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Vega: "Do you hear that humming?"


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#226
Lord Goose

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I get it. Vega is indoctrinated and his endles "hey" is not what it seems. It is cry for help, which we cannot understand. He is trying to say: help me!

Also, considering that "humm" is situated in exact place, what's probably is result of engines working. 

Modifié par Lord Goose, 02 juin 2012 - 09:53 .


#227
TiminatorT2000

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Xellith wrote...

Id just like to point out that you as shepard can hear the hum. I believe its part of his dialogue. You can actually hear the buzz/hum sound yourself.


This. People are becoming rediculous about IT, I mean even more rediculous then before.

#228
clarkusdarkus

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it wasnt humming, it was a blender as he forgot he was doing a protein shake.

#229
liggy002

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Asnine112 wrote...

stop grabbing at emergency induction ports


Stop ignoring evidence.

#230
Funkdrspot

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wantedman dan wrote...

Funkdrspot wrote...

i would take the fetch quests and the unique sidequests over ME 1s reuse of the same 4 sidemisson maps some 40 total times. ME 3 had great quality.


So you would rather creep on two people having a conversation--not involving you, mind you--then they magically tell you the exact location in which to find it. When you're there, you hit the magic scan button and it magically finds what you're looking for, but look out! Get out of the system before the Reaper plays tag with you and makes you "it!"

Then, to top all of it off, you magically appear behind the person you were creeping on moments before and say, "LOL I OVERHURD U"

That's quality to you? I bet you think Destroy All Humans was masterful storytelling, too.


Yes actually that isn't a bad thing. It gives the area a feeling of being alive, of having atmosphere. They certainly could have split it up but honestly, it works better this way. Is Shepard supposed to be going door to door, asking if everyone on the citadel needs favors? Is he supposed to be diverting precious time while the reapers invade on talking to random strangers to see if they have anything useful? No. He simply is going about his business on the citadel and out of ALL the people talking, he was able to come away with a few who he could help in a mutually beneficial way.

And yes, I'd rather have what we had in ME 3 than to have EVERY SINGLE SIDE MISSION using 1 of 3 bunker maps or the same 1 ship cargo hold.

Modifié par Funkdrspot, 02 juin 2012 - 10:17 .


#231
sydranark

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liggy002 wrote...

Asnine112 wrote...

stop grabbing at emergency induction ports


Stop ignoring evidence.



#232
wantedman dan

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Funkdrspot wrote...

Yes actually that isn't a bad thing. It gives the area a feeling of being alive, of having atmosphere.


What? That's possibly one of the most inane things I've read this week. Chatter about the topics relevant would be appropriate to hear. To make them determinate of plot points is absurd.

They certainly could have split it up but honestly, it works better this way. Is Shepard supposed to be going door to door, asking if everyone on the citadel needs favors?


The way in which you contextualize this speaks volumes as to your interpretation of it. Obviously, it bothered you to actually play a RPG and TALK with NPC's so important plot points will be divulged.

Is he supposed to be diverting precious time while the reapers invade on talking to random strangers to see if they have anything useful? No. He simply is going about his business on the citadel and out of ALL the people talking, he was able to come away with a few who he could help in a mutually beneficial way.


Too bad he essentially did that anyways with these mundane and irrelevant fetch quests. Works both ways, sweetheart.

And yes, I'd rather have what we had in ME 3 than to have EVERY SINGLE SIDE MISSION using 1 of 3 bunker maps or the same 1 ship cargo hold.


Obviously. I'm glad you comprehended the differences in narrative.

#233
tonnactus

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chiliztri wrote...

The Prothean VI doesn't detect any indoctrination in you or your squadmates.


The protheans themselves failed to detect indoctrinated sleeper agents, so what? Its just a very early stage.

#234
danby

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Luigitornado wrote...

 What was this a reference to? I thought I read somewhere this was a symptom of indoctrination.


It was EA

#235
ELITE_CMDR_666

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 shhh...i swear someone is watching me everytime i start playing ME3, when i go to bed i start hearing things...i dont know what to do, everytime i go to sleep i hear vega saying do i hear that and then all goes black and i wake up sweating...:lol:

#236
Baa Baa

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His spidersense is tingling

#237
Stegoceras

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tonnactus wrote...

chiliztri wrote...

The Prothean VI doesn't detect any indoctrination in you or your squadmates.


The protheans themselves failed to detect indoctrinated sleeper agents, so what? Its just a very early stage.

I'd like to point out that the prothean got reaped over centuries, They might have developed the Indoctrination detection devices/software as a counter measure after the damage was done. As it all to often happens in the real world as well.

#238
ELITE_CMDR_666

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Baa Baa wrote...

His spidersense is tingling


lol

#239
20x6

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Nineteen wrote...

He said that to me, too. Several times. I freaked out the first time he mentioned it. The exact line is: "Do you hear that humming? Or is that just me?"

It's very suspicious that BioWare would go out of their way to put this line in the game.



