weapon damage
Max fitness for shields

Destroy everything by first reaving it, then firing rifle grenades and cluster grenades. Sprint around the map from ammo box to ammo box replenishing grenades, never stop moving. Extremely strong class, especially against reapers.

#17
Nigawatts

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I think it's also a mix of utilizing the Drell correctly. You should be using your dodge more than you would with other classes. Using Reave like a stun on enemies with protection. Not being afraid to melee enemies that get to close to you (Hunters usually) for the stunning effect, than quickly back flipping away. Your main damage dealer is the Pull+Reave combo. Always have some cluster grenades for groups of enemies bundled together.

By following these rules I am usually number one on the score board. Drell Adept is a very offensive class and it's really fun to play like a ninja. I feel like a Phantom minus the cloak most of the time. Shoot on Bronze difficulty I usually melee Phantoms to death because it looks like we're having a Kung-Fu fight.

Modifié par Nigawatts, 13 mars 2012 - 04:35 .


#18
teknik1200

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I haven't tried the drell adapt yet, but plan on it once I'm on level 20. I love the drell's flip animation, It's gotten me out of some tight spots more then just a few times. it's like evasion +2 for Mass Effect ;)

However, with the asari adapt being so powerful it's hard to pass up.  The drell vanguard is really fun to play.

Modifié par teknik1200, 13 mars 2012 - 04:55 .


#19
Hiero Glyph

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Sabresandiego wrote...

Weapon: Falcon

Reave have radius, recharge, and armor and barrier penetration
Skip pull
Max cluster grenades for damage
Max Drell Assassin for power damage, power damage, and 10% weapon damage
Max fitness for shields

Destroy everything by first reaving it, then firing rifle grenades and cluster grenades. Sprint around the map from ammo box to ammo box replenishing grenades, never stop moving. Extremely strong class, especially against reapers.


This certainly won't work for Gold.  Going off alone without any way to mitigate damage taken is simply suicidal.  While I agree that the class is strong against Reapers, its inherently weak shields make it a more defensive class despite your claims.  Also, since health does not regenerate between rounds on Gold, the high stats mean nothing.

#20
Trippid

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RicHSAD wrote...

Ender1221 wrote...
While Reave is awesome in combo with your teammate's powers I wouldn't say Drell adept is not that good by himself. He can take down lots of weaker enemies in no time, prevent them from attacking your teammates, and allow your teammates focus fire on tougher enemies.


It's not that he is bad alone, just that his strenght comes from his ability to support his teamates like you just said. In a last man standing scenario, I would give the edge to the Asari Adept or even a Biotic focused Sentinel.

I've been the last man standing on my Drell Adept on high level Silver waves before with no problem. You just have to play it smart, avoid getting pinned down and utilize your speed for survivability. Pull + Reave for biotic detonations on the cannon fodder enemies like cannibals and assault troopers, Reave on anything you can't pull. 

I was initially wary of grenades when I started multiplayer, but I can say with confidence they are phenominal for the Drell Adept. If you're not actively cycling through ammo caches, save the cluster grenades for tougher enemies like Ravagers, Banshees, Atlas' and Pyros. Toss a Reave on the enemy, cluster grenade and watch the health plummet. The detonation will stumble anything.

Truly though, you have to play defensively. Reave staggering an enemy on use is a very effective way to buy you time if you've been surrounded. And with a fully maxed out Fitness tree promoting run speed, I've competently been able to run through a gauntlet of multiple enemies (including Ravagers and Banshees) when I was pinned down without taking a stray shot.

It's a very fun class. You just have to play to the strengths. Reave things for a periodic breather and to let your buddies get a biotic detonation, pull to clear out the lesser enemies (using reave aptly in order to have biotic detonations further damage other enemies in the vacinity) and cluster grenade/reave combos to obliterate the tougher ones.

