Gold classes: Best and Worst Efficiency
#101
Posté 14 mars 2012 - 08:41
#102
Posté 14 mars 2012 - 08:50
Modifié par Peer of the Empire, 14 mars 2012 - 08:53 .
#103
Posté 14 mars 2012 - 10:02
Sabresandiego wrote...
Soldier is completely dependant on the falcon to be a competetive class. That gun is probably going to get nerfed, and soldier will end up near the bottom again. Thats why soldiers remain on the bottom on my ratings.
That's not really accurate.
While the Falcon is the best current example for how well Human Soldiers scale with weapons, even if it gets nerfed, the Human Soldier is still the class that best scale with weapons. As more people unlock things like Black Widow and Sabre, they will come to appreciate the Human Soldier more.
Black Widow is great because it's a mini-Widow with 3 shots per clip.
Now consider the Sabre - this thing is far closer to a sniper rifle in terms of fire rate and damage than an assult rifle. It is, in fact, a mini-Mantis, and its got 8 shots per clip. In terms of damage dealt in, say, 15 seconds, it has the potential to surpass Black Widow and Widow while under Adrenaline Rush or Marksman.
It is easy to count out some classes because their skills do not synergize well together...but it's never a good idea to count out a class that scales extremely well with weapons.
#104
Posté 15 mars 2012 - 01:02
earthdaddy wrote...
I'm all for threads comparing the strengths and weaknesses of the different races and classes. It makes for some interesting reading and you can come away with some good info. That said, if you are the type of person that kicks people for playing what they enjoy just because it will take you 90 seconds longer to clear a map, you are a douche.
I play with level 1s and on level1s on gold for fun. I don't boot anyone unless they show up in the lobby as a level1, n7level1 with two guns.
I'll group with fresh level 1s that don't carry two bad guns in gold.
#105
Posté 15 mars 2012 - 01:08
Nocturnalfox wrote...
UK Wildcat wrote...
Nocturnalfox wrote...
My point is any class can be good provided it is used in the right hands by the right person, this list is just YOUR preferences on what you think is good.
One exception doesn't make sense either, this wasn't 1 krogan in a squad, it was 4 and they still pulled it off in good time.
Efficiency. Post pictures of krogans clearing all the stages rapidly. This is a guide about efficiency, not about which classes can clear gold. All classes/levels can clear gold.
Go watch it.37 minutes is still pretty efficient.
37 minutes is not efficient, not by the standards of people I group with, or even through random gold grouping. Krogan soldiers are not efficient. Sorry. They just aren't. Are they fun? Yes, sometimes. Can you have fun as a group of people making a video? Yes.
I have a picture from today on a level 1 infiltrator on Reactor (a harder map) at 27 mins, post Geth patch. Leveled to level 9 after the game.
^ 27 mins isn't efficient either.
Modifié par UK Wildcat, 15 mars 2012 - 01:15 .
#106
Posté 15 mars 2012 - 01:13
Modifié par Genshie, 15 mars 2012 - 01:14 .
#107
Posté 15 mars 2012 - 01:15
Tech armor when spec'd into power damage produces more powerful explosions than an asari adept. Plus is gives durability. The increase CD is a non-factor when you play with a friend who can detonate your combo for you.
I'd say against Cerb use an Asari for the phantoms, but against reapers I'd pick a human sentinel.
Most of the time you won't be using stasis since it has a longer CD than both Warp and throw, and its useless against the Brutes/Banshees/Ravagers. Thus it is a wasted power spec'd up to 6
#108
Posté 15 mars 2012 - 01:20
#109
Posté 15 mars 2012 - 01:35
#110
Posté 15 mars 2012 - 02:22
I fully admit right now that it is my most played class, and to be honest the only other class I have played is a Sentinal (Turian), so take my opinion with a pinch of salt.
Here's why I like the class, and this is my opinion.
1) Chain overload specced to CC, can easily deal with 3 enemies at once in permanent stun lock.
2) The drone specced to CC can also CC 3 enemies at once.
3) The drone can also pull aggro similar to the Decoy (which us why UK Wildcat appreciated the decoy). I've lost count the amount of times ive managed to clutch a match on my own against Reapers, all thanks to the drone drawing the attention of a couple of banshee, for example.
