Pro-Enders Mission:
We defend creative risk and artistic integrity in all mediums of art.
We feel it's not the public's right to demand that the fiction of the Mass Effect Universe be altered just because they disagree with narratives conclusion. If changes are made to the fiction; we feel the repercussions will send devastating ripples throughout the entire industry.
We support artistic integrity by respecting the Mass Effect narrative in its original entirety.
Continue to check back for more updates, news, and more.
Support Us: A paragraph of logic is not going to change weeks of indoctrination. If you wish to contribute please pm me a link of whatever relevant information you find.
Pro-Ender News:
Pro-Enders claim a major victory today after Bioware Co-founder, Dr. Ray Muzyka confirms the Crucible/Cultural Synthesis narrative will be forever ingrained into the Mass Effect lore.
Dr. Ray Muzyka announced that the Crucible/Cultural Synthesis narrative will receive major updates with future DLC in an attempt to clarify the ending.
With this news's, it's a major blow for Retake Mass Effect as it seems the movement has lost all momentum on all issues concerning the ending.
Dr. Ray Muzyka wrote...
As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.
I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.
Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.
To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. I’m honored to work with them because they have the courage and strength to respond to constructive feedback.
Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.
The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.
Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.
If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback. As artists, we care about our fans deeply and we appreciate your support.
Thank you for your feedback – we are listening.
More updates soon.
Why We Feel the Ending Works:
1. Shepard, war torn and exhausted, leaped into the crucibles energy source sacrificing his life to intertwine existences between synthetics and organics.
A few hours ago, this is how my tale ended after five years of Mass Effect; and I was quite satisfied with the ending.
2. The writing team behind Mass Effect 3 was able to elevate the narrative premise by weaving a philosophical debate about the relationship between organic and synthetic coexistence. The entire story throughout the third addition is laced with the ideas of life, harmony, and self preservation.
More than ever, the story has morphed into a game about big themes and big ideas.
Just some of the thoughts explored throughout this game...
EDI and free will, Synthetic dominance, Lineage, Genophage, Causality, Geth/quarian conflict, Determinism, Legacy - Miranda's father, Synchronicity and Kaiden, False Theology-Asari Prothean Gods, personal fulfillment, etc.
Compared to the previous installments that may have skimmed over some of these topics, all the philosophical and sociological debates/conflicts in this iteration have the main goal of bolstering the main theme of Mass Effect 3,
The existence of The Creators vs. The Created.
3. Two camps are formed because of this instance. The story the writers wish to tell, and the fans who feel entitled to observe the story they themselves envisioned.
The writers, it seems, realized the message that they wanted people to take from this third installment. This had the team shifting the narrative focus to a more elevated dynamic.
The coexistence of Synthetics vs. Organics.
4. To this end, Mass Effect 3 succeeds in weaving a narrative from beginning to end. To say otherwise is disingenuous.
Philosophical themes trounce the Neanderthal-dopamine induced urges people wish to see in this addition. Especially in the end game where this theme becomes the stories main focal point.
Honestly is a cameo appearance from Wrex for the 50th time really going to add anything to the finality of this story? No.
5. Unfortunately I find a Star Wars Syndrome happening with this series. A fan base digesting every bit of corn fructose they can gulp down. Needing everything to be spelled out; desperate to know every last bit of information.
Why must one need to see Tali's face? Why do we need to know a detailed history of the Protheans? How come we need to see the Rachni and Krogan attack the enemy? Isn't the struggle of loss and war already inferred multiple times throughout the story? The focus of the end game is obviously being developed on a much deeper/different theme.
Midichlorians anyone? You do not need to know how exactly the force works...
This desperate need to dig up plot holes and inconsistencies from the hard core is entirely unhealthy for the series and its fans. All stories have inconsistencies, stories you tell to your friends are punched up exaggerations of what really happened. Your Facebook account is not a mirror image of the life you lead, but the life you wish you lived.
You had the chance to say goodbye to the entire main cast in one way or another. Multiple times is it mentioned/inferred that all races are about to battle the Reapers.
Needing to know a detailed resolution of what happens to everyone in the galaxy only dilutes the escapist reality the writers created.
Some things are better left to the imagination. Less is more and allowing the mind to explore possibilities is one of the great strengths of human thought.
6. In the end, it would seem the Bioware writing team effectively succeeded in what they wanted to say in the Mass Effect saga. This is something I can respect. Instead of appeasing to the vocal mob; they finished the story on their own terms.
Mass Effect became a tale about cultural synthesis. The Mass Effect team was finally able to find this series a voice. Knowing this, makes me content that I have finished this series in its entirety; in the way it was meant to be seen.
And I enjoyed every minute of it.
Retake Mass Effects continued Steps into Complete Absurdity:
Retake Mass Effect Member has filed a FTC Complaint: http://www.pcmag.com...,2401775,00.asp
Retake Mass Effect Creates Spook Conspiracies Only to further the fringe's Rage: http://social.biowar...5/index/9727423
The Retake Movement Claims They are "Entitled" to a New Ending: http://social.biowar...-9909123-1.html
The Retake Movement continues to repeatedly harass game Devs of ME3 over twitter, Facebook, and other social media.
The Retake movement has created a fake PR campaign thread to boost propaganda.
More updates soon.
Industry Supporters of the Ending:
BioShock Creator Ken Levine: http://www.digitalsp...ken-levine.html
Penny Arcades Ben Kuchera: http://www.penny-arc...the-series-mass
Kotaku: http://www.kotaku.co...ver-be-changed/
IGN: http://pc.ign.com/ar.../1219446p1.html
Colin Moriarty: http://www.ign.com/v...3-opinion-video
ThumbCulture: http://thumb-culture...n-mass-effects/
Destructoid: http://www.destructo...ew-223218.phtml
Daniel Starky: http://www.destructo...wn-223966.phtml
Shack News: http://www.shacknews...effect-3-review
Garnett Lee: http://www.shacknews...-gdc-remainders
Jeff Cannata: http://www.shacknews...-gdc-remainders
Game Informer: www.gameinformer.com/b/features/archive/2012/03/21/hey-bioware-while-you-39-re-at-it.aspx
More updates soon.
Checkmate.
Modifié par MintyCool, 22 mars 2012 - 12:32 .




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