My current build is
Reave - Radius, Damage Reduction, Damage and Duration 

Pull - Radius, Lift Damage* Duration & Combo
*
(I had a hard time with this one, Expose might have been better all around, but I find if a target can be lifted in the first place, I'll just finish it off with a reave detonation. Lift damage thus far has worked wonders to finish off an enemy when I was pinned down)

Cluster Grenade - I only have 3 levels in this talent; when I was filling out the tree originally I had no interest in grenades, but I've found them to be crucial and extremely useful when used correctly. Were I to put further points in this I'd probably go for Force & Damage (I usually chuck them straight at a target in order to ensure they go off within range) in the first tier. The second tier... I'm not entirely sure. Having increased grenade capacity seems redundant in many ways. It's not often you'll stay fully stocked, even when cycling through ammo caches. Damage Combo would seemingly be a better investment, assuming you have the aim for it. And for Shrapnel vs Force & Damage... I couldn't give any input. I'm still midly unaware what Shrapnel does. I assume it would further increase damage to spread out targets; can anyone clarify?
Still though, I use grenades situationally, and thus far limiting myself to 3 levels in the tree has not been a noticable hinderence.

Drell Assasin - Damage & Capacity, Power Damage; I went only to tier 5, as currently my pistol is little more than a finishing weapon and still grants me 200% power cooldown speed.

Fitness - Durability, Shield Recharge, Fitness Expert - Self explainatory: all of them boister survivability, and the run speed increase is put to good use.

Everything I've mentioned so far is limited to Silver experience; I haven't had the co-ordination among my group of friends to setup a Gold run, (plus the Reave audio drives them batty) but I'm looking to try my hand in the near future. I'll attempt to update this in the event my strategy is ineffective on said difficulty.

#21
A Wild Snorlax

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Well the drell adept is certainly fun to use,I just wish there was an easier way to detonate reave than with grenades and that the reave sounds gets fixed, it is one of the most fun classes to use foor me at least. I promoted my adept so im respeccing him now :P

#22
Corvus74

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The Drell Adept is a lot of fun, if a little flimsy. I'm about to promote mine off to the war and relevel, this time going a 6,6,6,5,3 build. Health and barriers are so low that the small increases from Fitness aren't worth it, not when you can max out your biotics and grenades.

Haven't tried gold, but have done silver and they certainly pull their weight. The only concern I have is if I get jumped a close range.

Best bronze run I ever did was with two drell adepts and two human soldiers - no deaths and got the gold killstreak award for the first and only time. Between grenades and biotic explosions we ripped it up.

I've noticed that the Drell Adept is about the only class I've played that doesn't fear phantoms.

#23
grayrest

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Trippid wrote...

I'm still midly unaware what Shrapnel does. I assume it would further increase damage to spread out targets; can anyone clarify?

I want to believe it adds a third grenade when you're throwing. I went with force on my Drellguard in the demo and maxed Reave/Pull/Fitness on my Adept because I wanted to check speed/survivability and haven't reset him yet. I like the extra grenade for the start and for ammo pack reloads and, at least if you're speccing damage and on silver, the grenades instagib everything that could be lifted anyway.

Corvus74 wrote...

Best bronze run I ever did was with two
drell adepts and two human soldiers - no deaths and got the gold
killstreak award for the first and only time.

Getting a gold
killstreak in Bronze is relatively easy as an Asari Vanguard on Firebase
Dagger. The asari passive puts them over the trooper kill threshold and
they have an 8m radius. On dagger troopers tend to spawn in groups, so
you just chuck your grenade at a spawn from the sniper nest and have a
decent chance at a killstreak. A well placed Stais Bubble makes it
easier but I've managed without.

#24
Wynne

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RicHSAD wrote...

The Drell adept isn't so good by himself because you can't set up biotic combo on everything like you can with Warp/throw.

WTF? Pull, then reave. There's your biotic explosion right there! 

#25
Schlitboy

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I speced out rank 5 Pull with DoT. With Assassin 5 its 27 damage per tick. Would it have been better to do Expose at rank 5?