I can. Three endings are based on Three completely individual ideologies.KTheAlchemist wrote...
ashdrake1 wrote...
Again diffrence of opinion. Bio delivered a large number of endings
If your Readiness Rating is below 1,750 points, Earth is destroyed
regardless of the choice to destroy the Reapers or become one.
At a 1,750 Readiness Rating, if you choose to destroy the Reapers, Earth is destroyed.
At a 2,050 Readiness Rating, if you choose to become a Reaper, Earth is saved.
At a 2,350 Readiness Rating, if you choose to destroy the Reapers, Earth is devastated but still there.
At a 2,650 Readiness Rating, if you choose to destroy the Reapers, Earth is saved.
At a 2,800 Readiness Rating you’re able to create synergy between organics and synthetics, saving Earth and the galaxy.
At a 4,000 Readiness Rating, if you choose to destroy the Reapers and “saved” Anderson, Shepard lives.
At a 5,000 Readiness Rating, if you choose to destroy the Reapers and did not “save” Anderson, Shepard lives.
If
you imported a save where the collector’s base was destroyed or you
didn’t import a Mass Effect 2 save, then these are your possible
endings:
If your Readiness Rating is below 1,750 points, Earth is
destroyed regardless of the choice to destroy the Reapers or become
one.
At a 1,750 Readiness Rating, if you choose to become a Reaper, Earth is destroyed.
At a 1,900 Readiness Rating, if you choose to destroy the Reapers, Earth is devastated but still there.
At a 2,350 Readiness Rating, if you choose to become a Reaper, Earth is saved.
At a 2,650 Readiness Rating, if you choose to destroy the Reapers, Earth is saved.
At a 2,800 Readiness Rating, you are able to create synergy between organics and synthetics, saving Earth and the galaxy.
At a 4,000 Readiness Rating, if you choose to destroy the Reapers and “saved” Anderson, Shepard lives.
At a 5,000 Readiness Rating, if you choose to destroy the Reapers and did not “save” Anderson, Shepard lives.
It may be a tad shy of 18, but it's still a reasonable number. They still delivered a unparalled trip to the end, and for some of us all the way through the end.
Actually, they promised not just "16 endings" (whether or not your list is nit picking I'll leave to an argument that would likely go nowhere), but "wildly divergent endings". Whether or not you can call that list a true list of "different endings" rather than essentially the same ending with utterly minor tweaks, you can't with a straight face say that there was true significant difference between them.
You Either kill the Reapers or you don't.
You Either Control the Reapers or you don't.
You either make the Galaxy races synthetic hybrids or you don't.
The Citadel, the Mass Relays, the inaxplicable Normandy run while the Relays are being destroyed. All of that is secondary endings. Yes you get one main ending that depicts in a cinimatic what happens when you make a choice in the game and how the game ends. BUT THAT IS NOT THE ENDING you choose.
You choose to kill the Reapers or you don't.
You choose to Control the Reapers or you don't.
You choose to make the Galaxy races synthetic hybrids or you don't.
Either way YOU CHOOSE HOW THE GAME ENDS you just don't get to choose what the effects of that decision are.




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