Chewy, they were both UV'd -- at least I assume they are as they both use the same texture, and I've successfully painted on the high res and used that texture on the low res.
Nodrak, ... , that's an open ended question.

It's a good one, and I don't know for sure that they're set up correctly. I will say that Melody is able to generate normals for the models, so that's not bothering the program. But when I try to do displacement -- boom, boom, pow. I also don't think that they've come unwelded, but I'll check that.
From what I've seen, Melody has a history of crashes, and it's no longer supported by NVIDIA. Of course, I can't put all the blame on them, as there are about 5 check boxes or selections that I actually understand, and about 50 that I don't.
Tazpn, I'll take a look at xNormal -- thanks for the link. And as ever, thanks for your command line tools, or I wouldn't even be able to pose myself problems like this!