Sheilds and damage don't matter a damn on the drone as you can re-cast, and the radius explosion is utterly useless, like a flea bite on gold, so I don't understand his choice there.
You can spec your character to spam oveload roughtly every 2 seconds meaning you can overload, cast drone, and re-overload an enemy to continue the stun-lock instantly. ALWAYS have a drone out to pull aggro, but re-cast in front of an enemy to protect yourself. NEVER go for rockets, as it tends to try and shoot through walls and wander off on itself to get a better shot.
Major downside to the way i spec human engineer? NO INCINERATE (not even 1 point). It's purely a massive shield stripping CC with huge survivability, and with a reasonable weapon for quick cool downs and +20% headshot, not a bad killer either.
I'm not saying the class rightly deserves a top spot, but it could do with some reconsideration with this build...?
Opinions?
Modifié par Lemnisc8, 15 mars 2012 - 02:30 .
#111
Posté 15 mars 2012 - 02:28
https://docs.google.com/spreadsheet/ccc?key=0Aor1WdVV3kD6dGw1SlNDUzFjODlheGl5a3JLdXZZVXc#gid=0mysticforce42 wrote...
Sabresandiego wrote...
Soldier is completely dependant on the falcon to be a competetive class. That gun is probably going to get nerfed, and soldier will end up near the bottom again. Thats why soldiers remain on the bottom on my ratings.
That's not really accurate.
While the Falcon is the best current example for how well Human Soldiers scale with weapons, even if it gets nerfed, the Human Soldier is still the class that best scale with weapons. As more people unlock things like Black Widow and Sabre, they will come to appreciate the Human Soldier more.
Black Widow is great because it's a mini-Widow with 3 shots per clip.
Now consider the Sabre - this thing is far closer to a sniper rifle in terms of fire rate and damage than an assult rifle. It is, in fact, a mini-Mantis, and its got 8 shots per clip. In terms of damage dealt in, say, 15 seconds, it has the potential to surpass Black Widow and Widow while under Adrenaline Rush or Marksman.
It is easy to count out some classes because their skills do not synergize well together...but it's never a good idea to count out a class that scales extremely well with weapons.
You're wrong. It's fire rate is too slow, leaving it's DPS severely lacking.
#112
Posté 15 mars 2012 - 02:41
#113
Posté 15 mars 2012 - 02:52
UK Wildcat wrote...
37 minutes is not efficient, not by the standards of people I group with, or even through random gold grouping. Krogan soldiers are not efficient. Sorry. They just aren't. Are they fun? Yes, sometimes. Can you have fun as a group of people making a video? Yes.
I have a picture from today on a level 1 infiltrator on Reactor (a harder map) at 27 mins, post Geth patch. Leveled to level 9 after the game.
^ 27 mins isn't efficient either.
krogan soldier is the most fun class in the game
#114
Posté 15 mars 2012 - 02:59
#115
Posté 15 mars 2012 - 03:06
Sabresandiego wrote...
The DPS figures listed on that spreadsheet are wrong.
Regardless of how accurate or inaccurate the listed DPS is - the ROF and raw damage is accurate - the Saber is a terrible weapon.
#116
Posté 15 mars 2012 - 04:14
Peer of the Empire wrote...
UK Wildcat wrote...
37 minutes is not efficient, not by the standards of people I group with, or even through random gold grouping. Krogan soldiers are not efficient. Sorry. They just aren't. Are they fun? Yes, sometimes. Can you have fun as a group of people making a video? Yes.
I have a picture from today on a level 1 infiltrator on Reactor (a harder map) at 27 mins, post Geth patch. Leveled to level 9 after the game.
^ 27 mins isn't efficient either.
krogan soldier is the most fun class in the game
Fun is fine, I enjoy fun. This is a thread about efficiency. People are making great points on engineer/sentinel for team utility (which is not exactly what this thread is about, but that's fine).
But people are confusing liking a class with the class being good or bad.
You guys are welcome to make a thread where you talk about the classes you like and how fun they are and how cool you are and stuff.
#117
Posté 15 mars 2012 - 04:57
HaesoME3 wrote...
Sabresandiego wrote...
The DPS figures listed on that spreadsheet are wrong.
