Mike Gamble is okay with Ending as is.
#126
Posté 13 mars 2012 - 06:59
#127
Posté 13 mars 2012 - 06:59
[quote]LolaLei wrote...
[/quote]It's clear that you aren't a true lover of the ME series if you gulped down the ****** and **** they poured in a cup and told you it was an expresso.[/quote]
Haha! You certainly have a way with words!
[/quote]
Wow my poor phone couldn't handle everything I was punching in. It was supposed to say. You aren't a true ME lover if you gulped down the ****** and **** mix known as ME3 poured in a cup and renamed an expresso.[/quote]
LOL either way it tickled me, good work!
#128
Posté 13 mars 2012 - 06:59
robbyiscool wrote...
eoinnx03 wrote...
That's what I'm thinking, you'd think EA marketing would
have alarm bells going off and would try to fix this. The ducking your head in
the sand approach that Bioware seem to be taking as well as more or less
calling us too simple to get the endings, is just eugh frustrating to put it
mildly.
Well lets not put words in their mouth. Mike Gamble simply REtweeted an article written by someone else.
Selective re-tweeting is a definitive form of supporting one statement over another.
#129
Posté 13 mars 2012 - 06:59
It is sad to see Bioware succumbing to the EA influence.
#130
Posté 13 mars 2012 - 07:00
robbyiscool wrote...
eoinnx03 wrote...
That's what I'm thinking, you'd think EA marketing would
have alarm bells going off and would try to fix this. The ducking your head in
the sand approach that Bioware seem to be taking as well as more or less
calling us too simple to get the endings, is just eugh frustrating to put it
mildly.
Well lets not put words in their mouth. Mike Gamble simply REtweeted an article written by someone else.
There has been a few others from other Bioware staff (you can look them up in other threads), but I won't mention them, as I actually like the staff and all this makes me feel like a douche. The last few days have been strange for me.
#131
Posté 13 mars 2012 - 07:02
#132
Posté 13 mars 2012 - 07:02
eoinnx03 wrote...
There has been a few others from other Bioware staff (you can look them up in other threads), but I won't mention them, as I actually like the staff and all this makes me feel like a douche. The last few days have been strange for me.
Indeed.
#133
Posté 13 mars 2012 - 07:03
#134
Posté 13 mars 2012 - 07:04
#135
Posté 13 mars 2012 - 07:04
#136
Posté 13 mars 2012 - 07:04
TheDarkShape wrote...
Wait, you mean the people at BioWare stand by the ending they put all of their thought and resources into? I'm stunned.
One cutscene in three colors = resources, and playing Deus Ex then copy/pasting the philosophy and choices = thought?
#137
Posté 13 mars 2012 - 07:09
Sublyminal wrote...
You know when EA bought out Westwood Studios and they released that attrocious game known as RA3, I knew that was the last CnC game I would play.
It is sad to see Bioware succumbing to the EA influence.
it's a good thing you forgot about C&C4.
#138
Posté 13 mars 2012 - 07:09
Especially when you hide the haste and confusion with narrative choice.
(sorry my english)
#139
Posté 13 mars 2012 - 07:10
Tsantilas wrote...
DEUS EX MACHINA:
You're getting your literary devices mixed up. The Crucible is not deus ex machina, it is a MacGuffin. It's largely irrelevant except as a plot device. It is the exhaust port on the Death Star.
Not sure I agree with that. It is both. Only a person who has played only ME3 would think that the Crucible wasn't deus ex machina. If ME3 had been a standalone title and not part of a trilogy then this statement would be correct, but when looked at in the wider story arc it most definitely falls within the deus ex machina definition:
"An unexpected power or event saving a hopeless situation, esp. as a plot device in a play or novel."
