emontyj wrote...
they told me 100 hours of gameplay but it took me 69 hours to be very thorough.
You say that it took you 69 hours to finish the game..........................on the other hand my clock says 102 hours and there is more to come.
emontyj wrote...
they told me 100 hours of gameplay but it took me 69 hours to be very thorough.
Netherdemon wrote...
Well, now that everything has spoken audio instead of just text with a couple audio clips, the sound files take up a ton of space just by themselves.
If you balloon the whole game up, you'd need a Blu-Ray disc to fit everything on - which would mean a blu-ray ROM drive purchase.
Many players are getting ~55 hours out of their first run through, which is pretty good by today's standard.
Morrowind and Oblivion took 8 years to develop? Creating sprawling locations is worth it, they should just hire more manpower.
fro7k wrote...
Such a game would also take 8 years to develop and its tech would be horribly dated at release
There's a reason developers do it one way or the other, and not both
Morrowind and Oblivion took 8 years to develop? Creating sprawling locations is worth it, they should just hire more manpower.
Modifié par marshalleck, 28 novembre 2009 - 05:11 .
AntiGrav1ty wrote...
BG2 is still way ahead in so many ways compared to other recent RPGs. I'm still waitin for a game to come even close to what BG2 had to offer
Modifié par marshalleck, 28 novembre 2009 - 06:38 .
Deathstyk85 wrote...
another thing to keep in mind, aside from cost/risk factor
is that this was the first game in a new franchise that bioware is creating.
they were more "testing the waters" to see how things would pan out. there will be more dragon age, you can guarantee that. also i will restate, that the game has been out for a month, its a bit early to ask for a sequel dont you think ; )
look at it this way, they made the game, it was immensely successful, now they can work on future content/product without the "man will this work" type of worry. also now that they have an established world and game engine, they can spend more time on story/content for future titles, and less time on making a game from scratch.
And seriously, 69 hours for the game for the price you paid. Are you implying you were somehow ripped off? I'm not trying to be a jerk here, but your post seems to indicate you feel you were somehow misled or gypped.
I think it's a fair comparison.marshalleck wrote...
Comparing the size of the game to BG is futile as well, since BG was a sprite-based 2d game. Come on people, you're smarter than that. <_<
Guest_Anzurok_*
Trajan60 wrote...
The linearity of the game was the only disappointment for me about DA:O. I hope in future installments of the franchise we get to experience Ferelden in more of a free roaming open world like Fallout 3.
koshiee wrote...
The game world is really small. Denerim is very uninspired as far as big cities. Orzammar was almost as bad and the deep roads were just the same dungeons/caves repeated over and over again. The level design in DAO was repetitive/ generic and small. But Baldur's Gate was a very small world as well.