Aller au contenu

Photo

Aside from the ending, your biggest grievance with Mass Effect 3?


  • Veuillez vous connecter pour répondre
231 réponses à ce sujet

#126
Sundance31us

Sundance31us
  • Members
  • 2 647 messages
Character Creation - Perhaps a little more light above Shepard’s face.

Thank you for putting arrows on the sliders. :)

#127
Thornne

Thornne
  • Members
  • 831 messages
I think the Journal needs some work. It needs to update with the specific quest leg you're on so you know whether you've already got the thingamajig to take back to whoever on the Citadel yet or not. It'd be nice if you could sort by type of quest too (main versus secondary).

I also found the weapon modification UI to be pretty awkward. I assume this is probably a 'PC player must deal with the console-game UI' issues, but it certainly has room for improvement.

A lot of the companion conversations appear to have been 'punted'. No cutscene, just plays the dialog while you stand there. The scene with Ash hung over on the floor of the observation deck? And Tali in the lounge? The voice over alone is good, so I am sure the scenes could have been great if they'd made them.

Can't comment on the reporter myself. I told her ' no thanks' during the first conversation and never saw her again for the entire game. Not sure why she was dressed like a space prostitute?

#128
tybbiesniffer

tybbiesniffer
  • Members
  • 213 messages
Minor mechanical things. Using the same key to take cover and run. Using the same button to control ship direction and scan. And the face import not working. None of which affected my opinion that the first 99% was one of the finest games I've ever played.

#129
PsychoWARD23

PsychoWARD23
  • Members
  • 2 401 messages
less dialog options, some major missions being short (Thessia was like 15 minutes)

#130
CitizenSnips

CitizenSnips
  • Members
  • 559 messages
Very minor technical problems. That's pretty much it.

#131
Sesshaku

Sesshaku
  • Members
  • 620 messages
- Few moments with Miranda, Grunt and Jack.
- Poor objects physics.
- Few epic cinematics that i would wanted.

#132
Corrik Ronis

Corrik Ronis
  • Members
  • 367 messages

Thornne wrote...

Can't comment on the reporter myself. I told her ' no thanks' during the first conversation and never saw her again for the entire game. Not sure why she was dressed like a space prostitute?


I imagine that the statistics will show that the majority of players did the exact same thing(I know I did). As far as I'm concerned she is not a part of the game. The model looks terrible(and complete out of place with the rest of the game assests) and it just feels like a contrived attempt at adding a little "star power" to the game. Which you already have, both in 'celebrities' and vocal stars so...?

#133
ADomenick91092

ADomenick91092
  • Members
  • 47 messages
The only huge problem I had, besides the endings, was the fact that no one from the Mass Effect 2 squad was back with you, and that the squad was just really small in general. I would have loved to have Jack, and Samara back. Maybe even have Kolyat join after Thane dies.

#134
Guest_commandershepard0066_*

Guest_commandershepard0066_*
  • Guests
The lack of mass effect two squad mates. I spent mass effect 2 getting them and fighting with them for it to be disbanded. I was hoping they would be my team, not just a war asset.

#135
Femmefatality07

Femmefatality07
  • Members
  • 259 messages
ANYONE starting a Femshep from 3 having 1 (Provided that Kaidan ends up being the VS choice for some reason) straight male romance. I still feel cheated. I enjoyed Kaidan and Garrus for sure, but I wanted more options. Why in the sam hell does male shep get more options, even the gays get Kaidan, but not Ashley.

Scanning felt...off. I scan once and my stupid alertness skyrockets. Also people playing on PC have loose a split second without keybinding to select. Console players get an advantage. Yes, they are easy to outrun, but spending extra time trying to get in the area at the right angle to get some damn resource is beyond annoying.

MP having advantage with single player. You have got to be kidding me with that. Especially from what I heard, if you don't play MP and your galactic readiness was above 50%, it goes down if you dont play for a while. Seriously? I bought this game for the story. The single player. I didn't plan on touching MP for a while.

Diana Allers. Nuff said. Don't even get me started on that...please.

