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Aside from the ending, your biggest grievance with Mass Effect 3?


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#51
Vamp44

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Deemz wrote...

That mess Liara made of Miranda's office.

Indeed.

#52
t003

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 Lack of squad member side quests. Romances were dissapointing and uninvolved. Tali's picture.

#53
ElectronicPostingInterface

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It was also hard to find some of the datapad or item stuff. Those dog tags on Bennet are microscopic and I missed stuff even while trying to analyze each speck of dirt.

Tali could have come earlier but I liked what we got before "the ending."

Modifié par PKchu, 13 mars 2012 - 09:36 .


#54
sonofalich

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too much auto-dialogue, no exploration, very little interaction with team members on the Normandy, ugly textures, clunky combat, ugly animations, and too much action. felt i was watching a movie half the time. everything seems half finished like they tried to do too much at once but couldn't fit it all in.

Modifié par sonofalich, 13 mars 2012 - 09:37 .


#55
Kingthlayer

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The Mass Effect 2 squad getting the VS treatment, you'd think after the fiasco of the VS in Mass Effect 2 they'd put more effort into the Mass Effect 2 squad being in Mass Effect 3.

Then again they knew fans would **** about the ending so every other problem with the game would be forgotten about.

#56
IS1296

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tali's "face". and the fact that we didn't see it on Rannoch, which was the prefect opportunity.

also, udina's hair color. what's wrong with grey?

#57
legion999

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Scanning planets and finding random items while on missions got quite tedious. I wouldn't mind it we go scan most of the systems and get it over with. But no we have go back and forth from the Citadel.

#58
wright1978

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Autoshep & the poor quality of Miranda's role but really given how appalling the ending is, that's where my anger is focused.

#59
Archer

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Really only those last five minutes at the end. Other than that the game is awesome.
I can relate to the sidelining of some of the ME2 cast though, although i did get lucky as my ME2 faves had a lot of attention i.e Mordin, Thane and Legion. Personaly i really hoped that bullet was going to finish Jacob of Image IPB

The Garrus bromance was superb

#60
DrowNoble

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sirisaacx wrote...

I mean, for me, once I finished the game, everything else was pretty inconsequential. But while I was playing, one of the things that bothered me most was the fact that before ME3, everyone had seemingly overlooked the "crucible". It felt a little like lazy writing to me, and while they did lampshade it, I still wasn't convinced.

What about you guys? thoughts?


Putting aside the ending I'd have to say that having Tali unmasked being a cheap photoshop was rather lazy on Bioware's part.

Not having any exploration or planet missions using the hammerhead (or mako) was also a bit disappointing.

Would of been nice to have a larger pool of characters available as squadmates.  It seems the ones from ME2 were just sidelined as an afterthought.  Even if I couldn't get Jack on my squad again, would of been nice to do one mission with her on my squad temporarily.

Remember people:  HOLD THE LINE.

Modifié par DrowNoble, 13 mars 2012 - 09:37 .


#61
Rip The Reaper

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The Jack romance. Short, brief and no emotion.

#62
Slappy Ya Face

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The...

Uhm...

The... Mattock didn't show up soon enough?

Modifié par Slappy Ya Face, 13 mars 2012 - 09:38 .


#63
anonymous1193

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does not answer any ME2 questions
still do not know how the reapers got here this quickly from DARK SPACE!
nor do we know how they found the homeworlds of all sapient life without taking over the citadel, as ME1 clearly explained

#64
Andur4

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Besides the ending? The large amount of auto-dialogue? The fact that Tali's face is a poorly photshopped stock imagine? I can list a number of things but really, all I'd be doing is nit-picking, still enjoyed that 99% of the game.

#65
Troubleshooter11

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C Trayne wrote...

besides the ending the only thing that pulled on my chain was the limited amount of character interaction... we were told they were shrinking the squad so they could make more in depth and detailed stories with your squad mates. What'd we get??? One or two convos on the ship then one MAYBE two more on the citadel... Really? We got more from our ME2 squad mates before their loyalty mission.


