ashdrake1 wrote...
KTheAlchemist wrote...
ashdrake1 wrote...
KTheAlchemist wrote...
ashdrake1 wrote...
You don't think at all a ending that is "forced" upon us is a tool to keep telling a story. Shepards story may be done, but they have stated the setting will continue, and that we should keep our saves. It as it always has been with every game in the series. The ending is always the same, but the choices you make affect the story as it goes.
It doesn't really function in that capacity, though.
Let's say for the sake of argument that this doesn't create a devastated galaxy that is incapable of functioning (which goes back into plot holes, but okay). Let's say that they eventually create better FTL drives and the galaxy sloooowly creeps back up to where it once was and is a place where you could have a game of somewhat similar scope to ME1-3.
You've still got "Is everyone hybrid synthetic?", "Are all synthetics dead?" and "Are the reapers still around under the control of some weird disembodied Shepard-consciousness?". Three things that would grossly change the face of a future ME title to the point that it would probably be beyond even Bioware's means to create such a game.
Given this ending as is, if shepard's story ends and we go on to other stories in this universe that take place later, they're going to have to create a "canon ending" as far as that NEW series of games goes. Forcing us into a tunnel at the end doesn't solve that in any way. It actually makes the problem worse. A universe that's pretty much the same a hundred years into the future to what it is now, is much easier to work around and work player choices into in some fashion than a galaxy whose entire face is changed.
Meanwhile, my and many people's real problem with all this remains: If you're going to ram everything down to 3 off-the-peg choices in pursuit of some philosophical "point", you'd better not promise people something wildly different from what you're planning to deliver.
It really doesn't though. It's pretty easy to write through. Reapers never return. Shepard basically becomes a god in the control option. Does not see a reason to return. Synthesis convinces the reapers they are no longer needed and destroy is obvios. No need for reapers.
Even with the destroy option, godchild states we will still create synthetics. So you do a skin swap for any robot people and change some dialoge. Same for the synthesis. It's not like these will be active topics if the place the next game a 1000 years from now.
Actually the problem is that they WILL be an active topic 1000 years from now. You do realize that the "robot people" you're talking about reskinning would be, in the case of a "synthesis" future scenario, every single living being in the galaxy, right? That's basically an entire 2nd set of art assets that only exists if you chose synthesis. Compare this to a history where Shepard saved the galaxy (since obviously a total failure ending would have to be non-canon if you're playing a future game) , but the differences are more did Shepard live, did Shepard die, what became of his crew members, et cetera. They're not saving themselves work or making future games somehow easier in any way with this...if anything we're more likely to get a "canon" ending.
Why? Are they going to bring up we are half robot all the time a 1000 years after it happens? Does the Fall of the roman empire come up all the time in day to day conversation? All it requires is a simple skin change(as seen in the ending) some off comments and perhaps some diffrent codex entries.
The fall of the roman empire didnt' cause us all to be drastically different in appearance. You're talking about a few characters reskinned vs. nearly the entire cast of the game. Not to mention potential drastic changes to the entire outlook of the galaxy on many issues to the point you would realistically end up with drastically different plots.
At any rate, I'm not sure how any of this creates LESS work than "millenia ago shepard saved the galaxy, and he/she died in the battle / lived to a ripe old age / was killed 5 years later doing mercenary work / et cetera."
While all of this is kind of fun to discuss, though, it's still a distraction from what I think is a really key point: If this is what Bioware wanted to do, they shouldn't have promised something completely different than what they planned to deliver.