Aller au contenu

Photo

Mike Gamble is okay with Ending as is.


  • Veuillez vous connecter pour répondre
195 réponses à ce sujet

#1
robbyiscool

robbyiscool
  • Members
  • 58 messages
 Recently retweeted an article explaining why the ending is great.



http://twitter.com/#!/GambleMike 

#2
pro5

pro5
  • Members
  • 314 messages
Yep. :(

#3
Unit-Alpha

Unit-Alpha
  • Members
  • 4 015 messages
Marketing is fun, isn't it?

Say it together now: "Marketing is fun, Mr. Gamble!"

#4
Hokochu

Hokochu
  • Members
  • 432 messages
I don't think he was the one who tweeted it... though I have no idea how Twitter works.

#5
Turtlicious

Turtlicious
  • Members
  • 1 064 messages
he retweeted, which is like "liking" in facebook.

I just got pushed back into the depression stage.

#6
TheDarkShape

TheDarkShape
  • Members
  • 262 messages
Wait, you mean the people at BioWare stand by the ending they put all of their thought and resources into? I'm stunned.

#7
Sashimi_taco

Sashimi_taco
  • Members
  • 2 579 messages
Everyone respond to that tweet with the article from forbes.

#8
Adamantium93

Adamantium93
  • Members
  • 1 171 messages
If he thinks that lying to fans and giving us the opposite of what was promised is ok becuase of "artistic integrity", than I'm sorry but that's kind of arrogant.

Modifié par Adamantium93, 13 mars 2012 - 06:04 .


#9
thebatmanreborn

thebatmanreborn
  • Members
  • 400 messages
I guess this likely means the indoctrination hypothesis is completely wrong. The ending to ME3 is what it is.

#10
Grumpy-Mcfart

Grumpy-Mcfart
  • Members
  • 719 messages
*as crazy old coot* BATTEN DOWN THE HATCHES! BATTEN DOWN THE HATCHES! THERE"S A STORM A-COMIN'!

#11
zarnk567

zarnk567
  • Members
  • 1 847 messages
Yea, he got our money of course he is fine with it

#12
Kingthlayer

Kingthlayer
  • Members
  • 1 542 messages
The writer of the article believes the kid existed, I stopped reading when he said that. Unless of course you believe that all the soldiers are ****s and won't help a kid get onto a shuttle he's clearly struggling to get up on.

Why waste time saving ****s such as that anyways?

#13
Xion66

Xion66
  • Members
  • 305 messages
I'm just glad the article in question got bombed with well-written and long civil responses about how the ending sucked.

#14
av196vad

av196vad
  • Members
  • 242 messages
I didn't shell out $300+ on all the Mass Effect games/books/DLCs and invest 500+ hours into their products for BioWare to screw me like this. They must either change the ending or risk losing a vast majority of their loyal customers.

#15
Lugaidster

Lugaidster
  • Members
  • 1 222 messages
The original tweet isn't his, but it's still from one Mass Effect developer, so it's still "official". I guess this is it then... The worst part is that the guys that own console versions can at least trade it in. I'm stuck with origin...

#16
Tsantilas

Tsantilas
  • Members
  • 355 messages
Here's what I think is an epic response to that article by Unigolyn and pretty much sums everything up:

DEUS EX MACHINA:

You're getting your literary devices mixed up. The Crucible is not deus ex machina, it is a MacGuffin. It's largely irrelevant except as a plot device. It is the exhaust port on the Death Star.

The narrative of ME3 is not about finding the Crucible, it is about building the greatest alliance ever seen in the galaxy (which the Crucible, as a plot device, allows to happen).

Why the Catalyst AI and his Monty Hall spiel of the Adjust Hue/Saturation is a deus ex machina is that it is the resolution to the narrative. The fact that he is also literally a "god from the machine" is irrelevant, albeit ironic. He is a deus ex machina in the literary sense, i.e. a handwaved contrivance that shows up out of the blue to quickly whisk away all the dangling story threads, and to abruptly end the story.

This is abysmal writing. This is abysmal game design; a Pick Your Own Adventure book where all choices take you to the same final chapter. It is counter to everything this game is. And what is this game?

In a recent Extra Credits, Portnow discussed core elements of a game. The Mass Effect series is really not a third person shooter. It is also really not a roll-the-dice-and-level-up CRPG. Mass Effect is, at its core, interactive fiction. All the memorable moments in these games take place in cutscenes that play out in myriad ways based on prior choices. You are role-playing in the most literal sense of crafting a character's personality based on your choices. The climax of Mass Effect 2 was not shooting the Human Reaper in the eye, the climax of Mass Effect 2 were the cutscenes that played and showed the results of your actions. Did you defy TIM? Did your crewmates survive? If your choices were poor enough, you could defeat the final boss, only to make a desperate leap towards the Normandy with no one to catch you.

The desperate leap in Mass Effect 3 is your dash towards the Beam. The only input that matters at all past this point is the encounter with TIM. That encounter is true to Mass Effect, and honors your previous choices, and provides closure for the secondary antagonist.

But for the main antagonist (Reapers), nothing you did matters. You are given three arbitrary choices to solve a problem that, depending on your actions, may be proven to be a false dilemma in the first place. If you saved both the Quarians and the Geth, witnessed Legion's messianic sacrifice, and humanized EDI - the Catalyst's claim of organic/synthetic conflict being unavoidable is patently false.

The Catalyst AI is completely incongruous with the narrative and the themes of the game. It shows up, provides a complete strawman of a conflict, and then offers three vapid, plot-hole ridden resolutions to this conflict, which abruptly end the narrative in a blinding flash of Space Magic (pick your color!).

