A bad ending to an epic series needs to be, in a sense, "epic-ally" bad to accomplish this. Serious omissions of closure regarding plots themes (e.g., Geth Quarian resolutions, Krogan resolutions) and beloved companions and comrades is not enough to do so.
What went wrong with the ME3 ending is that it seriously breached the writer/reader contract; it is basically a dire failure in the story-telling. If you reassure your reader through countless hours of gameplay that they can make a difference (either succeed or fail), then it is a broken trust to take it away at the end.
In this ending, poor Shepard is not allowed to be Shepard: he is forced to meekly submit to a super-reaper-star-child and embrace his doom. That more than one poison is available for him to "choose" is small consolation.
Thus the shock and rage. We learn from this ending that Shepard had been sent on a galactic fool's errand. Our heroic Shepard is revealed as a cosmic dupe.
Thus the damage to replayability. Why play a fool on a fool's errand twice?
Modifié par Drogonion, 13 mars 2012 - 06:01 .





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