Endings we have kill replayability! No joke!
#51
Posté 13 mars 2012 - 03:54
#52
Posté 13 mars 2012 - 03:55
#53
Posté 13 mars 2012 - 03:57
I still can't believe anyone, let alone Bioware, could write anything *this* bad that it ruins the entire trilogy. But they did.
#54
Posté 13 mars 2012 - 04:05
This is the last time we will see these guys anyway and everyone dies anyway.
I have real life dead friends and loved ones to care about and I can't just go back and play again to see them.
#55
Posté 13 mars 2012 - 04:07
#56
Posté 13 mars 2012 - 04:14
Its called bleach.
#57
Posté 13 mars 2012 - 04:15
DimmockDude wrote...
You know they say there is a magic potion that erases the memory of the Mass Effect 3 ending when you drink it...
Its called bleach.
I thought that was Jack...
Either the drink OR the character... either one will make you forget... one's just more painful than the other.
#58
Posté 13 mars 2012 - 04:18
As far as I can tell there is only ONE single "victory" ending [I'm a hallucination theory person] and that's the one where Shep wakes up ... the so called perfect ending. There is in effect [if you disregard inconsequential elements] one quasi-victory where you choose destruction but don't wake up ... All of the other "endings" are just different [irrelevant] variations on a dream.
So basically choices made in the prior games matter only in the most inconsequential way [to determine EMS numbers] ; you never see how things play out ; etc. Why even bother if you cared about the series and feel cheated ...
Modifié par Alamar2078, 13 mars 2012 - 04:20 .
#59
Posté 13 mars 2012 - 04:19
#60
Posté 13 mars 2012 - 04:20
One of the developers tweeted a while back saying "If you could only see what we have planned for ME3 you would keep your game forever." This was after release of course. I hope this means something to tie up all the loose ends because the ending was just terrible!
#61
Posté 13 mars 2012 - 04:22
rvgifford wrote...
Kills the replay value of the whole trilogy. Who wants to play it again just to change the color of the ending? Pfft. Hoping and waiting for the real ending to come out because this is currently the end of the franchise in my book.
+1
#62
Posté 13 mars 2012 - 04:25
happy_diplomat wrote...
Ok if you have high war readiness check out the red ending again, Shepard just woke up in London folks, that is not a real ending.
So? I'm aware of all the indoctrination/hallucination theories, but still, what does that say about Bioware?
Either they are going to provide a free "Ending DLC" and say that they'd planned it all along - so Bioware is basically playing a 80€ prank on their paying customers.
OR
Bioware does not provide said free DLC and keeps going on and on about the artsiness of their "dark" and "brooding" poor excuse for an ending that does not provide any kind of closure for us - apart from not containing any of the promised features like, oh, say, "Reapers can win" (which they technically do in the Control and Synthesis endings), or "Choices matter" which at the moment they certainly don't.
OR
Bioware is going to try to sell us an "Ending DLC", in which case we all have bought an incomplete game and are now charged for fixing it.
So, at the moment I really don't care if the ending is real or not. It may well be an illusion or indoctrination, but who cares? In its present state, the ending disgraces the series. It makes my ParagonShep a mass murderess either directly (by killing every single Geth in the galaxy), or makes her condemn countless millions of people (and that includes other species) to a slow and decidedly unfunny death by starvation, exposure, dehydration and other horrors because of the total collapse of society, strands millions of Quarians who have just regained their homeworld in the Sol System, and so on. Or it all is an illusion, in which case the ending does bugger-all, because who knows what happened?
I'm still going to replay, though. Even if they don't fix the ending (which is in dire need of some fixing), the remainder of the game is still fun. However, I will just stop playing after the Anderson/Shepard dialogue on the citadel and assume that they died taking the Reapers with them.
EDITED: Grammar fail.
Modifié par Chloe_W1971, 13 mars 2012 - 04:26 .
#63
Posté 13 mars 2012 - 04:30
#64
Posté 13 mars 2012 - 04:30
Alamar2078 wrote...
As far as I can tell there is only ONE single "victory" ending [I'm a hallucination theory person] and that's the one where Shep wakes up ... the so called perfect ending. There is in effect [if you disregard inconsequential elements] one quasi-victory where you choose destruction but don't wake up ... All of the other "endings" are just different [irrelevant] variations on a dream.
How's that? Either all of the Citadel sequence is a hallucination, including the three choices of "Which colour would you like the explosion (that will end civilization as you know it) to have?" Or none of it is hallucinated, in which case you get presented with the choice between worst possible outcome, worst possible outcome and not-quite-worst possible outcome. And it's still no ending that gives closure. It's only an ending as in "the game stops now."
Edit for clarification:
If it's a hallucination, then Shep didn't go to the Citadel and hence she couldn't make any choices. She did not talk to Creepy Space Boy, she did not shoot TIM in the face (or made him shoot himself), she did not make any choice regarding which colour she'd like civilization to end with. She gets shot by Harby, passes out and wakes up later (how much later, we don't know).
If it's no hallucination, then everything happens as told, including Space Magic, Creepy Space Boy and deus ex machina ending that is full of sound and fury, signifying nothing.
Modifié par Chloe_W1971, 13 mars 2012 - 04:37 .
#65
Posté 13 mars 2012 - 04:32
#66
Posté 13 mars 2012 - 04:49
Modifié par ravene, 13 mars 2012 - 04:50 .
#67
Posté 13 mars 2012 - 05:13
#68
Posté 13 mars 2012 - 05:17
#69
Posté 13 mars 2012 - 05:20
For the millionth time, in the very first part of the prologue, before Anderson says he's out of ammo, you had infinite ammo too. It's a concession made to emphasize story over gameplay, nothing more.happy_diplomat wrote...
Ok come on peeps, only ME1 gave you unlimited ammo, was I the one that kept firing the handgun at everything and noticed that I never reloaded or ran out of ammo. It was definitely a hallucination.
#70
Posté 13 mars 2012 - 05:20
#71
Posté 13 mars 2012 - 05:21
#72
Posté 13 mars 2012 - 05:24
bucyrus5000 wrote...
I'm sure Hudson and his team expected a good deal of flaming for the endings, but we are talking about a serious matter that damages their reputation. We were promised a game that has more replayability than ME2. With the current endings, that promise was dishonest. Seriously, who wants to play more than twice with this current outcome?
I stopped on my first, and only, playthrough as soon as I killed that bloody Kai Leng. After that, I was done and I won't be touching ME3 - or either of the other two - ever again, despite wasting hundreds of hours building characters and making choices so my Shepards were "just so. They didn't just kill the replayability of ME3, they killed the replayability of the whole bloody series. For me, anyway.
#73
Posté 13 mars 2012 - 05:24
I was so awed by the game, blown away by the emotional investment, the music, the dialogue and scenes.
Now after the ending - I can't get myself to do it, just to select green or blue over red.
Modifié par Xandax, 13 mars 2012 - 05:25 .
#74
Posté 13 mars 2012 - 05:25
if you want your voice heard louder got to my blog which I have a link too in my Sig , click on my ME3 review and click on the links to my polls.
1. would you Boycott Bioware if they don't fix the endings
2. do you believe Multiplayer should have no impact on the single player campaign
3. Facebook Campaign demand better endings for ME3
#75
Posté 13 mars 2012 - 05:26





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