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March 13 Balance Changes Posted


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#26
A Wild Snorlax

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The crybabies got their wishes, lame.

#27
Aeduz

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jimmyw404 wrote...

Aeduz wrote...

Congrats to the whiners so we can all enjoy taking ages to farm for a spectre pack and get a Gold character card of a class we've already maxed instead of something more useful.

Congrats to over-nerfing sabotage as well as buffing Geth. Time to go farm Cerberus.


lol they didn't need to read forums to see that QI were OP or that Geth were underpowered. All they had to do was look at the % of geth-only runs and the % of players playing QI.


If they would have properly play tested sabotage in the first place against the Geth then it wouldn't have even been an issue to start with. It's been way over-nerfed now. 

Bezerk is pretty much useless now, may as well drop it and get more points into grenades. 

Modifié par Aeduz, 13 mars 2012 - 06:01 .


#28
themaxzero

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Looks like all the people who farmed Geth with QIs might actually need to learn to play.

No wonder they are having a cry.

#29
UK Wildcat

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Eric Fagnan wrote...

I've posted the latest balance changes to the sticky thread. These changes are now live.

http://social.biowar...44143/1#9660503


Fantastic changes.  Glad to see bioware is patching intelligently and on a very rapid and timely basis.  The people complaining here are probably mad due to not being able to cheese anymore.

I'm extremely happy as this will force the random people in quickmatches to actually learn how to play on gold and become better players.

Also, the equipment pack is huge and will make farming a lot easier on gold.

+10

#30
jimmyw404

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AreleX wrote...

this is just frustrating for so many different reasons.

1. sabotage was the ONLY thing quarian infiltrator had going for it over human and salarian. the ONLY thing. ruining sabotage is making quarian infiltrator worthless, period. you trapped yourself in a corner making the class in such a poor manner, and now, by rectifying it, you ruin it.

2. nerfing the vindicator? why? there are SO MANY other weapons that need attention (claymore, geth pulse rifle, revenant, glitchy *** falcon, to name a few), and instead of getting those in line with the other guns, you nerf something? i don't understand.

3. why are things being nerfed at all right now? this ties into the above. there are SO MANY other things in this game that need fixing (buggy charge taking people out of the map/not restoring shields, invincible enemies, the whole deleted progress glitch, the profile reset glitch, etc) that i don't understand how taking things AWAY is even a priority.

honestly, it doesn't seem like the larger implications of a lot these changes are understood, and that frustrates me. you're on the right track with buffing up smg's, that's good. that's what the game needs. try to bring more things up to snuff, and then, if you need to, judge them from there.


1. The infiltrator class is the best class in the game, so it's not bad to be second to salarian/human.
2. Sabotage isn't ruined. It's still the best CC in the game against geth.
3. Changing variables in a table is easier than fixing real bugs and requires much less testing.

#31
MockingAsp

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Anyway, you can't say its entirely unexpected. They do want you to spend money on points. Having a way to easily farm them is bad for business.

#32
Aeduz

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themaxzero wrote...


Looks like all the people who farmed Geth with QIs might actually need to learn to play.

No wonder they are having a cry.


Difference between fixing something and breaking it completely. 

I knew it would happen. 

#33
Nomen Mendax

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MockingAsp wrote...

Can someone turn that url into an actual link. I can't do it on my cell and i would want to read the patch notes.


social.bioware.com/forum/1/topic/343/index/9544143/1#9660503

#34
Cyonan

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MockingAsp wrote...

Anyway, you can't say its entirely unexpected. They do want you to spend money on points. Having a way to easily farm them is bad for business.


It's not unexpected(Unexpected for me would have been not nerfing Sabotage, honestly), but it is over-nerfed imo.

it's not going to stop me from playing gold or QI of course, but I'll probably drop points in Sabotage to get more in Sticky Grenade.

#35
elferin91

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Aeduz wrote...

jimmyw404 wrote...

Aeduz wrote...

Congrats to the whiners so we can all enjoy taking ages to farm for a spectre pack and get a Gold character card of a class we've already maxed instead of something more useful.

Congrats to over-nerfing sabotage as well as buffing Geth. Time to go farm Cerberus.


lol they didn't need to read forums to see that QI were OP or that Geth were underpowered. All they had to do was look at the % of geth-only runs and the % of players playing QI.


If they would have properly play tested sabotage in the first place against the Geth then it wouldn't have even been an issue to start with. It's been way over-nerfed now. 

Bezerk is pretty much useless now, may as well drop it and get more points into grenades. 


and maybe if the unlock system wasn't soo messed up people wouldn't be abusing this so much :wizard:

#36
DontLickTheSoap

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Bah, it's not that bad. Farm Cerberus on gold.. easy-peezy.

#37
AreleX

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jimmyw404 wrote...

1. The infiltrator class is the best class in the game, so it's not bad to be second to salarian/human.
2. Sabotage isn't ruined. It's still the best CC in the game against geth.
3. Changing variables in a table is easier than fixing real bugs and requires much less testing.


1. there is no reason to play it over the others, given that they are so much better at whatever you would want to do. quarian infiltrator was only the best vs geth to begin with, and pretty much a nonfactor comparatively everywhere else. now, i would rather have a sentinel or engineer.

