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Gold classes: Best and Worst Efficiency


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#1
UK Wildcat

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Gold classes: Best and Worst

I'm going to rank the classes from best to worst in three brackets as I believe there is no numerical ordering that makes sense.  N7 level isn't determinative of skill, but, for your knowledge I am currently N7400 exactly as of this post; so I've at least spent time playing the game.

The main criteria I will be utilizing is efficiency on gold.  Other people may use other criteria or want to focus on all difficulty levels, but the only thing I am attempting to do is showcase the most effective classes on gold based on contribution to total clearing time.

Best classes

-Salarian Infiltrator: Energy Drain / Cloak / Salarian / Fitness maxed out make this the best singular sniper class in the game for rapid-killing.  Also, the +40% damage reduction evolution in cloak makes this an insanely survivable class.  Good Health, Good Shields.  No weaknesses.  

-Quarian Infiltrator: (vs Geth, average vs Cerberus, worst vs Reapers) There is no better class versus Geth, balance changes aside.  The ability to cloak, sabotage the most annoying foes, and still do massive individual-target dps as a sniper places this as the premier class versus Geth.  There is some utility versus Cerberus for the ability to control turrets/atlases (which are two of the three things that can reliably kill you if you aren't paying attention), which places this class on the same level as others.  This class is a base infiltrator with no abilities versus Reapers; thus horrible (although probably better than some of the others I've listed as worst).

-Asari Adept: Warp/Throw Combos + Statis(Bubble evolution) make this an incredible CC/Damage class.  One of the two strongest demo classes remains one of the best in the game.  If you sacrifice any ability, I'd go with throw as it's less useful than Warp on Gold.

-Salarian Engineer: Decoy allows you to tank, occupy and redirect enemies, while protecting your teammates and ensuring certain objectives are more easily captured.  Decoy is almost like invisibility for your whole group if you can place it in the correct location, or more easily understood by RPG/MMORPG players as an agro-puller.  Combine this utility with Energy Drain for maximum survivability and utility.

-Human Soldier: Scales the best with weapons.  Use human soldiers with great assault rifles and or the blackwidow for supreme DPS.  Adrenaline Rush is an amazing boost.  More damage.  Instant reload.  If you doubt how good human soldiers can be (and trust me, it is 100% dependent on skill/weapon levels), try a build with 6 AR, 6 Frag, 6 Fitness, 6 Alliance Training while using the falcon.

-Turian Soldier: Accomplishes similar end results to the human soldier and scales really well with strong weapons that have low firing rates/and or bad stabiilty (see upgraded version of: Sabre).  Extremely fast firing rate through marksman can easily rack up the kills, deplete enemy shields/armor.

-Turian Sentinel: Nice weapon damage, health, shields.  Warp/Overload are very useful.  Overload crushes shields (take shield damage - evolution 6), Warp makes targets takes enhanced damage (Evolution 6 - Pierce enhances damage against barriers/armor) which is supremely useful against Reapers(Banshees have barriers/armor), and very useful against all other factions.

-Asari Vanguard: Combine the control of an asari adept with more damage, more survivability. If you go a build that is 3/6/6/5/6 you will come to understand exactly how good this class is.  Use biotic charge as another stun/grab interrupt, and shield regeneration technique, and use lift grenade for the Cc/massive damage. 

-Human Vanguard: Fantastic constant staggering of opponents combined with very nice survivability IF PLAYED CORRECTLY as part of a team.  Once you learn your limits versus each opponent you are a master at controlling your opponents movements, damage output, and protecting your team.  Also, nova is extremely effective against barriers/shields.

In-Between

-Human Sentinel: Only has warp throw combo combined with tech
armor.  No point in selecting a human sentinel over an asari adept, but
still not horrible.  class moved to the middle of the pack.  Biotic
explosions are good, but a lack of any CC makes this class inferior to others that can fill the same role with more useful abilities.

-Drell Adept: Very mobile class.  Don't take pull.  Reave is useful against barriers/shields and for extra personal damage protection.  Cluster grenades are powerful.  Nice base melee damage (you can rapidly use drell martial arts in-between reloads to kill up close targets), but hampered by low survivability in confined places.  As a note, effectiveness can scale to Best if used versus Reapers due to reave against Banshees.

-Human Infiltrator: The only thing making this class average is the fact that it has lower survivability than the Salarian Infiltrator, and doesn't make up for that by bringing an ability that makes up for it.  Sticky Grenade is not more useful than Energy Drain (or Cryo overall).  Cryo is a good ability due to the fact that you can either slow targets that move extremely fast/or in stealth (Banshees, Hunters, Phantoms, heavy armor targets), OR increase the damage these targets take.  Cryo also weakens armor.

-Human Engineer: Very useful if you ignore combat drone and or respec out of it and max out incinerate and overload.  Can debilitate and damage armor, shields and barrier and combos well with a teammate utilizing cryo. If you insist on taking combat drone:  take Detonate, Shock, Chain Lightning.

