I'm going to rank the classes from best to worst in three brackets as I believe there is no numerical ordering that makes sense. N7 level isn't determinative of skill, but, for your knowledge I am currently N7400 exactly as of this post; so I've at least spent time playing the game.
The main criteria I will be utilizing is efficiency on gold. Other people may use other criteria or want to focus on all difficulty levels, but the only thing I am attempting to do is showcase the most effective classes on gold based on contribution to total clearing time.
Best classes
-Salarian Infiltrator: Energy Drain / Cloak / Salarian / Fitness maxed out make this the best singular sniper class in the game for rapid-killing. Also, the +40% damage reduction evolution in cloak makes this an insanely survivable class. Good Health, Good Shields. No weaknesses.
-Quarian Infiltrator: (vs Geth, average vs Cerberus, worst vs Reapers) There is no better class versus Geth, balance changes aside. The ability to cloak, sabotage the most annoying foes, and still do massive individual-target dps as a sniper places this as the premier class versus Geth. There is some utility versus Cerberus for the ability to control turrets/atlases (which are two of the three things that can reliably kill you if you aren't paying attention), which places this class on the same level as others. This class is a base infiltrator with no abilities versus Reapers; thus horrible (although probably better than some of the others I've listed as worst).
-Asari Adept: Warp/Throw Combos + Statis(Bubble evolution) make this an incredible CC/Damage class. One of the two strongest demo classes remains one of the best in the game. If you sacrifice any ability, I'd go with throw as it's less useful than Warp on Gold.
-Salarian Engineer: Decoy allows you to tank, occupy and redirect enemies, while protecting your teammates and ensuring certain objectives are more easily captured. Decoy is almost like invisibility for your whole group if you can place it in the correct location, or more easily understood by RPG/MMORPG players as an agro-puller. Combine this utility with Energy Drain for maximum survivability and utility.
-Human Soldier: Scales the best with weapons. Use human soldiers with great assault rifles and or the blackwidow for supreme DPS. Adrenaline Rush is an amazing boost. More damage. Instant reload. If you doubt how good human soldiers can be (and trust me, it is 100% dependent on skill/weapon levels), try a build with 6 AR, 6 Frag, 6 Fitness, 6 Alliance Training while using the falcon.
-Turian Soldier: Accomplishes similar end results to the human soldier and scales really well with strong weapons that have low firing rates/and or bad stabiilty (see upgraded version of: Sabre). Extremely fast firing rate through marksman can easily rack up the kills, deplete enemy shields/armor.
-Turian Sentinel: Nice weapon damage, health, shields. Warp/Overload are very useful. Overload crushes shields (take shield damage - evolution 6), Warp makes targets takes enhanced damage (Evolution 6 - Pierce enhances damage against barriers/armor) which is supremely useful against Reapers(Banshees have barriers/armor), and very useful against all other factions.
-Asari Vanguard: Combine the control of an asari adept with more damage, more survivability. If you go a build that is 3/6/6/5/6 you will come to understand exactly how good this class is. Use biotic charge as another stun/grab interrupt, and shield regeneration technique, and use lift grenade for the Cc/massive damage.
-Human Vanguard: Fantastic constant staggering of opponents combined with very nice survivability IF PLAYED CORRECTLY as part of a team. Once you learn your limits versus each opponent you are a master at controlling your opponents movements, damage output, and protecting your team. Also, nova is extremely effective against barriers/shields.
In-Between
-Human Sentinel: Only has warp throw combo combined with tech
armor. No point in selecting a human sentinel over an asari adept, but
still not horrible. class moved to the middle of the pack. Biotic
explosions are good, but a lack of any CC makes this class inferior to others that can fill the same role with more useful abilities.
-Drell Adept: Very mobile class. Don't take pull. Reave is useful against barriers/shields and for extra personal damage protection. Cluster grenades are powerful. Nice base melee damage (you can rapidly use drell martial arts in-between reloads to kill up close targets), but hampered by low survivability in confined places. As a note, effectiveness can scale to Best if used versus Reapers due to reave against Banshees.
-Human Infiltrator: The only thing making this class average is the fact that it has lower survivability than the Salarian Infiltrator, and doesn't make up for that by bringing an ability that makes up for it. Sticky Grenade is not more useful than Energy Drain (or Cryo overall). Cryo is a good ability due to the fact that you can either slow targets that move extremely fast/or in stealth (Banshees, Hunters, Phantoms, heavy armor targets), OR increase the damage these targets take. Cryo also weakens armor.
-Human Engineer: Very useful if you ignore combat drone and or respec out of it and max out incinerate and overload. Can debilitate and damage armor, shields and barrier and combos well with a teammate utilizing cryo. If you insist on taking combat drone: take Detonate, Shock, Chain Lightning.
-Quarian Engineer: Refer to above. If you must have sentry turret take: Shock, Cryo Ammo, Flame-thrower. This is a pretty useful combo, and probably better than taking incinerate. Use the turret to stun, freeze, and burn enemies, useful CC and damage.
-Krogan Sentinel: Depending on how you play, this can be an amazing close-range class; the best in the game (non-stealth). My advice is to ignore incinerate completely, max tech armor, lift grenade, Krogran Berserker and Rage. You have very high health/shields, lift grenade is useful against non-elites and does high damage, and you can have the best melee build in the game. In Tech Armor take Durability / Melee Damage / Durability. You won't regret this if you love Krogans.
Worst classes
-Human Adept: Warp is already covered, singularity is not useful on gold, and shockwave is decent. Doesn't bring anything that another class doesn't do better.
-Krogan Soldier: Simply put, inferior to the Sentinel. Inferno grenade is okay. Carnage is bad. I see no reason to play a Krogan Soldier on Gold over a Sentinel UNLESS you want to make Krogan Youtube videos or something.
-Drell Vanguard: Of the active abilities, biotic charge would be great if this class had any survivability at all. I will concede that with very high player skill, you can make this class average as your ceiling. However, pull is useless, cluster grenades are limited and situational, and as a result, this class contributes absolutely nothing to team play other than biotic charges for defense and hit-run attrition tactics (which other vanguards do much better while being able to live). Sure, you can run fast. Neat. Just hope you don't fight anyone.
Modifié par UK Wildcat, 15 mars 2012 - 04:18 .





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