Vega: "Do you hear that humming?"
#176
Posté 02 juin 2012 - 07:37
#177
Posté 02 juin 2012 - 07:42
Dark_Caduceus wrote...
Bill Casey wrote...
Dark_Caduceus wrote...
Bill Casey wrote...
Kaidan Alenko near the Relay Monument...
Anyone else hear that low hum?
That monument turned out to be the doorway from Illos to the Citadel...
You mean two characters in a 100+ hour gaming series have noticed Mass Effect technology has a hum?
Holy ****, I.T is true!
It's called bad writing. Even if I.T is true, the writing for the series sucks.
The corruption in this god awful game goes much deeper than the endings.
god awful game? you my young child are from reaper decent lol, i have played many games and there is not game out there like ME that has such story twist and speculation in it....stop being a ME-HATER
#178
Posté 02 juin 2012 - 07:42
It's called bad writing.
I wouldn't say its bad. It's just rushed. Original script was much better, in my opinion, just because Drew Carpyshyn left, they didn't have enough time to do it right.
#179
Posté 02 juin 2012 - 07:46
I could argue that the dialogue wheel is supposed to signify a Christian Cross with the left being the Holy Spirit(the transcendent interacting with the mortal, Shepard controlling the Reapers), the right is Jesus(Burning the lamb of God, Shepard sacrifices himself to absolve an ancient sin or wrongdoing), and the center is unity with God(attaining transcendence, entering heaven as perfect beings, synthesis).
My interpretation and your interpretation are just as valid, which is to say not valid at all because they're both just grasping at speculative symbolism with no foundational evidence.
#180
Posté 02 juin 2012 - 07:47
Sil wrote...
Joe Del Toro wrote...
If IT turned out to be true (and properly implemented) I do think it'd be cool if it was revealed that they tried to Indoctrinate you using a SAW-esque like recap of events that happened during the course of the game to which you realise the truth. A flashback to James saying this line would fit right in there.
Then maybe.. maybe.. the game is a recap of events.. and.. James Vega is really Harbinger in disguise..
Meaning that those calling for a James Vega romance want to have romantic ties with a gigantic xenocidal machine which is essentially a nation within a body.
You trollops.
Gonna Indoctrinate dat ass.
#181
Posté 02 juin 2012 - 07:47
Lord Goose wrote...
It's called bad writing.
I wouldn't say its bad. It's just rushed. Original script was much better, in my opinion, just because Drew Carpyshyn left, they didn't have enough time to do it right.
So what you're saying is, it's bad because it was rushed. Thanks for our lesson in semantics.
#182
Posté 02 juin 2012 - 07:48
Dark_Caduceus wrote...
Wait... how the hell is the Crucible for a dialogue wheel? What does synthesis represent? There's no green option on a dialogue wheel, where is the "investigate" option, why can;t you leave the "conversation". This is some of the blatant, desperate cherry picking of symbolism I've ever seen.
I could argue that the dialogue wheel is supposed to signify a Christian Cross with the left being the Holy Spirit(the transcendent interacting with the mortal, Shepard controlling the Reapers), the right is Jesus(Burning the lamb of God, Shepard sacrifices himself to absolve an ancient sin or wrongdoing), and the center is unity with God(attaining transcendence, entering heaven as perfect beings, synthesis).
My interpretation and your interpretation are just as valid, which is to say not valid at all because they're both just grasping at speculative symbolism with no foundational evidence.
ok now your using big boy words, i say lets stick to the sound and what it means lol lets work on one issue at a time
#183
Posté 02 juin 2012 - 07:49
ELITE_CMDR_666 wrote...
Dark_Caduceus wrote...
Bill Casey wrote...
Dark_Caduceus wrote...
Bill Casey wrote...
Kaidan Alenko near the Relay Monument...
Anyone else hear that low hum?
That monument turned out to be the doorway from Illos to the Citadel...
You mean two characters in a 100+ hour gaming series have noticed Mass Effect technology has a hum?
Holy ****, I.T is true!
It's called bad writing. Even if I.T is true, the writing for the series sucks.
The corruption in this god awful game goes much deeper than the endings.
god awful game? you my young child are from reaper decent lol, i have played many games and there is not game out there like ME that has such story twist and speculation in it....stop being a ME-HATER
Story twists and speculation don't make a good piece of fiction unless they're employed properly. Ernest Hemmingway used speculation really effectively in "The Snows of Kilimonjaro", the writing team for ME2 and ME3 just suck ass.