I'd have no doubts in my mind that the team MAKING the game would have had that in mind.
I do know, however, that a product gets cut and slashed when the execs tell you they need it out now.
Hell... I deal with it EVERY ****g project I work on.

Maybe the development team had a grand exit for shepard's final story but had funding and schedule cut to just make a final product and move on.

#240
Lord Goose

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The protheans themselves failed to detect
indoctrinated sleeper agents, so what?

We have no case of any of their VI failing to notice indoctrination. All of them seems to be performing indoctrination check.

#241
Funkdrspot

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[quote]wantedman dan wrote...What? That's possibly one of the most inane things I've read this week. Chatter about the topics relevant would be appropriate to hear. To make them determinate of plot points is absurd.[/quote]

In the end, it's a game, made by a developer with X amount of time and Y amount of money and given that I understand in the big boy world that there is a budgeting balancing act, I'm ok with what they did and how it turned out. It was something extra to do, not essential to the plot and able to be completed in seconds.

[quote]wantedman dan wrote...The way in which you contextualize this speaks volumes as to your interpretation of it. Obviously, it bothered you to actually play a RPG and TALK with NPC's so important plot points will be divulged.[/quote]

*Yawn* You attempt to extrapolate my play characteristics and personality from 2 sentences.

I've been playing RPGs since Final Fantasy 1 so I know the deal. It doesn't 'bother me' to talk to NPC's but the way YOU contextualize it seems to suggest that you don't understand that Mass Effect is not your average RPG. Unlike most RPGs where you are controlling a player, you ARE Shepard. To break away from Mass Effect's style of play to do mundane talking to every NPC like all the other RPGs would do a disservice to the game and severely take away from the immersion. How am i supposed to feel this sense of desperation and urgency that the galaxy is going to be wiped out when I'm engaging every NPC in meaningless chatter? You can tell me the end of the world is taking place right outside my door but if all i'm doing is talking to people then that feeling doesn't really take heart.


[quote]wantedman dan wrote...Too bad he essentially did that anyways with these mundane and irrelevant fetch quests. Works both ways, sweetheart.[/quote]

Uh no, that's the opposite of what they did. Either way SOMEONE was bound to cry about something. 

And don't call me sweetheart. I'm a grown ass man.

[quote]wantedman dan wrote...
[quote]And yes, I'd rather have what we had in ME 3 than to have EVERY SINGLE SIDE MISSION using 1 of 3 bunker maps or the same 1 ship cargo hold.

[/quote]

Obviously. I'm glad you comprehended the differences in narrative.[/quote]
Reference my 1st post.


[/quote]

#242
Funkdrspot

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Stegoceras wrote...

tonnactus wrote...

chiliztri wrote...

The Prothean VI doesn't detect any indoctrination in you or your squadmates.


The protheans themselves failed to detect indoctrinated sleeper agents, so what? Its just a very early stage.

I'd like to point out that the prothean got reaped over centuries, They might have developed the Indoctrination detection devices/software as a counter measure after the damage was done. As it all to often happens in the real world as well.


Well what we do know is that the Protheans had quite a few VIs.

That at least a few of them could detect indoctrination

That still did not stop them from having sleeper agents

The evidence would seem to suggest that the VIs could detect only late stage indoctrination.

#243
wantedman dan

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Funkdrspot wrote...

In the end, it's a game, made by a developer with X amount of time and Y amount of money and given that I understand in the big boy world that there is a budgeting balancing act, I'm ok with what they did and how it turned out. It was something extra to do, not essential to the plot and able to be completed in seconds.


Yeah, because in the "big boy" world you so eagerly use as a pejorative, Mass Effect 1 and 2 did exactly opposite of Mass Effect 3 when it came to the genesis of quests. Bioware had X amount of time and Y amount of money for those, as well. What happened in the meantime?


*Yawn* You attempt to extrapolate my play characteristics and personality from 2 sentences.


It's not that difficult to do, since you keep reaffirming my thoughts about you.


I've been playing RPGs since Final Fantasy 1 so I know the deal.


Ooh, how existential. Your experience playing games does not correlate to understanding them. I figured that if you're a "grown ass man," you'd be able to understand this.

It doesn't 'bother me' to talk to NPC's


Obviously it does, otherwise you wouldn't be lauding Bioware for the subjugation of it.

but the way YOU contextualize it seems to suggest that you don't understand that Mass Effect is not your average RPG. Unlike most RPGs where you are controlling a player, you ARE Shepard. To break away from Mass Effect's style of play to do mundane talking to every NPC like all the other RPGs would do a disservice to the game and severely take away from the immersion. How am i supposed to feel this sense of desperation and urgency that the galaxy is going to be wiped out when I'm engaging every NPC in meaningless chatter? You can tell me the end of the world is taking place right outside my door but if all i'm doing is talking to people then that feeling doesn't really take heart.


Thanks for essentially proving my point for me. You really do have zero understanding of what RPG's are supposed to be, or you're intentionally playing stupid. Either way, if you don't get immersed in the game itself, as an RPG, it is the fault of the narrative. Obviously, you haven't been playing too many of them; otherwise, you'd get that quite well.