CHOICES DON'T MATTER

Again, you're missing the point. No one is complaining about the preceding 30 hours of gameplay. Choices did seem to matter. Your treatment of the Rachni queen from two games ago ended up gaining you a seemingly valuable ally. Saving Wrex can gain a hopeful future for the Krogan. Your choices regarding Legion and the Migrant Fleet in ME2 have incredibly strong consequences in the seeming conclusion of the Geth/Quarian storyline. This is why we loved the game up to the ending.

And the ending completely demolished all of it, and made it completely illusory. Who gives a **** if you saved the Rachni? They just end up giving you Space Points and don't affect your ending at all. Who gives a **** if the Quarians or Geth or both survived? They're all dead anyway. Who cares if you cured the genophage and saved the one leader who could lead the Krogan into a less brutish, more hopeful future? He's either trapped on earth or dead, and the radioactive husk that is Tuchanka cannot sustain their race without supplies anyway.

And even more egregiously, the choices you made in the development of YOUR Shepard don't matter. She acts EXACTLY the same when facing the ultimate antagonist regardless of whether she's a Space Racist Renegade or Never Surrender Paragon or whatever your Shepard actually is, and what (insert pronoun) stands for.

You accept Space Hitler's premise without argument, and dejectedly pick one of the three Slightly Less Turning Everyone Into Paste final solutions he has to offer.

How does it matter in the slightest that I've done the frickin' impossible and united the Geth and the Quarians into a hopeful future, shown that we need not fear synthetic life, seen a nascent artificial sentience freely decide to set "Love and compassion" as their main motivation, and fought for the reactionary, bleak idea of "AI will always rebel" to be proven wrong? Space Hitler shows up, says "AI will always rebel, here are drastic fixes to this undeniable problem". And I go "yessuh"?

WHY IS EVERYTHING SO SAD

It's not sad. You are being incredibly myopic and dismissive of our experiences by reducing it to "y every1 has 2 diezorz?". The ending of the story is not actually sad, it's just anticlimactic, contrived, incongruous, and ridden with plot holes.

The part that's sad and what's tearing me apart is that this is not a case of people writing themselves into a corner. This is not a case of glorified hacks like Ronald D. Moore or Cuse/Lindelof making **** up as they go along, to find themselves at the end with no way to tie all the crap together in a cathartic way.

This is a beautifully written game, for the majority of the experience. Bioware has bona fide talent within their ranks. And the story, up to the very end, is redeemable in dozens of ways. Even the contrived, out-of-the-blue Star Child could be made into an interesting character by presenting it as a shackled AI who was given a specific, limited goal born of fear (stop AI from wiping out organic life forever), and it arrived at the grotesque solution of Reapers not because AI is evil, but the constraints never allow it to look past the false dilemma it's attempting to solve.

Most importantly, this is not a TV show or a movie. This narrative is, by design, told in a unique medium which is NOT doomed to give us a singular ending. Our Shepards can be varied, yes, but there is a finite amount of paradigms that lead you to the end, and they could all have a cathartic, poignant, and persistent ending. Let the Renegades ascend to rule the galaxy. Let the Paragons defeat primitive fear and xenophobia.

I do not care if the Relays have to go down, but don't do it in such a thoughtless way as to destroy everything meaningful I accomplished. I do not care if my Shepard dies. In fact, I expected her to go down in a blaze of glory, in the greatest battle that shall ever be fought, for the most meaningful (to her) victory a soldier could ever earn. She did not get this. I did not get this.

TENS OF THOUSANDS of people didn't get this. We are not asking for a Disney ending. We are not asking for a dance party with Ewoks. We are just asking for our Big Damn Heroes to go out on their own terms, win or lose.

#17
BaladasDemnevanni

BaladasDemnevanni
  • Members
  • 2 127 messages

TheDarkShape wrote...

Wait, you mean the people at BioWare stand by the ending they put all of their thought and resources into? I'm stunned.


Yep, all thirty seconds of it.

#18
eye basher

eye basher
  • Members
  • 1 822 messages
i'm fine with it but then again i don't play games for the story so.

#19
d-boy15

d-boy15
  • Members
  • 1 642 messages
It's a prove that he dosn't read the comment below...

#20
robbyiscool

robbyiscool
  • Members
  • 58 messages

TheDarkShape wrote...

Wait, you mean the people at BioWare stand by the ending they put all of their thought and resources into? I'm stunned.



Its fine that they stand by their ending.  By publishing it, they obviously thought it was okay. 

But by not having any real response to the outcry of numerous fans against it, and then promoting an article like that, it seems to me that he is saying he doesn't care that we're mad, and that we should just deal with it.

#21
Avissel

Avissel
  • Members
  • 2 132 messages

Hokochu wrote...

I don't think he was the one who tweeted it... though I have no idea how Twitter works.


He posted a tweet written by ME's "Lead Combat Designer" Who later tweeted that he was "just posting an article, not making a statment"

Which I'm sure will be used to continue to sad dellusion that the ending aren't real.

#22
Texhnolyze101

Texhnolyze101
  • Members
  • 3 313 messages
And im ok with not buy his garbage dlc for the game so whatever.

#23
MattFini

MattFini
  • Members
  • 3 571 messages
Don't get too upset about this.

From his perspective, of course he's going to want to RT that. Hell, SOMEONE liked the ending, after all.

Whether nor not BioWare is faking us out, or legitimately believed the ending was satisfying is moot. They know people are upset, they'll respond. But it's also in Gamble's best interest that people buy the game.

#24
Grand Wazoo

Grand Wazoo
  • Members
  • 467 messages
I wish I had the money to buy big enough ladders to take me to the fairyland where Bioware currently lives

#25
detroitmechworks

detroitmechworks
  • Members
  • 650 messages
Feel like the Sanctioned Psyker from Dawn of War right now...

"If that's what you wish... SO BE IT."