I'm not an ME hater, I loved Mass Effect 1, it's to this day perhaps my favourite video game ever, flaws included. After that the story went down hill and was so bad it retroactively destroyed the love I had for ME1.
#184
Posté 02 juin 2012 - 07:50
#185
Posté 02 juin 2012 - 07:50
Well, it should be gray light beam. But it would be lacking red+blue = green symbolism.There's no green option on a dialogue wheel, where is the "investigate" option, why can;t you leave the "conversation".
I was meaning to say that they're not bad writers, just that's their situation is desperate. Hopefully, they wold fix that in DLC.So what you're saying is, it's bad because it was rushed. Thanks for our lesson in semantics.
#186
Posté 02 juin 2012 - 07:51
ELITE_CMDR_666 wrote...
Dark_Caduceus wrote...
Wait... how the hell is the Crucible for a dialogue wheel? What does synthesis represent? There's no green option on a dialogue wheel, where is the "investigate" option, why can;t you leave the "conversation". This is some of the blatant, desperate cherry picking of symbolism I've ever seen.
I could argue that the dialogue wheel is supposed to signify a Christian Cross with the left being the Holy Spirit(the transcendent interacting with the mortal, Shepard controlling the Reapers), the right is Jesus(Burning the lamb of God, Shepard sacrifices himself to absolve an ancient sin or wrongdoing), and the center is unity with God(attaining transcendence, entering heaven as perfect beings, synthesis).
My interpretation and your interpretation are just as valid, which is to say not valid at all because they're both just grasping at speculative symbolism with no foundational evidence.
ok now your using big boy words, i say lets stick to the sound and what it means lol lets work on one issue at a time
I'm not sure if you're trying to patronize me or...?
I already gave my views on the "hum", it doesn't mean a thing. Then I gave my views on the Crucible representing a giant dialogue wheel, that's a stupid supposition.
#187
Posté 02 juin 2012 - 07:53
Lord Goose wrote...
Well, it should be gray light beam. But it would be lacking red+blue = green symbolism.There's no green option on a dialogue wheel, where is the "investigate" option, why can;t you leave the "conversation".
I was meaning to say that they're not bad writers, just that's their situation is desperate. Hopefully, they wold fix that in DLC.So what you're saying is, it's bad because it was rushed. Thanks for our lesson in semantics.
Red+blue make purple... but I'm being facetious.
Like I said above, if you analyze the symbolism of a story element with no corroborating evidence all you're doing is arbitraily assigning significance where there might very well be none, that's not how literary analysis works.
#188
Posté 02 juin 2012 - 07:54
Lord Goose wrote...
I was meaning to say that they're not bad writers, just that's their situation is desperate. Hopefully, they wold fix that in DLC.So what you're saying is, it's bad because it was rushed. Thanks for our lesson in semantics.
The situation wasn't desperate when they employed various fetch quests instead of actual missions, nor was it desperate when they replaced N7 missions with god-awful multiplayer maps complete with "TOGGLE TEH SWITCH LAWL" playability.
The quality of writing in Mass Effect 3 compared to the other two is noticeably poor.
#189
Posté 02 juin 2012 - 07:55
Dark_Caduceus wrote...
ELITE_CMDR_666 wrote...
Dark_Caduceus wrote...
Wait... how the hell is the Crucible for a dialogue wheel? What does synthesis represent? There's no green option on a dialogue wheel, where is the "investigate" option, why can;t you leave the "conversation". This is some of the blatant, desperate cherry picking of symbolism I've ever seen.
I could argue that the dialogue wheel is supposed to signify a Christian Cross with the left being the Holy Spirit(the transcendent interacting with the mortal, Shepard controlling the Reapers), the right is Jesus(Burning the lamb of God, Shepard sacrifices himself to absolve an ancient sin or wrongdoing), and the center is unity with God(attaining transcendence, entering heaven as perfect beings, synthesis).
My interpretation and your interpretation are just as valid, which is to say not valid at all because they're both just grasping at speculative symbolism with no foundational evidence.
ok now your using big boy words, i say lets stick to the sound and what it means lol lets work on one issue at a time
I'm not sure if you're trying to patronize me or...?