Modifié par Femmefatality07, 13 mars 2012 - 10:12 .


#136
Captiosus77

Captiosus77
  • Members
  • 211 messages
I posted this elsewhere in response to someone, but it was in a thread about the endings, so naturally it got buried fast:

While I enjoyed the vast majority of the game, there were some definite moments where it felt like there could have  been a LOT more. One example, specifically, would be Thessia. Considering we just went through a two to  three quest series  for  Rannoch (depending on the choices), and all the cloak-and-dagger surrounding how we're told about the "relic", I expected a fair bit to  do on Thessia. Instead, we got one of the shortest (in terms of  substance) missions in the game. Palavan had a good arc, while Tuchanka and Rannoch were excellent. Then we get to the Asari homeworld and get to run down three hallways, fight KL, then leave with our tail between our legs.

Thessia felt like they were pressed for time. Some of the sidequests felt the same as well, mostly the ones in the back half of the game (and especially the last few N7 ones).

While the parts given were enjoyable, to me, they just felt somewhat rushed. As if there should have been more but was cut due to time/resource constraints.

Femmefatality07 wrote...Especially from
what I heard, if you don't play MP and your galactic readiness was above
50%, it goes down if you dont play for a while. Seriously? I bought
this game for the story. The single player. I didn't plan on touching MP
for a while.


It always decreases over a set amount of time. Hell, I started the final mission at 100% readiness and was down to 99% by the time I finished the Station and down to 98% halfway through London. Overnight, it usually drops between 3-5%. At least that's been my experience. I went a day without touching MP, and I lost 9%.

Modifié par Captiosus77, 13 mars 2012 - 10:15 .


#137
Punahedan

Punahedan
  • Members
  • 421 messages
Autodialogue.

I remember the days when my Shepard didn't make gender-political comments unless I chose it. She also didn't go off on emotional tangents or presume my intentions.

But I'm willing to forgive that for an ending that makes sense.

#138
ScotGaymer

ScotGaymer
  • Members
  • 1 983 messages
For myself the game was too short, especially for the money I paid for it (bought CE edition), and the side quests were some what lacklustre in comparison to ME2.

The last part of the game which should have been the final act had no side quests at all.

The journal/quest updates were next to useless with your quests. Lost count how many times I had to do online searchs to figure out how to complete various side quests.

The game was the buggiest Mass Effect; and the pathfinding sucked. In the one game I had of it I had to reload a dozen times because Shepard would get randomly stuck on a square patch of path and wouldnt move. Could still bring up the menu and fire his gun in battle and whatnot but I couldnt move him and would die in combat.

And I didn't see the point in a fuel mechanic because they had pretty much stripped out all exploration.
Didnt like there was no mini games at all either. Nor was I pleased at the lack of a ground vehicle.

Everything else I loved, adored even. The Citadel finally felt like a large living breathing working space station, planets finally felt like big open worlds.
Fighting a reaper on the ground felt appropriately scary.
And I competely loved, loved, LOVED Kaidan.

But all those flaws I coulda completely ignored happily had the game had a sensible conclusion.

#139
DarkSpider88

DarkSpider88
  • Members
  • 1 504 messages
-Vega. I saw no substance in this character. However not a big deal because I ignored him.

-A couple of more squad mates would have been nice.
ME2 Squad: I understand too many variables, but each one had cameos so I think it is possible to program each as a possible squad mate. What I mean is the player would get too choose one or two. Lets face it apart from Miranda and possibly Jack no one had a side story that kept them from joining you. Thane could have easily got treated by Chakwas and his room is empty, he could also die where he has to too.

Side Quests: The scan planet and find artifact got a little boring. Other than that liked side quests.

Credits: not really a detractor but I was always short on credits. Armor 50,000 credits!

NPC convos: In ME2 and ME1 we always got put into a conversation. In too many spots you stand next to npc's and pick a side. Again annoying but entirely tolerable.

-The security gate outside the waroom: I know my Shepard is sexy but come one do they really need another full body scan? Again just kind of annoying and style issue. Kind of reminds me of the elevators from ME1.