Uh no, that's the opposite of what they did. Either way SOMEONE was bound to cry about something. 

And don't call me sweetheart. I'm a grown ass man.


So instead of reinforcing the concept of an RPG, they instead undermine it.


 Reference my 1st post.  


No thanks. I'm not going to do your work for you.

Just listen here for a second, sweetheart. You may be a "grown ass man," but you still have much yet to learn. The correlation of age and wisdom obviously does not imply causation, especially in your case.

#244
ssltrain

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Please, wantedman dan, put the thesaurus down. In your obvious and callow effort to sound intelligent, you've already grammatically misused "determinate," "contextualize," "existential," "pejorative," and "subjugation" and you've mentioned the term "correlate" several times as if you've either just learned the word or don't know any synonyms.

Funkdrspot's actually made some decent points. Summarily dismissing them with psuedo-intellectual purple prose not only negates any good points you might have by making you seem pedantic, but your head-scratching misuse of SAT words smacks of dilettantism.

It reminds me of a few haughty college underclassmen that I've taught; more concerned with sounding smart than actually being smart.

Modifié par ssltrain, 03 juin 2012 - 01:52 .


#245
Dark_Caduceus

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ssltrain wrote...

Please, wantedman dan, put the thesaurus down. In your obvious and callow effort to sound intelligent, you've already grammatically misused "determinate," "contextualize," "existential," "pejorative," and "subjugation" and you've mentioned the term "correlate" several times as if you've either just learned the word or don't know any synonyms.

Funkdrspot's actually made some decent points. Summarily dismissing them with psuedo-intellectual purple prose not only negates any good points you might have by making you seem pedantic, but your head-scratching misuse of SAT words smacks of dilettantism.

It reminds me of a few haughty college underclassmen that I've taught; more concerned with sounding smart than actually being smart.


You're a professor? Where do you lecture if I may ask?

#246
ssltrain

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Dark_Caduceus wrote...

ssltrain wrote...

Please, wantedman dan, put the thesaurus down. In your obvious and callow effort to sound intelligent, you've already grammatically misused "determinate," "contextualize," "existential," "pejorative," and "subjugation" and you've mentioned the term "correlate" several times as if you've either just learned the word or don't know any synonyms.

Funkdrspot's actually made some decent points. Summarily dismissing them with psuedo-intellectual purple prose not only negates any good points you might have by making you seem pedantic, but your head-scratching misuse of SAT words smacks of dilettantism.

It reminds me of a few haughty college underclassmen that I've taught; more concerned with sounding smart than actually being smart.


You're a professor? Where do you lecture if I may ask?


No, taught undergrad classes while working on my masters. I'll teach again next year when I start work on my doctorate (psychology).

#247
wantedman dan

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ssltrain wrote...

Please, wantedman dan, put the thesaurus down. In your obvious and callow effort to sound intelligent, you've already grammatically misused "determinate," "contextualize," "existential," "pejorative," and "subjugation" and you've mentioned the term "correlate" several times as if you've either just learned the word or don't know any synonyms.

Funkdrspot's actually made some decent points. Summarily dismissing them with psuedo-intellectual purple prose not only negates any good points you might have by making you seem pedantic, but your head-scratching misuse of SAT words smacks of dilettantism.

It reminds me of a few haughty college underclassmen that I've taught; more concerned with sounding smart than actually being smart.


If you, in the event of offering genuine critique, are going to offer enough fuss to actually do so, it would be appropriate, in my humble opinion, for you to follow the same recourse you're offering. If, truly, I had erred in some way, you would surely not do the same, no?

In summation of your post, however, you've broken rule number one of internet debating: If you must concentrate on the other's grammar, you have no argument to begin with.

Modifié par wantedman dan, 03 juin 2012 - 02:20 .


#248
grimlock122

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 when he said that i want to shout at him its the engine ******

#249
OH-UP-THIS!

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sydranark wrote...

Nothing is ever included in a story for no reason. Authors, directors, game designers have a method behind their madness. They had to go out of their way to have Vega's voice actor say those lines. For what? There has to be some meaning behind it. The only theory that explains it as of yet, is Indoctrination Theory




For a slight correction..........................the hum is actually something mechanical in the vicinity of said person, which is trying to indoctrinate anyone in the area.Image IPB

This isn't theory, it's in the CODEX!!Image IPB

#250
OH-UP-THIS!

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gmboy902 wrote...

Vertrucio wrote...

Just Vega. People are making it out to be more than it is.


The entire indoctrination theory.



The entire 3 games have had indoc'd PAWNS running amok.

Reapers do in fact indoctrinate those unlucky enough to be subjected to it.

The CODEX DEFINES this insidious process quite well, and should be kept in mind, when dealing with anyone we encounter!

As for the IT, this is for the people who can actually grasp the concept, and make something out of it, as opposed to the few who are too inept, to see this for the true potential it offers.