However, every time I read an article or sometimes a post from a pro-ending player it tends to lean towards the same idea of "Those that don't like the ending, don't appreciate Art or Artistic Integrity and Creative Freedom".
Like seriously, no hate or anything in here but I would like to say that I am a Graphic Designer/Artist myself. Believe me than more than anyone I appreciate and respect an Artist's creative freedom because I'm one too.
The problem is Art can be viewed as many things. Depending on people's perspective and point of view it can change and/or evolve into anything once it has been let out into the public. You, as an artist have no control of how the audience will perceive your work and sometimes they get something completely different from what you intended. Some will "get it", some won't and some will hate it. I do believe there is a difference when its artistic integrity is being scaled against its commercial one.
Now my main issue with this whole ordeal is not so much that I don't respect Bioware Artistic decisions when it came to the game endings but the careless execution of it. Yes I consider it Art, but there's also the consideration of whether I think it's a good piece of work or not and whether I will feel inclined to buy their artwork again seeing how I wasn't really satisfied.
You don't go to a Gallery and look at someone's painting and buy it even though you don't like it because you respect that Artist's creative freedom/integrity. If you don't like their artwork you are not going to buy that painting.
Sadly with us we got another deal. We thought we knew what we were getting because we always assumed we knew the quality of the series and we assumed that quality would extend to its anticipated conclusion. However after giving the player so much control throughout the game, the creators take it away and come up with a disorganized and unsatisfying ending. At least many of the answers we wanted to see were never answered, even though we were promised so.
I personally always thought BioWare's greatest strength and Art came in the form of creating an interactive environment with incredible characters and engaging story that provided the players with CHOICES as to how they could end their journey. That aspect in itself is what I consider it to be their Art.
This seems to be the biggest issue. Not that I don't consider it Art or that I don't respect their decision but after promising us a choice in the matter with endings that would answer all our questions they simply failed to deliver in the key aspects of it that make it into a complete and satisfying artwork.
P.S. "Criticism" are a HUGE part of making artwork and expecting to like or read only those that are satisfying to hear will not improve the piece in question in any way shape or form. Like the Forbes article brilliantly expresses:
If games are truly art, and the teams who develop them truly artists, why should they be treated with kid’s gloves?..............
Imagine, for a moment, if the only criticism BioWare had received was of the constructive variety. Imagine it was all polite platitudes, condescending clutter, and helpful suggestions about how to improve the game. Do you think for a moment that we’d be reading a blog post like the one Muzyka just penned?




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