March 13 Balance Changes Posted
#176
Posté 13 mars 2012 - 11:00
#177
Posté 13 mars 2012 - 11:08
The difficulty spike made it less fun tbh. Geth farming was too easy, but now the reapers are the easiest thing to fight with warp/throw combos.
I really hope this doesn't turn into a "nerf of the week" game...
#178
Posté 13 mars 2012 - 11:11
Modifié par DryR, 13 mars 2012 - 11:13 .
#179
Posté 13 mars 2012 - 11:13
Respec relies on paying money or spending credits to win some token or other, I can't just click a button or purchase a specific token.
#180
Posté 13 mars 2012 - 11:23
E_rik wrote...
Waitwaitwait, so if only one robot can be hacked at a time, then what the hell is the point of the radius hack then? So pretty much that perk is now useless?
Ya? That is not fair to reduce hack to 1 when we choose radius. Not fair!
#181
Posté 13 mars 2012 - 11:34
canadianvandal wrote...
E_rik wrote...
Waitwaitwait, so if only one robot can be hacked at a time, then what the hell is the point of the radius hack then? So pretty much that perk is now useless?
Ya? That is not fair to reduce hack to 1 when we choose radius. Not fair!
Radius is rank 3, you get it no matter what. It's just pointless now.
I'm not sure what the deal with nerfing the vindicator was. I liked it because it was a pretty light rifle. Damage AND weight though? You couldn't just do one or the other or something? I found that a little odd.
#182
Posté 13 mars 2012 - 11:44
Also it seems to me that there was no need to reduce the coverage of sabotage, just hitting one guy, especially with the radius increase seems really odd.
Modifié par ShadowLordXXX, 13 mars 2012 - 11:45 .
#183
Posté 13 mars 2012 - 11:45
That's not good. QI is clearly designed as a niche class that's effective against synthetics and fairly ineffective against organics. She needs to be better than other classes against the Geth without trivializing them. While she needed a nerf, this implementation is too harsh to leave her a playable niche.
#184
Posté 13 mars 2012 - 11:46
I admit, it was nice to have the complaints from the competitive CoD crowd directed at an Infiltrator other than my Salarian, for a while.
I find it odd and disappointing that there has been no response in regards to all the money/credits that people are throwing at multiplayer packs, only to have their earnings taken away.
Modifié par Brownfinger, 13 mars 2012 - 11:47 .
#185
Posté 13 mars 2012 - 11:51
#186
Posté 13 mars 2012 - 11:52
Brownfinger wrote...
There's an ugly side to Bioware's intent to hear its fanbase, they also hear the ones that make really dumb demands. Sorry, Quarians. You're still welcome in my Gold groups.
I admit, it was nice to have the complaints from the competitive CoD crowd directed at an Infiltrator other than my Salarian, for a while.
I find it odd and disappointing that there has been no response in regards to all the money/credits that people are throwing at multiplayer packs, only to have their earnings taken away.
I find this equally disappointing and it seems that this nerf seems to be more a result of contrlling the economy rather than actively balancing the classes (or the QI in this case). I don't see the QI as equal to the others now and the Salarian just became the best of the bunch, especially with their 40% damage reduction perk from Energy Drain against Geth (seriously, give it a try before they nerf it). There is a huge difference between balancing a game and nerfing a farming technique. Bioware merely attempted to fix the second in this case.
#187
Posté 13 mars 2012 - 11:59
Hiero Glyph wrote...
I find this equally disappointing and it seems that this nerf seems to be more a result of contrlling the economy rather than actively balancing the classes (or the QI in this case). I don't see the QI as equal to the others now and the Salarian just became the best of the bunch, especially with their 40% damage reduction perk from Energy Drain against Geth (seriously, give it a try before they nerf it). There is a huge difference between balancing a game and nerfing a farming technique. Bioware merely attempted to fix the second in this case.
I think they were more nerfing something that made one faction on gold(the Geth) into a bit of a joke and easier than Reapers on silver to be honest. Salarians are managing to avoid the nerf bat because they're incredibly strong but they aren't making an entire faction into a joke.
#188
Posté 14 mars 2012 - 12:06
UK Wildcat wrote...
No amount of tears will change the fact that this was needed. Bad players got too much of an advantage by playing against Geth exclusively. If you all wanted godmode classes that make it impossible to lose on Gold, you should ask bioware to make an unscored, uncredited multiplayer version for that so you can 'have fun'.
The reality is that you are only crying because you were using this to farm credits and now know that you won't be able to do it as effectively because you aren't skilled enough/or willing enough to learn alternate ways of playing.
But.... It wasn't godmode. It actually made gold winnable (although it was still adequately challenging--some of my teams still got wiped out, others we got veeery close to losing. Very few had no significant problems at all).
Yes, it was easier than Reaper gold, but that doesn't mean that Geth gold is the problem. These challenges shouldn't be impossible for most players. Grinding credits shouldn't be so freaking tedious.
#189
Posté 14 mars 2012 - 12:08
What do people grind credits for ???
to buy stuff only on multiplayer side like kits ??/
i just dont see the purpose... this isnt a MMORPG
Modifié par hchadw, 14 mars 2012 - 12:10 .
#190
Posté 14 mars 2012 - 12:26
hchadw wrote...
Now that you balanced it can you add Text Chat. and a way to add buddies in game instead of this 10 year old method of hunting for people on a BBS Forum? You guys dropped the ball on somethings.. listen to the people to learn how to fix it to keep your customers.