-Quarian Engineer: Refer to above.  If you must have sentry turret take: Shock, Cryo Ammo, Flame-thrower.  This is a pretty useful combo, and probably better than taking incinerate.  Use the turret to stun, freeze, and burn enemies, useful CC and damage. 

-Krogan Sentinel: Depending on how you play, this can be an amazing close-range class; the best in the game (non-stealth).  My advice is to ignore incinerate completely, max tech armor, lift grenade, Krogran Berserker and Rage.  You have very high health/shields, lift grenade is useful against non-elites and does high damage, and you can have the best melee build in the game.  In Tech Armor take Durability / Melee Damage / Durability.  You won't regret this if you love Krogans. 

Worst classes

-Human Adept: Warp is already covered, singularity is not useful on gold, and shockwave is decent.  Doesn't bring anything that another class doesn't do better.

-Krogan Soldier: Simply put, inferior to the Sentinel.  Inferno grenade is okay.  Carnage is bad.  I see no reason to play a Krogan Soldier on Gold over a Sentinel UNLESS you want to make Krogan Youtube videos or something.

-Drell Vanguard: Of the active abilities, biotic charge would be great if this class had any survivability at all.  I will concede that with very high player skill, you can make this class average as your ceiling.  However, pull is useless, cluster grenades are limited and situational, and as a result, this class contributes absolutely nothing to team play other than biotic charges for defense and hit-run attrition tactics (which other vanguards do much better while being able to live).  Sure, you can run fast. Neat.  Just hope you don't fight anyone.

Modifié par UK Wildcat, 15 mars 2012 - 04:18 .


#2
Barfwak

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I'm going to assume you're putting human infiltrator as in-between because you can make a sticky grenade build with a quarian that has higher shields, right? Sticky grenades are pretty underrated in my opinion, and no one seems to build their QI in that direction. Human dodge rolls are dramatically better than those for other races, so the weaker shields aren't as bad as they seem at first glance.

Otherwise I agree with everything else. I'm not sure about turian soldier, but I haven't gotten around to capping out my soldier class and haven't experimented with all the different weapon builds yet.

#3
E_rik

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Whats wrong with Krogan Soldiers?

#4
TopObject

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every class is good in gold, its the play-style of the team and player that makes or breaks them.

#5
Raltar

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There's no way a human soldier(actually, any soldier) is better than a human engineer.

#6
DrekorSilverfang

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I'd drop turian sentinel and Asari vanguard into in between. They are about on par with others in that category and are nowhere near as strong as the others in the best classes section.

#7
Tyrf

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N7400?
The hell?
Did you mean N740?

#8
Naqey

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Tyrf wrote...

N7400?
The hell?
Did you mean N740?


by promoting a lvl 20 char you get +10 and you can start of from scratch, there is no limit to n7 level

and imo both asari classes drop to average against geth / reapers? sure you can do biotic explo spam with the adept, but the vanguard is total garbage against non cerberus races >_>

and maybe you should add weapons. I mean, a human soldier without a falcon isnt really good ~~

Modifié par Naqey, 13 mars 2012 - 11:37 .


#9
Cyonan

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I would rank Human Engineers higher against Cerberus/Geth. With Chain Overload + Neural Shock they can effectively stunlock multiple enemies, and strip them of any shields/barriers.

#10
Barfwak

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Does neural shock work against geth...? IIRC the description states that it only works against organics.

It does a stun regardless of neural shock so I've never put points into it. =/

#11
Cyonan

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Neural Shock is for Cerberus forces and the non armored Reapers since it is organic only. It basically just gives you the stun that you get on synthetics for organics as well.

#12
Naqey

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nvm

Modifié par Naqey, 13 mars 2012 - 11:43 .


#13
Dee V3

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Salarian Infiltrator
Asari Adept
Everyone else

All class tier list should look like this. Lol I keed I keed. I think as your skill level increase the ''best and worse'' argument turns into ''which am I more proficient with''.

#14
Sabresandiego

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Soldiers are only a good class with the falcon, with any other weapon they are not nearly as effective as other classes. Rating them at the top due to a single weapon is foolish.

#15
Barfwak

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Cyonan wrote...

Neural Shock is for Cerberus forces and the non armored Reapers since it is organic only. It basically just gives you the stun that you get on synthetics for organics as well.

I don't understand that, though.  Using overload on an unprotected organic still makes them do the standing-up-straight you just tazed me bro stun animation.  Am I missing something?

#16
Cyonan

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Barfwak wrote...

Cyonan wrote...

Neural Shock is for Cerberus forces and the non armored Reapers since it is organic only. It basically just gives you the stun that you get on synthetics for organics as well.

I don't understand that, though.  Using overload on an unprotected organic still makes them do the standing-up-straight you just tazed me bro stun animation.  Am I missing something?


I don't think I've ever used Overload without Neural Shock to be honest so I'm not sure. If it's stunning them without it, then the spec is actually completely pointless to have, as it literally does nothing.

#17
Looper128

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The human Vanguard is among the best on gold if you know how to use it. The down side is you have to be the host. For a full explanation on why and how to play the I will just quote myshelfe from the "Xbox 360 Players List" Thread:

Lopper128 wrote...