Introducing the Crucible in the third act is not only extremely unexpected, but also provides a method to solve the Reaper threat in a way that could never have been predicted with the information given up until the point of it's discovery. As a MacGuffin, the Crucible is only partially the driving force behind Shepard's actions. Actions which we knew Shep would do based on the last two parts of the story, making it a largely irrelevant plot device in terms of moving the story along. The events of Mass Effect 3 would have played out almost exactly the same without the Crucible up until the point it is used in the story. To compare it to the original useage of the term, the Crucible is like one of the gods who might have been mentioned in passing and is therefore "part of the story", but their unpredictable invervention at a critical point is still considered deus ex machina.
That said, that makes the catalyst deus ex machina within deus ex machina. Plus, the catalyst is literally deus ex machina. Maybe that was what the writers were trying to do - some kind of clicheception? It's incredibly lame, but I can imagine a group of people convincing themselves that it was a good idea...
#140
Posté 13 mars 2012 - 07:13
I don't visit 4chan but urhm... isn't it based on anonymous posting? So how would anyone know it's the same person who predicted LOTSB lol?JeffZero wrote...
A minor employee posting on 4chan several nights ago (who correctly predicted LOTSB with remarkable detail several months before its launch) wrote a brief summary on all the single-player DLC he knew anything about.
Listed last was a bizarre little read about the Alliance coming to the rescue but requiring plenty of time to do so because they could only use FTL. You explore 'the jungle' to 'salvage parts for the Normandy', all the while encountering a hostile alien species. The only major oddity is the fact that he writes it as you being Shepard, which doesn't seem to make much sense.
#141
Posté 13 mars 2012 - 07:14
Thats what my Shepard saw for her future and thats what she deserves.
#142
Posté 13 mars 2012 - 07:14
The OP mad me mad, but this made me laugh. Thanks.Grand Wazoo wrote...
I wish I had the money to buy big enough ladders to take me to the fairyland where Bioware currently lives
#143
Posté 13 mars 2012 - 07:20
#144
Posté 13 mars 2012 - 07:21
Melicamp wrote...
Maybe that was what the writers were trying to do - some kind of clicheception? It's incredibly lame, but I can imagine a group of people convincing themselves that it was a good idea...
That's what I find so strange. How could the writers of the rest of the game sign off on that ending, when at least 90% of the players despise it? I don't think they did. It seems to me that one or two people in upper management must have thought it would get a pass, and they needed it pushed out by a hard deadline so off it went. I would bet the writers are just as dissapointed as we are, or more so. They just can't say anything because of NDA's. It would kill me to have to finish off all that hard work with such a weak ending. I would be devistated right now, and I bet they are.
#145
Posté 13 mars 2012 - 07:22
magikbbg wrote...
Yeah that long post is right. The rest of the game really moved me in a way a game never did. But the ending is quite anti climatic.
I wholly agree with this and the lengthy post by Unigolyn that was reposted here on page one by Tsantilas.
Until the last 45 minutes of the game, the game was a 9.9. I rarely give a game such high personal marks. One of the few others that I would give that high of a rating to was the first Mass Effect. Then the "endings" happened and it felt like I was punched in the gut.
Three games, five years, of decision making and it was amazing to see how each decision not only affected the game but was continued throughout the entire series. Make no mistake, I wasn't looking for (or expecting) a "happily ever after" ending at all, it's an apocalypse level event after all. I did expect an emotional roller coaster of an ending because I had become attached to these characters over the years - a mark of great character building and story writing. But seeing all of my choices spanning the series absolutely dismissed so readily for three ridiculous endings that were contradicted by the rest of the game itself?
I'm really irked. Give me DLC that gives us an alternate ending, one that actually cares about the decisions we made and isn't so full of plot holes and I'll buy it.
Modifié par Captiosus77, 13 mars 2012 - 07:25 .
#146
Posté 13 mars 2012 - 07:24
Don't spend it all in one place, Bioware, it's the last of my money you'll see.
#147
Posté 13 mars 2012 - 07:25
Doesn't mean anything will or won't happen. Don't get discouraged.
#148
Posté 13 mars 2012 - 07:27
Melicamp wrote...
Tsantilas wrote...
DEUS EX MACHINA:
You're getting your literary devices mixed up. The Crucible is not deus ex machina, it is a MacGuffin. It's largely irrelevant except as a plot device. It is the exhaust port on the Death Star.