-Layout of Normandy: Granted it is largely unchanged, but I felt the Cerberus layout was better. At this point I am just nitpicking.

-Ashley being gone for a chunk of the game: Basically took away a squad mate. Yes they did it for the story but it was still too long.

You asked for grievances but just so everyone knows there are more positives.

#140
kjir

kjir
  • Members
  • 114 messages
-Quest journal was a mess. Sidequests acquired just by being in earshot. No quest updates.
-Far fewer conversation options. Some conversation options really didn't matter.
-That damn kid.
-War Assets were just numbers, consequences barely manifested in conversations, cinematics, etc.
-Squad members had bad timing and especially bad pathfinding AI. It should not take you a minute to get to a point I've designated right in front of me. You should not be getting stuck behind doors, leaving me to fend for myself. Tragic, because combat was otherwise fantastic.
-Choice, choice, choice. A lot of it didn't matter.
-Shepard face imports broken.
-EA servers go down for MP quite often.

#141
Craven1138

Craven1138
  • Members
  • 244 messages
Aside from ending, pretty much nothing. I'm not gonna complain about minor glitches or how they handled my fav. Tali. Those are just small things, I loved this game totally till this damned ending.

#142
barajas1313

barajas1313
  • Members
  • 13 messages

Meohfumado wrote...

Playing MP being tied to SP success. Nobody bought ME3 for MP.

Useless, and needless "feature."


The MP was suppose to add replay value, i mean it still had TONS of replay value but it was just put in to add more.

#143
2484Stryker

2484Stryker
  • Members
  • 1 526 messages
Did anything matter? Saving the council? Destroying the heretics? Destroying the Collector Base? Recounciling the Quarians/Geth and Turians/Krogan? What happened to the Prothean relic I got from the Firewalker mission?

Seemed like everything I did boiled down to a simple number that determined whether I could access the ending or not.

Complete disappointment.

I also didn't enjoy the linear campaign progression and some of the more annoying bugs. This is Dragon Age 2 all over again.

#144
movieguyabw

movieguyabw
  • Members
  • 1 723 messages
extensive autodialogue, and how certain characters die no matter what.

#145
barajas1313

barajas1313
  • Members
  • 13 messages

2484Stryker wrote...

Did anything matter? Saving the council? Destroying the heretics? Destroying the Collector Base? Recounciling the Quarians/Geth and Turians/Krogan? What happened to the Prothean relic I got from the Firewalker mission?

Seemed like everything I did boiled down to a simple number that determined whether I could access the ending or not.

Complete disappointment.

I also didn't enjoy the linear campaign progression and some of the more annoying bugs. This is Dragon Age 2 all over again.

Not really, Dragon Age 2 was just ALL terrible where as the story in this one is pretty decent except for the ending.

#146
NightHawkIL

NightHawkIL
  • Members
  • 301 messages
No real exploration and lack of character missions was disappointing. The journal not updating quests was also annoying. Really though, the powerful emotional swings and cinematics of the main plot lines more than made up for the downsides for me. Up until the end that is.

#147
aliengmr1

aliengmr1
  • Members
  • 737 messages
The thing that keeps bugging me is that you only see one Reaper (aside from the ones you kill) get hurt. We are supposed to be fighting a war which means both sides would be putting up a fight to some degree. I would have liked to see a reaper or 2 get taken down to emphasize that Shep isn't the only person in the galaxy that can kill one.

#148
Landline

Landline
  • Members
  • 1 612 messages
Glitches.

Glitches everywhere.

#149
Grand Wazoo

Grand Wazoo
  • Members
  • 467 messages
Without going into much detail:

- Autodialogue
- War Assets system
- Face import mess
- Proper dialogue reduced to Zaeed/Kasumi style monologue for most Normandy conversations
- Journal
- Lip-synch was off from time to time

#150
Luvmesumbluchicks

Luvmesumbluchicks
  • Members
  • 20 messages
You got the gangs to join Aria and then what??? Nothing.