I already gave my views on the "hum", it doesn't mean a thing. Then I gave my views on the Crucible representing a giant dialogue wheel, that's a stupid supposition.
not trying to patronize you at all just trying to keep it on the hum theory thats all, not trying to start no arguments or fights. plus once people start using big words i get kind of lost being that english is not my first language
#190
Posté 02 juin 2012 - 07:59
ELITE_CMDR_666 wrote...
Dark_Caduceus wrote...
ELITE_CMDR_666 wrote...
Dark_Caduceus wrote...
Wait... how the hell is the Crucible for a dialogue wheel? What does synthesis represent? There's no green option on a dialogue wheel, where is the "investigate" option, why can;t you leave the "conversation". This is some of the blatant, desperate cherry picking of symbolism I've ever seen.
I could argue that the dialogue wheel is supposed to signify a Christian Cross with the left being the Holy Spirit(the transcendent interacting with the mortal, Shepard controlling the Reapers), the right is Jesus(Burning the lamb of God, Shepard sacrifices himself to absolve an ancient sin or wrongdoing), and the center is unity with God(attaining transcendence, entering heaven as perfect beings, synthesis).
My interpretation and your interpretation are just as valid, which is to say not valid at all because they're both just grasping at speculative symbolism with no foundational evidence.
ok now your using big boy words, i say lets stick to the sound and what it means lol lets work on one issue at a time
I'm not sure if you're trying to patronize me or...?
I already gave my views on the "hum", it doesn't mean a thing. Then I gave my views on the Crucible representing a giant dialogue wheel, that's a stupid supposition.
not trying to patronize you at all just trying to keep it on the hum theory thats all, not trying to start no arguments or fights. plus once people start using big words i get kind of lost being that english is not my first language
I understand. I'm not trying to start a fight either, I like arguments because I think they are a good way to get to the truth of a matter, I didn't mean to sound hostile.
#191
Posté 02 juin 2012 - 08:00
Ona Demonie wrote...
EDI does say the reaper IFF is still installed on the Normandy.
WHY IS THIS ALWAYS BROUGHT UP WHEN THIS STUPID DISCUSSION IS STARTED AGAIN?!?!!?
So is my air conditioning buzzing supposed to be odd and a symptom of indoctrination?
#192
Posté 02 juin 2012 - 08:01
TeffexPope wrote...
Ona Demonie wrote...
EDI does say the reaper IFF is still installed on the Normandy.
WHY IS THIS ALWAYS BROUGHT UP WHEN THIS STUPID DISCUSSION IS STARTED AGAIN?!?!!?
So is my air conditioning buzzing supposed to be odd and a symptom of indoctrination?
Your air conditioner probably isn't made out of dead Reaper.
#193
Posté 02 juin 2012 - 08:07
Dark_Caduceus wrote...
ELITE_CMDR_666 wrote...
Dark_Caduceus wrote...
ELITE_CMDR_666 wrote...
Dark_Caduceus wrote...
Wait... how the hell is the Crucible for a dialogue wheel? What does synthesis represent? There's no green option on a dialogue wheel, where is the "investigate" option, why can;t you leave the "conversation". This is some of the blatant, desperate cherry picking of symbolism I've ever seen.
I could argue that the dialogue wheel is supposed to signify a Christian Cross with the left being the Holy Spirit(the transcendent interacting with the mortal, Shepard controlling the Reapers), the right is Jesus(Burning the lamb of God, Shepard sacrifices himself to absolve an ancient sin or wrongdoing), and the center is unity with God(attaining transcendence, entering heaven as perfect beings, synthesis).
My interpretation and your interpretation are just as valid, which is to say not valid at all because they're both just grasping at speculative symbolism with no foundational evidence.
ok now your using big boy words, i say lets stick to the sound and what it means lol lets work on one issue at a time
I'm not sure if you're trying to patronize me or...?