What do people grind credits for ???
to buy stuff only on multiplayer side like kits ??/
i just dont see the purpose... this isnt a MMORPG
Quoted For Emphasis.
#191
Posté 14 mars 2012 - 12:31
If you chose radius, Promote your Infiltrators and start over. 1-20 takes like 2 hours? Not really a big deal.
#192
Posté 14 mars 2012 - 12:34
GracefulChicken wrote...
Changes are all fine... if it isn't one thing with some of you folks, it's another. Yes, your QI is nerfed, and Geth are harder. Wasn't everyone asking for a Platinum difficulty like a week ago? Your QI will still be fine on Gold. Mine is. If yours isn't, maybe you're doing it wrong.
If you chose radius, Promote your Infiltrators and start over. 1-20 takes like 2 hours? Not really a big deal.
You HAVE to choose radius. It's rank three.
I actually agree with you for the most part. I can't wait to play tonight so I can experiment with different builds.
Modifié par Ender1221, 14 mars 2012 - 12:34 .
#193
Posté 14 mars 2012 - 12:36
but can you guys release a statement on the relocking? Serious problem here with the perception it's being ignored.
#194
Posté 14 mars 2012 - 12:37
#195
Posté 14 mars 2012 - 12:43
Spaceguy5 wrote...
UK Wildcat wrote...
No amount of tears will change the fact that this was needed. Bad players got too much of an advantage by playing against Geth exclusively. If you all wanted godmode classes that make it impossible to lose on Gold, you should ask bioware to make an unscored, uncredited multiplayer version for that so you can 'have fun'.
The reality is that you are only crying because you were using this to farm credits and now know that you won't be able to do it as effectively because you aren't skilled enough/or willing enough to learn alternate ways of playing.
But.... It wasn't godmode. It actually made gold winnable (although it was still adequately challenging--some of my teams still got wiped out, others we got veeery close to losing. Very few had no significant problems at all).
Yes, it was easier than Reaper gold, but that doesn't mean that Geth gold is the problem. These challenges shouldn't be impossible for most players. Grinding credits shouldn't be so freaking tedious.
What is it with people thinking that the hardest difficulty in the game should be winnable by everyone? Bronze should be winnable for most players while Gold should provide a tough challlenge even for the top 3%. It was the same thing in ME2 with people complaining Insanity is too hard... Ridiculous.
#196
Posté 14 mars 2012 - 12:49
GracefulChicken wrote...
I still dont see a problem with radius tbh. I mean, it does give you extra radius after all, even if you can only hit one. Sometimes you'd a tad off, and that still works because of the 2m radius upgrade or whatever it is. I think it's fine really, but I could see changing it since it is mandatory now that you mentioned it. Still, I don't see a real reason to.
What people seem to forget is the 'SPY'S ZAPPIN MA WEAPON'-part of the skill - that's what the mandatory radius upgrade benefits the most. Not that THAT makes it a good skill, though...
#197
Posté 14 mars 2012 - 12:49
AreleX wrote...
i beat gold with ease without a quarian, and will continue to do so after this nerf. that's not even the point. but while we are on the subject, i *guarantee* you that geth gold can now be done faster with no quarian.
please tell me what the now-nerfed quarian can do that another class cannot do better. and do not say 'they make geth primes stand still for eight seconds'.
you mean Geth prime shooting his buddies for 15 seconds, right? or are you one of the people who misread "enemies won't fire on hacked targets for 8 seconds" as "hacked targets won't fire on enemies for 8 seconds"
#198
Posté 14 mars 2012 - 12:51
Aedolon wrote...
What is it with people thinking that the hardest difficulty in the game should be winnable by everyone? Bronze should be winnable for most players while Gold should provide a tough challlenge even for the top 3%. It was the same thing in ME2 with people complaining Insanity is too hard... Ridiculous.
The top 3%!?!?!!! that's just silly. its true gold should be hard, especially now when most people have only started unlocking the higher tier weapons, but that would just alienate the fan base too much.
And my opinion is that the nerfs to the vindicator and the QI where a little too knee-jerky, everyone expected a sabotage nerf, but gutting it in every possible way while providing almost no compensation to the class pretty much killed it, it's even subpar to many classes against geth now, and that is just sad.
Modifié par rainasa, 14 mars 2012 - 12:55 .
#199
Posté 14 mars 2012 - 12:55
rainasa wrote...
Aedolon wrote...
What is it with people thinking that the hardest difficulty in the game should be winnable by everyone? Bronze should be winnable for most players while Gold should provide a tough challlenge even for the top 3%. It was the same thing in ME2 with people complaining Insanity is too hard... Ridiculous.
The top 3%!?!?!!! that's just silly. its true gold should be hard, especially now when most people have only started unlocking the higher tier weapons, but that would just alienate the fan base too much.
And my opinion is that the nerfs to the vindicator and the QI where a little too knee-jerky, everyone expected a sabotage nerf, but gutting it in every possible way while providing almost no compensation to the class pretty much killed it, it's even subpar to many classes against geth now, and that is just sad.
Well, the Quarians weren't forced off their planet because they were awesome at killing Geth...
Modifié par Kopikatsu, 14 mars 2012 - 01:00 .
#200
Posté 14 mars 2012 - 01:02
And to all you fools out their crying about it, maybe you should have just waited until you got your Quarian Infultrator and start doing gold challenges. Stop complaining about a good thing!





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