2. it was the best before, that's not up for debate. now, i would have to give that title to chain overload.

3. conceded. however, when you're changing variables to knock down a few good things instead of taking a better look at all the bad things (of which there are far more of), i have a problem with that.

#38
themaxzero

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Aeduz wrote...

themaxzero wrote...


Looks like all the people who farmed Geth with QIs might actually need to learn to play.

No wonder they are having a cry.


Difference between fixing something and breaking it completely. 

I knew it would happen. 


It's not broken at all. You can still use it on Geth very effectively. You just need to do more then run around pressing 3 though.

In case you are wondering I have done successful gold Geth runs with a QI so I know how easy it was. I quit doing gold Geth runs with my QI because it was mouthbreathingly stupid.

Modifié par themaxzero, 13 mars 2012 - 06:14 .


#39
MockingAsp

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Thanks for that, Nomen

#40
Ashilana

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As much fun as my quarian engineer was, I am very glad to see the geth get buffed and sabotage get nerfed.  Good job.

#41
onewinged20

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I can understand buffing weapons/classes/abilities that feel under-powered, but what exactly is the point of nerfing anything in a co-op game? Who does this make it more fun for?

#42
Arppis

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Good, no nerfs for Vanguard, a just call.

#43
We Tigers

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So, sabotage did get a boost against weapon users. I guess they've turned the QI from a geth specialist into an all-arounder. I don't know if that was necessary--it's kind of fun to have specialists. Not all 18 classes have to serve the same function.

#44
DontLickTheSoap

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onewinged20 wrote...

I can understand buffing weapons/classes/abilities that feel under-powered, but what exactly is the point of nerfing anything in a co-op game? Who does this make it more fun for?


As someone above mentioned.. it's bad for business when it's easy to farm fake bling. They would much rather have you purchase it with real bling.

#45
ttchip

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onewinged20 wrote...

I can understand buffing weapons/classes/abilities that feel under-powered, but what exactly is the point of nerfing anything in a co-op game? Who does this make it more fun for?


It's fun for those seeking a challenge; those who don't want to roll over gold while being on anesthetics.

#46
Jayhau

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I read the first few lines and was impressed.

Then went on to see you nerfed the vindicator and didn't buff any of the underpowered weapons. This is mind blowing. I would have said that you guys should be buffing around how useful the vin is. But it seems I'm being funneled into A place where everyone is the same. No variety and killing trying new guns is what will kill the replayability. Looks like I'll just use the mattock on everything now... I will say it's good they are buffing geth though.

When will devs learn? There should be buffs for the underpowered things, not nerf everything into the ground for balance.

Blindly Swinging the nerf bat and you're bound to hit some bystanders

Dissapointed

Modifié par Jayhau, 13 mars 2012 - 06:22 .


#47
Aeduz

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themaxzero wrote...

Aeduz wrote...

themaxzero wrote...


Looks like all the people who farmed Geth with QIs might actually need to learn to play.

No wonder they are having a cry.


Difference between fixing something and breaking it completely. 

I knew it would happen. 


It's not broken at all. You can still use it on Geth very effectively. You just need to do more then run around pressing 3 though.

In case you are wondering I have done successful gold Geth runs with a QI so I know how easy it was. I quit doing gold Geth runs with my QI because it was mouthbreathingly stupid.


Hardly, Asari Asept with Statis bubble will now be better at CC than an Infiltrator with Sabotage. The only benefit the Sabotage would bring is to hack Primes (Worthless) or Pyros. So that now makes Asari Adepts better against... Oh, Geth and cerberus, oh and reapers too.

So instead of taking a Quarian you may as well take a Salarian, because their CC is now useless. It can be somewhat regained if you can hack 2 targets again, but having 1 is stupid. 

#48
RamsenC

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Had to be nerfed. I joined a gold game as a human vanguard and 2 red X's immediately show up next to my name. I switch to Quarian Infiltrator and the red X's disappear. I'm sure part of that is general Vanguard hate, but still pretty lame.

#49
Hiero Glyph

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I'm sorry but changes like these go too far. The Vindicator was not that overpowered and did not deserve this type of nerf considering that you needed to be in cover to have any accuracy with it. A change like this merely promotes everyone going back to Heavy Pistols or using another overpowered weapon instead. The Vindicator actually required some skill unlike the Talon or Geth Shotgun.

Also, the Sabotage changes are far too extreme. Sure the skill works incredibly well against Geth but it is entirely laughable against everything else except turrets. The number of changes being made to the skill simply shows that the balance is entirely lost as everyone knows that you limit the changes to see the results, not change everything and hope that you can isolate the effect that is balanced. Seriously, look at the changes. Can anyone at Bioware honestly tell me that these changes were tested extensively? As a tester, the goal is balance a skill not to nerf it to the point of being useless. It should also be noted that the Geth were not easy on Gold and only by exploiting Sabotage could you complete it more easily. These changes are way overdone and everyone will simply shift to the Asari Adept against Cerberus again.

#50
Bryan Johnson

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DontLickTheSoap wrote...

Is this live on all platforms or PC only?


All