Sabresandiego wrote...
Drell vanguard is very good if you dont take pull, max everything else, and run from ammo crate to ammo crate while spamming cluster grenades. You have to use charge differently then a human vanguard, more defensively. The runspeed and maneuverability of this class is what allows you to run from ammo box to ammo box more effectively then other races, to replenish the best grenades in the game (cluster)
I agree with you in theory. I simply find that due to the design of the maps, you can't replenish or continually be on the move enough to be effective. Also, if you are constantly isolated from your team, you won't contribute to the extent they will, and if you die for away, you have to med-gel, or your teammates have to clear to you or be reckless due to the bad situation your death places them in.
Can still be successful, but there goes 30 seconds trying to res you, and assuming you bleed out, it makes the rest of the wave more difficult (takes longer).
The maps tend to favor holding places with chokes rather than moving all about. No amount of running around is going to save the drell that gets stunned or staggered and pyroed to death.
Modifié par UK Wildcat, 14 mars 2012 - 12:14 .