Lugaidster wrote...
MeganHunter wrote...
I've only spoken with two real life friends who would be considered "pro ender," if I have it right. that's not to say there's not more, most of my friends have been too busy with work or kids to crack ME3 open like I have. But I noticed the same thing with both: neither one has gotten to the ending yet.
Online, I see much of the same. A lot of people talking about artistic integrity haven't actually seen the ending (not saying you OP) or they say "I don't see how my opinion on it is relevant." That's really, really super telling. But that's just it. I don't have a beef with anybody wanting to protect IP or not set bad precedent. Heck, I work in IP creation, of course I'm going to agree with that. But this conversation really isn't about that. It's about how this one ending in particular is soooooooo bad for so many reasons that it does their whole beautiful franchise injustice.
Artistic integrity has nothing to do with the end or it's quality or the money involved. It has to do with the vision of the creator. Changing the ending also has nothing to do with artistic integrity unless the vision of the original creator is twisted to the point where it no longers conforms with his expectations.
As an example, expanding the idea of Batman, as long as the artist's original expectations are not broken, doesn't sacrifice artistic integrity. Changing the Batman by making him a happy guy and using a white suit (really doesn't conform to the original vision of the creator) because of outsider input sacrifices artistic integrity. The concept is subjective, not objective. If bend over to the whim of another person to the point my creation no longer conforms to my original vision then I'm sacrificing my artistic integrity.
It's pretty hard to explain that concept to people that aren't involved in creative work.
I for example, am up for Bioware to expanding the end to make it work better and make more sense to me. Completely rewriting it is pointless IMO and stupid. Those that argument that Bioware has no "artistic integrity" because they put a stupid text message or DLC are just drowning in a glass of water. Of course the product is a consumer product, but there's still creative work behind. And no, we were never involved in the creative process. As much as we were labeled as co-creators, we were never co-artists.
I hope they improve the ending, but I also hope they don't bend over to the whim of some disgruntled consumers just because...
I respect that. I actually went to art school. Then I worked at Mattel for the better part of a decade, making IP. Here's the thing: it wasn't art. It was directed by the market research group, and refined by the marketers to make the most money possible. It sounds ugly, but it was never our job to make toys kids liked. It was our job to make toys moms would buy. It never went deeper than that.
For your Batman analogy, I was there when we put him into day glow orange "stealth suits." We did this because little kids like glowy orange things, they like stealth, and they don't like thinking too hard.
When the great renaissance artists worked for patrons, they didn't get to just make whatever they felt like willy nilly. Someone put it great the other day, saying that if you paid for a series of three paintings, and the artist gave you two paintings and an awful sculpture, you'd be well within your rights to say that this wasn't what you paid for.
Bioware, and especially EA, is essentially the same thing: they're not artists, they're designers. They're totally allowed to make their own world, their own ending, and not change a thing. What they're not allowed to do is complain that customers are complaining, or say that we're not allowed to hold diminished brand loyalty from our disappointment. Corporations scream about the free market when it helps them pay less taxes, but apparently don't want it to extend to us effectively voting on consumer products with our pocketbooks.
I don't mean to sound snarky though, I compeltely agree with you on all counts. I myself am a bit jaded from my career. But those creatives who work in these industries know that they're not fine artists, they're product designers. Just because it's pretty or moving doesn't mean it's art.
To put it another way. With great art, if most people don't fully get it, you could be doing an awesome job. With great design, if even one person didn't get it, you failed in your design criteria.




Ce sujet est fermé
Retour en haut




