Funkdrspot wrote...
In the end, it's a game, made by a developer with X amount of time and Y amount of money and given that I understand in the big boy world that there is a budgeting balancing act, I'm ok with what they did and how it turned out. It was something extra to do, not essential to the plot and able to be completed in seconds.
Yeah, because in the "big boy" world you so eagerly use as a pejorative, Mass Effect 1 and 2 did exactly opposite of Mass Effect 3 when it came to the genesis of quests. Bioware had X amount of time and Y amount of money for those, as well. What happened in the meantime?
*Yawn* You attempt to extrapolate my play characteristics and personality from 2 sentences.
It's not that difficult to do, since you keep reaffirming my thoughts about you.
I've been playing RPGs since Final Fantasy 1 so I know the deal.
Ooh, how existential. Your experience playing games does not correlate to understanding them. I figured that if you're a "grown ass man," you'd be able to understand this.
It doesn't 'bother me' to talk to NPC's
Obviously it does, otherwise you wouldn't be lauding Bioware for the subjugation of it.
but the way YOU contextualize it seems to suggest that you don't understand that Mass Effect is not your average RPG. Unlike most RPGs where you are controlling a player, you ARE Shepard. To break away from Mass Effect's style of play to do mundane talking to every NPC like all the other RPGs would do a disservice to the game and severely take away from the immersion. How am i supposed to feel this sense of desperation and urgency that the galaxy is going to be wiped out when I'm engaging every NPC in meaningless chatter? You can tell me the end of the world is taking place right outside my door but if all i'm doing is talking to people then that feeling doesn't really take heart.
Thanks for essentially proving my point for me. You really do have zero understanding of what RPG's are supposed to be, or you're intentionally playing stupid. Either way, if you don't get immersed in the game itself, as an RPG, it is the fault of the narrative. Obviously, you haven't been playing too many of them; otherwise, you'd get that quite well.
Uh no, that's the opposite of what they did. Either way SOMEONE was bound to cry about something.
And don't call me sweetheart. I'm a grown ass man.
So instead of reinforcing the concept of an RPG, they instead undermine it.
Reference my 1st post.
No thanks. I'm not going to do your work for you.
Just listen here for a second, sweetheart. You may be a "grown ass man," but you still have much yet to learn. The correlation of age and wisdom obviously does not imply causation, especially in your case.