Not sure I agree with that. It is both. Only a person who has played only ME3 would think that the Crucible wasn't deus ex machina. If ME3 had been a standalone title and not part of a trilogy then this statement would be correct, but when looked at in the wider story arc it most definitely falls within the deus ex machina definition:
"An unexpected power or event saving a hopeless situation, esp. as a plot device in a play or novel."
Introducing the Crucible in the third act is not only extremely unexpected, but also provides a method to solve the Reaper threat in a way that could never have been predicted with the information given up until the point of it's discovery. As a MacGuffin, the Crucible is only partially the driving force behind Shepard's actions. Actions which we knew Shep would do based on the last two parts of the story, making it a largely irrelevant plot device in terms of moving the story along. The events of Mass Effect 3 would have played out almost exactly the same without the Crucible up until the point it is used in the story. To compare it to the original useage of the term, the Crucible is like one of the gods who might have been mentioned in passing and is therefore "part of the story", but their unpredictable invervention at a critical point is still considered deus ex machina.
That said, that makes the catalyst deus ex machina within deus ex machina. Plus, the catalyst is literally deus ex machina. Maybe that was what the writers were trying to do - some kind of clicheception? It's incredibly lame, but I can imagine a group of people convincing themselves that it was a good idea...
The Catalyst is a Diablos Ex Machina used to force a Sudden Downer Ending not a Deus Ex Machina used to bring about a happy one.. matter of fact its really just a
Rock Falls Everyone Dies.
#149
Posté 13 mars 2012 - 07:37
Melicamp wrote...
Not sure I agree with that. It is both. Only a person who has played only ME3 would think that the Crucible wasn't deus ex machina. If ME3 had been a standalone title and not part of a trilogy then this statement would be correct, but when looked at in the wider story arc it most definitely falls within the deus ex machina definition:
"An unexpected power or event saving a hopeless situation, esp. as a plot device in a play or novel."
Introducing the Crucible in the third act is not only extremely unexpected, but also provides a method to solve the Reaper threat in a way that could never have been predicted with the information given up until the point of it's discovery. As a MacGuffin, the Crucible is only partially the driving force behind Shepard's actions. Actions which we knew Shep would do based on the last two parts of the story, making it a largely irrelevant plot device in terms of moving the story along. The events of Mass Effect 3 would have played out almost exactly the same without the Crucible up until the point it is used in the story. To compare it to the original useage of the term, the Crucible is like one of the gods who might have been mentioned in passing and is therefore "part of the story", but their unpredictable invervention at a critical point is still considered deus ex machina.
That said, that makes the catalyst deus ex machina within deus ex machina. Plus, the catalyst is literally deus ex machina. Maybe that was what the writers were trying to do - some kind of clicheception? It's incredibly lame, but I can imagine a group of people convincing themselves that it was a good idea...
Actually, if the Crucible had been a Dark Matter weapons, like some of us thought it would be, then it wouldn't have been a Deus Ex Machina at all, since it was properly foreshadowed and all that.
No idea why they didn't go with that storyline though.
#150
Posté 13 mars 2012 - 07:37
Final straw? More like the final anvil. Pre-final 10 minutes, Bioware was easily my favorite game company. By far. Now...now I'm just disappointed and clinging to a last desperate hope that they'll listen to us before I close the door on them forever.PKchu wrote...
Yeah, it's sad - it's very obvious that this is a final straw moments for a lot of their most hardcore and dedicated fans but even people who were more casual. I've seen so many people who completely despise the ending, it's a 10 to 1 ratio spanning the most hardcore to the least hardcore, people who didn't play ME1/2 even. This is not the ending we wanted.wesr wrote...
Too late they've already lost most of their loyal customers and everyone except Bioware sees it coming. I hope Forbes keeps doing articles to keep the heat on the investers. You get a company by their wallet and they pay attention. This proves my point that Bioware just doesn't care.
Right now they appear to try and be hiding from the criticism.





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