In their defense, random banter during the mission has picked up a lot because certain characters are forced to be brought along, and less choices in which other character you bring with you enables them to have to record less lines. Bit lazy though....

#66
Tsantilas

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ME2 squad reduced to cameo appearances.
Lack of an area other than the citadel to return to and hang out with crew members.

That's about it. I was pretty happy with the game overall. Sure there are some minor points like the Tali photoshop thing, and some retconning and inconsistencies, but all would have been forgiven if the ending was as epic as I expected it to be... only it wasn't.

#67
Endersgone

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t003 wrote...

 Lack of squad member side quests. Romances were dissapointing and uninvolved. Tali's picture.


^ This, all in all still an excellent game, other than well... you know.

#68
Sentr0

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the ending.

#69
Anti-Joke Chicken

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´Mordins death hurt me! :(
He was like the most liket character in any game I have played, I liked his humor and scientific singing and jokes. He was bright, honest and funny, a wonderful character. Sucks that he died on Tuchanka (in my playthrough), I dont know if you can make it so that he doesn't die.

#70
sorentoft

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Lack of ME2 squad. I need Kasumi. :< Lack of Harby too.

#71
Splinter Cell 108

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Auto Dialogue and Zaeed not being a squadmate.

#72
sirisaacx

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DrowNoble wrote...

sirisaacx wrote...

I mean, for me, once I finished the game, everything else was pretty inconsequential. But while I was playing, one of the things that bothered me most was the fact that before ME3, everyone had seemingly overlooked the "crucible". It felt a little like lazy writing to me, and while they did lampshade it, I still wasn't convinced.

What about you guys? thoughts?


Putting aside the ending I'd have to say that having Tali unmasked being a cheap photoshop was rather lazy on Bioware's part.

Not having any exploration or planet missions using the hammerhead (or mako) was also a bit disappointing.

Would of been nice to have a larger pool of characters available as squadmates.  It seems the ones from ME2 were just sidelined as an afterthought.  Even if I couldn't get Jack on my squad again, would of been nice to do one mission with her on my squad temporarily.

Remember people:  HOLD THE LINE.


Yeah, I was really spoiled for choice in mass effect 2. I felt some character classes like vanguard really didn't get their due in this one, and I'd have liked to see it. The ship certainly had space for a couple other squaddies.  Guess bioware didn't wanna play favorites and only include some from ME2? 

#73
Scitenik

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The auto-responses during dialogue really annoyed me at first, but I got used to it and realized that it basically just removed the illusion from previous games where things led to the same line of dialogue. After awhile, I found it even added to Shepard's character....but in most cases, I still would have preferred the illusion of choice.

The fetch quests also bugged me. It reminded me too much of the annoying fetch quests in DA2. It's not even the fact that they're all so repetitive, but it's how they respond to what you do. "Lol, you found some rings, thanks lol now we're totally ready to fight the reapers, you would've been screwed otherwise, lol." They should have at least been objects that had more significance outside of "this is a cultural artifact now we can fight lol."

I missed having Kelly Chambers as the yeoman. I liked her voice actor. Traynor was fine, but I liked Kelly more.

Oh, and as much as I liked Wrex's scenes and the part he played, I'm annoyed he didn't at least join the squad for a mission or two. It would've been nice - and that reminds me. I was really hoping there would be at least a small callback to ME1 with Wrex. When you talk to him, I kept waiting for him to say "Shepard." and then if you say goodbye, have it be just like ME1: "Wrex." Maybe even make it so that if you do it enough times it'll be like the touching the computer bit and Wrex will be like "Okay, that's enough of that."

#74
InfernalDivider

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How I couldn't really talk with all my squadmates and have a real conversation with them after missions. How there was only one explorable hub. And how my paramour scene with Jack was us dancing...

#75
count_4

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Sidequests and the horrible, horrible texture quality apart from NPC faces and some main NPC clothing.
Worst I've seen in a long time.