So, I'm thinking of creating a mod which overrides the tooltips for abilities to give more accurate information on what the ability does, how long it lasts, etc. such as Fireball 'deals X fire damage every Y seconds for Z seconds', but I can't seem to narrow down exactly where these tooltips are stored.
I've been rummaging through script files in the toolset, as well as 2da files in dragon age/tools/source/2da and no such luck so far. Has anyone done this gruntwork already and can point me in the right direction? Thanks.
Ability tooltips
Débuté par
Bibdy
, nov. 28 2009 12:12
#1
Posté 28 novembre 2009 - 12:12
#2
Posté 28 novembre 2009 - 03:00
I believe they are stored in the core talk table, but the one provided with the current toolset is wrong and has different string numbers etc. Alternatively, you could create your own strings and modify the ABI_base 2da and reference your new strings instead of the default ones.
#3
Posté 28 novembre 2009 - 04:22
Thanks for the tip, I found the ACTUAL tooltips in the core_en-us.tlk file in the actual game directory
install dir \\ packages \\ core \\ data \\ talktables, for those interested
That file has the proper values, and I was able to change the tooltip of Suppressing Fire, #241 in the list, and worked fine without breaking the game text.
Is there a way to replace individual entries in a talk table, like you can with M2DAs over 2DAs? I could probably hunt through all 69,000 entries in this thing, replace the relevant entries, and provide a core_en-us.tlk to put in the override folder...but that would probably be a nightmare on 'patch day'.
The alternative, like you say, is to an m2da to replace the abilities in ABI_Base, make my own talk table and create new IDs for everything...
Now the question is...how do you make your own talk table, and more importantly, make the abilities point to the talk table you created instead of the core file?
install dir \\ packages \\ core \\ data \\ talktables, for those interested
That file has the proper values, and I was able to change the tooltip of Suppressing Fire, #241 in the list, and worked fine without breaking the game text.
Is there a way to replace individual entries in a talk table, like you can with M2DAs over 2DAs? I could probably hunt through all 69,000 entries in this thing, replace the relevant entries, and provide a core_en-us.tlk to put in the override folder...but that would probably be a nightmare on 'patch day'.
The alternative, like you say, is to an m2da to replace the abilities in ABI_Base, make my own talk table and create new IDs for everything...
Now the question is...how do you make your own talk table, and more importantly, make the abilities point to the talk table you created instead of the core file?
Modifié par Bibdy, 28 novembre 2009 - 04:28 .





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