About the Vanguard: For those that dont know the Human Vanguard gets 1 or 2 sec delay on nova and sometimes charge when he/she is not the one hosting, this kills you since you have to make split second decisions with the novaguard.

How I play Novaguard on gold:

Note: If played correctly the Novaguard is basicly impossible to kill, it has incredible damage output and is the best mob controller and fastes killer in the game, its also the best char for guarding your squad mates. A Novaguard that knows what he/she is doing is almost essential on gold.

1. Never charge away across the screen and always plan charges, if no enemys are close enough or to many to saftly charge use your gun to shot them.

2: Always stay close to your teamates.

3: When bunkered down, guard the teams blind side so the rest of the team dont get flanked. If somethings reaches the team from the front be quick to take care of it.

4: Always use nova to focous on mob control focous on taking out all the small frys and let the rest of the team focous on "bosses" Like atlas, only attack them if rendered nesccery or if the terain allows for safe nova attacks.

5: If someone is down never try and res yourshelfe if the area isent clear. Clear the area insted as fast as possible so the downed squad mate can be ressed by the teams Infiltraitor/s. (expetion to this is if your only two of you still alive)

6: Always focous on protecting your squad mates. (Points dosent matter a **** on gold the only thngs that matter is teamwork and getting to that sweet sweet mission clear screen.)

7: If u have to die, die close to your squadmates. (Thers no shame in being downed as long as your next to someone that can saftly and easily res you.)

8: Always try to have a full stock of medigels and whatnot before a gold mission.

9: When its time to extraction try to delay and kill as many enemys as possible so the extracting point won be overflowed. (Also try to get back there alive before the times runs out.)

10: Ignore Guardians and let your teammates take care of them.

11: Always make Phantom's your first priority.



#18
RamsenC

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Human Sentinel deserves to be on the list of best imo. If you use a respec card you can completely ignore tech armor, which allows you to max out throw/warp and your two passives. You also get 20% weight reduction to all weapons, unlike the Asari.

Yes the Asari has stasis, but no fitness is rough if you also want to be exploding things. I'd rather have one teammate focus on warp exploding, while the other focuses on stasis. Doing both can be rough on the cooldowns.

#19
TheBigLebowski

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TopObject wrote...

every class is good in gold, its the play-style of the team and player that makes or breaks them.


This. It all comes down to playstyle and taste. And a good team ofcourse!

#20
DryR

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infiltrators, soldiers, human vanguards (if they are the host and have no lag) and tank sentinels are good vs any gold enemy. adepts, drells and caster sentinels are tissue paper to all but reapers. engi are inbetween.

Basically, make a tank or an infiltrator and you can confidently play a random match on gold (soon to be nerfed to encourage playing other classes...).

#21
goofyomnivore

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Human Sentinel is just as good as the Asari Adept except versus Cerberus. It is much better than a Turian or Krogan Sentinel.

Warp+Throw is awesome synergy. I don't see how you can say otherwise.

#22
UK Wildcat

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Sabresandiego wrote...

Soldiers are only a good class with the falcon, with any other weapon they are not nearly as effective as other classes. Rating them at the top due to a single weapon is foolish.


This isn't accurate. 

Looking at my adrenaline rush I observe the following: Recharge Speed 5.04 seconds.  Duration 6.80 seconds.  Weapon Damage +65%.  

For almost 7 seconds of constant firing you are doing +65% weapon damage on targets AND you can lob frag grenades.  Combine the appropriate ammo based on the faction, and you can do massive massive burst dps.  

Human Soldier-  Black Widow, Falcon, Upgraded Saber with Stability, Mantis, Multiple-Shot Shotguns, Scorpion, Carnifex.

Turian Soldier-  Essentially the same list, you don't need stability mods freeing you to take another type of damage.

#23
DryR

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Once everyone becomes an infiltrator or tank, BW/EA will rebalance again.  If it took more than a few hours to level a class to maximum, I might be mad.

Modifié par DryR, 14 mars 2012 - 12:04 .


#24
UK Wildcat

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TheBigLebowski wrote...

TopObject wrote...

every class is good in gold, its the play-style of the team and player that makes or breaks them.


This. It all comes down to playstyle and taste. And a good team ofcourse!


A great player can make any class servicable, but this game is not perfectly balanced, and certain classes outperform others. 

If you doubt it, list your class of choice, I will suggest another class, and you only play with that class on gold.  If you are honest with yourself, you will be unwilling to do it because you know or should know that certain classes are more efficient.

I'm not saying you can't beat gold with every class or contribute, you can.  I'm talking about utility to a group resulting in faster clears.

#25
Madeline Lightning

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Nothing at all is bad or "the worst" in gold for me. In the right hands everything is effective for sure.  I've seen it, I've done it.  Of course this is aiming with a razer mouse and just using a mouse in general. On the console everything is bad for me personally with a controller, because I've been playing FPS since the first one on the PC. Reaction time is all I need. every shot counts, none miss. Years and years and years of playing shooters.

Modifié par Madeline Lightning, 14 mars 2012 - 12:07 .