I already gave my views on the "hum", it doesn't mean a thing. Then I gave my views on the Crucible representing a giant dialogue wheel, that's a stupid supposition.
not trying to patronize you at all just trying to keep it on the hum theory thats all, not trying to start no arguments or fights. plus once people start using big words i get kind of lost being that english is not my first language
I understand. I'm not trying to start a fight either, I like arguments because I think they are a good way to get to the truth of a matter, I didn't mean to sound hostile.
i agree, sorry if i sounded like an arse kind of hard to put my words together in english when im thinking in spanish so when i try to explain something its comes out the wrong way
#194
Posté 02 juin 2012 - 08:08
i would take the fetch quests and the unique sidequests over ME 1s reuse of the same 4 sidemisson maps some 40 total times. ME 3 had great quality.wantedman dan wrote...
Lord Goose wrote...
I was meaning to say that they're not bad writers, just that's their situation is desperate. Hopefully, they wold fix that in DLC.So what you're saying is, it's bad because it was rushed. Thanks for our lesson in semantics.
The situation wasn't desperate when they employed various fetch quests instead of actual missions, nor was it desperate when they replaced N7 missions with god-awful multiplayer maps complete with "TOGGLE TEH SWITCH LAWL" playability.
The quality of writing in Mass Effect 3 compared to the other two is noticeably poor.
#195
Posté 02 juin 2012 - 08:11
Funkdrspot wrote...
i would take the fetch quests and the unique sidequests over ME 1s reuse of the same 4 sidemisson maps some 40 total times. ME 3 had great quality.
So you would rather creep on two people having a conversation--not involving you, mind you--then they magically tell you the exact location in which to find it. When you're there, you hit the magic scan button and it magically finds what you're looking for, but look out! Get out of the system before the Reaper plays tag with you and makes you "it!"
Then, to top all of it off, you magically appear behind the person you were creeping on moments before and say, "LOL I OVERHURD U"
That's quality to you? I bet you think Destroy All Humans was masterful storytelling, too.
#196
Posté 02 juin 2012 - 08:14
wantedman dan wrote...
Funkdrspot wrote...
i would take the fetch quests and the unique sidequests over ME 1s reuse of the same 4 sidemisson maps some 40 total times. ME 3 had great quality.
So you would rather creep on two people having a conversation--not involving you, mind you--then they magically tell you the exact location in which to find it. When you're there, you hit the magic scan button and it magically finds what you're looking for, but look out! Get out of the system before the Reaper plays tag with you and makes you "it!"
Then, to top all of it off, you magically appear behind the person you were creeping on moments before and say, "LOL I OVERHURD U"
That's quality to you? I bet you think Destroy All Humans was masterful storytelling, too.
Yeah, Mass Effect 1's side missions did reuse far too many assets graphically and gameplay wise, but each had its own story, generally a codex entry or two, a new world to explore and added to the esnse of scale which made ME1 stand out even compared to ME2 and ME3.
It wasn't perfect, but it was an ambitious attempt that they really could have expanded on in the future. Instead we got N7 missions involving diverting an asteroid from hitting a colony you never see or hear from again, and mindless fetch quests in ME3.
#197
Posté 02 juin 2012 - 08:17
Dark_Caduceus wrote...
Yeah, Mass Effect 1's side missions did reuse far too many assets graphically and gameplay wise, but each had its own story, generally a codex entry or two, a new world to explore and added to the esnse of scale which made ME1 stand out even compared to ME2 and ME3.
It wasn't perfect, but it was an ambitious attempt that they really could have expanded on in the future. Instead we got N7 missions involving diverting an asteroid from hitting a colony you never see or hear from again, and mindless fetch quests in ME3.
I'm not going to deny my chagrin at constantly going to the same pre-fab bunker or hangar regardless of where I'm at in the galaxy. But this
is what made the writing spectacular.but each had its own story, generally a codex entry or two, a new world to explore and added to the esnse of scale which made ME1 stand out even compared to ME2 and ME3.
Modifié par wantedman dan, 02 juin 2012 - 08:19 .
#198
Posté 02 juin 2012 - 08:22
#199
Guest_simfamUP_*
Posté 02 juin 2012 - 08:23
Guest_simfamUP_*
chiliztri wrote...
The Prothean VI doesn't detect any indoctrination in you or your squadmates(and I had James with me on Thessia).
But it's definitely a little suspicious that several of your crew mention things like humming, or being watched.
Its a slow process when it wants to. The VI probably wasnt that sensitive, or was a little 'rusty' after 50,000 years.
#200
Posté 02 juin 2012 - 08:24




Ce sujet est fermé
Retour en haut