Regardless of how accurate or inaccurate the listed DPS is - the ROF and raw damage is accurate - the Saber is a terrible weapon.
DPS on that spreadsheet is inaccurate and rounds per clip is inaccurate for some weapons as well.
I wasn't terribly impressed with the Sabre when I first got it, but wait until it levels a bit and use it with Marksman - 8 shots means you don't waste time reloading, which improves overall RoF over each reload. Use it with AR and take down a shielded mob on Gold with 4 shots to the Black Widow's 3...and you still have another 4 shots before you have to reload. In general, higher clip gives you more flexibility and advantage over shield mechanics on Gold.
It's easier to think of it as a sniper rifle with high clip and high RoF (for sniper rifles), or a Canifax with higher clip, higher damage but slower RoF.
#118
Posté 15 mars 2012 - 05:03
Even if it is inferior to the Asari Adept biotic explosions in general are just so powerful. I can kill Geth Pyros and Hunters while setting up biotic explosions on the Geth Prime.
And Throw spam is amazing.
Modifié par Elecbender, 15 mars 2012 - 05:05 .
#119
Posté 15 mars 2012 - 05:11
This is a thread about efficiency. People are making great points on engineer/sentinel for team utility (which is not exactly what this thread is about, but that's fine).
A Human Sentinel and Asari Adept play the exact same and do the exact same damage. The Asari has Stasis (which is really only noticeably awesome versus Phantoms). The Human Sentinel is much more efficient than the Turian. In every way possible. Even versus Geth.
The Turian Sentinel doesn't have enough health/shields to really benefit from Tech Armor. The only thing that you would notice it helping versus is Assault Troopers which quite frankly never are a problem. Warp+Throw > Warp+Overload by miles.
Modifié par strive, 15 mars 2012 - 05:12 .
#120
Posté 15 mars 2012 - 05:21
strive wrote...
This is a thread about efficiency. People are making great points on engineer/sentinel for team utility (which is not exactly what this thread is about, but that's fine).
A Human Sentinel and Asari Adept play the exact same and do the exact same damage. The Asari has Stasis (which is really only noticeably awesome versus Phantoms). The Human Sentinel is much more efficient than the Turian. In every way possible. Even versus Geth.
The Turian Sentinel doesn't have enough health/shields to really benefit from Tech Armor. The only thing that you would notice it helping versus is Assault Troopers which quite frankly never are a problem. Warp+Throw > Warp+Overload by miles.
He doesn't even make sense. He ranks asari adept near the very top but puts a class that has clear advantages over it and fills the same role at the very bottom. He must have some sort of ego issue not being able to admit he was wrong.
#121
Posté 15 mars 2012 - 05:23
Modifié par strive, 15 mars 2012 - 05:24 .
#122
Posté 15 mars 2012 - 05:27
strive wrote...
This is a thread about efficiency. People are making great points on engineer/sentinel for team utility (which is not exactly what this thread is about, but that's fine).
A Human Sentinel and Asari Adept play the exact same and do the exact same damage. The Asari has Stasis (which is really only noticeably awesome versus Phantoms). The Human Sentinel is much more efficient than the Turian. In every way possible. Even versus Geth.
The Turian Sentinel doesn't have enough health/shields to really benefit from Tech Armor. The only thing that you would notice it helping versus is Assault Troopers which quite frankly never are a problem. Warp+Throw > Warp+Overload by miles.
Actually I have had good success with the Turian Sentinel. Probably my best build for it is spamming Overload while unloading the Falcon. Chain overload neural shock evolution stuns enemies and the Falcon stuns enemies so its good for pretty much anything. It also helps reducing the amount of grenades it takes to kill a shielded enemy.
And yes with enough cooldown reductions you can spam powers while using the Falcon.
#123
Posté 15 mars 2012 - 06:04
Honestly ranking things into tiers is silly. Because it is Asari Adept, Salarian Infiltrator and Human Vanguard on top. Everything else has minimal difference in efficieny. Except some really bad classes (Quarian Engineer and Human Adept)
Modifié par strive, 15 mars 2012 - 06:13 .
#124
Posté 15 mars 2012 - 06:13
#125
Posté 15 mars 2012 - 06:18





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