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Gold classes: Best and Worst Efficiency


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#126
UK Wildcat

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strive wrote...

Maybe you should elaborate? I hope you're not implying you build your Human Sentinel with Fitness and Tech Armor maxed.


I only put points in tech armor and nothing else for sheer dominance.

#127
goofyomnivore

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I see. Sarcasm rather than discussing/defending your opinion.

I still  find this part of the op funny.

Asari Adept: Throw/Warp, incredible damage!
Human Sentinel: No synergy with powers here, move along.

Modifié par strive, 15 mars 2012 - 06:27 .


#128
Elecbender

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strive wrote...

I didn't say the Turian was bad. I said the Human Sentinel is more efficient. You can spam Overload and a Falcon on a Human Engineer with the same cooldowns and I'd say better defense via drone. Incinerate probably helps more as well versus Atlas/Banshees since the Turian can't detonate his Warp.


No you can't.  I even tried this just to counter Phantoms.  The cooldown was....acceptable but I was better off with just carrying a pistol.

As far as that Incinerate comment, I didn't notice a difference armor-wise.  But Warp can be detonated by other teammates as well.

I used both classes.  They have their good points.  Human Sentinel can create biotic explosions dealing huge damage to the target and nearby enemies, but the build for the Turian Sentinel I mentioned can also deal with Geth Hunters in case of an ambush and those in my opinion are the hardest enemies of the Geth.

This Sentinel argument has dragged on long enough.  But whatever.  Some people's experiences just differ from others.  Use what you feel is most capable.  I've only used the Infiltrator class ONCE on Gold.  The rest were with the Turian Sentinel and Human Sentinel.

#129
royard

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strive wrote...

I see. Sarcasm rather than discussing/defending your opinion.

I still  find this part of the op funny.

Asari Adept: Throw/Warp, incredible damage!
Human Sentinel: No synergy with powers here, move along.


OP's coming from a different point of view.  He is simply saying that, if you have both Asari Adept and Human Sentinel, there's no need to ever play Human Sentinel. 

Although I would recommend the OP to move Human Sentinel to an "unrated" category to avoid further controversy, his post as it stands makes sense from this point of view. 

#130
goofyomnivore

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OP's coming from a different point of view. He is simply saying that, if you have both Asari Adept and Human Sentinel, there's no need to ever play Human Sentinel.


He is ranking the the efficiency of the kits. If x makes y obsolete then just remove everything but Salarian Infiltrator, Asari Adept and Human Vanguard. Because they are the three most efficient kits, and make playing anything else not needed.

Plus he flat out states it is worse than any other kit. I'd agree completly it is worse than the Asari. But even then a poor man's Asari is still better than quite a few other kits.

Modifié par strive, 15 mars 2012 - 06:43 .


#131
goofyomnivore

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No you can't. I even tried this just to counter Phantoms. The cooldown was....acceptable but I was better off with just carrying a pistol.


Why can't you? The cooldowns are the exact same as the Turian. Tech Armor provides no advantage versus Phantoms. You're going to lose the same amount of health. Plus you have no roll which is probably bolsters your defense more than Tech Armor anyways.

As far as that Incinerate comment, I didn't notice a difference armor-wise. But Warp can be detonated by other teammates as well.


Fair enough. Warp is incredibly useful. But you have to ignore Tech Armor or Fitness to really see the benefits which I assume you didn't.

#132
Mabari Owns High Dragon The 2nd

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Is the Salarian Engineer really that good? I don't like Decoy so I've never tried him..

#133
UK Wildcat

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strive wrote...

OP's coming from a different point of view. He is simply saying that, if you have both Asari Adept and Human Sentinel, there's no need to ever play Human Sentinel.


He is ranking the the efficiency of the kits. If x makes y obsolete then just remove everything but Salarian Infiltrator, Asari Adept and Human Vanguard. Because they are the three most efficient kits, and make playing anything else not needed.

Plus he flat out states it is worse than any other kit. I'd agree completly it is worse than the Asari. But even then a poor man's Asari is still better than quite a few other kits.


I should have stated things as Royard did.  If you can bring one of those classes to a group that needs a certain role filled that both can fill, bring an Asari Adept over a Human Sentinel.  A human sentinel is a less efficient asari adept; thus in time-based efficiency that slides them down.  Take the adept out of the game and I'll probably move the engineer up to the best list.

Modifié par UK Wildcat, 15 mars 2012 - 06:51 .


#134
UK Wildcat

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Mabari Owns High Dragon The 2nd wrote...

Is the Salarian Engineer really that good? I don't like Decoy so I've never tried him..


For efficiency's sake, yes.  Decoy occupies enemies while you get free shots on them, or changes how rapidly an enemy is able to get to you.  I can't do it justice through words.  Just try a build with decoy and experiment with placement.  The utility should quickly become apparent.

#135
goofyomnivore

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Just because it is less efficient than an Asari doesn't mean it is less efficient than a Quarian Engineer, Human Infiltrator or Turian Soldier.

#136
UK Wildcat

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strive wrote...

Just because it is less efficient than an Asari doesn't mean it is less efficient than a Quarian Engineer, Human Infiltrator or Turian Soldier.


classes can move up or down situationally based on skill or group composition, I will agree with you that it doesn't necessarily follow.

There are several scenarios where a human sentinel is better than every class you listed.

#137
Elecbender

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I did ignore Tech Armor.

Fitness is noticeable on lower difficulties so I kept it.

Unrelated note as for Tech Armor's usefulness I'm going to experiment running around with a Krogan Sentinel and a shotgun detonating Tech Armor to enemies to either weaken them or finish them off. Results should be.....interesting. I don't expect this to work well on Gold though.

#138
UK Wildcat

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Elecbender wrote...

I did ignore Tech Armor.

Fitness is noticeable on lower difficulties so I kept it.

Unrelated note as for Tech Armor's usefulness I'm going to experiment running around with a Krogan Sentinel and a shotgun detonating Tech Armor to enemies to either weaken them or finish them off. Results should be.....interesting. I don't expect this to work well on Gold though.


Tech Armor (on gold) is a decent stunner if you are in between reloads / finisher for enemies with health slivers. 

#139
eschaeron

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UK Wildcat wrote...

Mabari Owns High Dragon The 2nd wrote...

Is the Salarian Engineer really that good? I don't like Decoy so I've never tried him..


For efficiency's sake, yes.  Decoy occupies enemies while you get free shots on them, or changes how rapidly an enemy is able to get to you.  I can't do it justice through words.  Just try a build with decoy and experiment with placement.  The utility should quickly become apparent.


I'd rate Decoy "magical". Basically, you can walk around headshotting, draining and incinerating stuff all day long while your decoy takes all the hits. I only put 3 points into fitness, and yet I feel as if I'm invincible when I play him.

#140
goofyomnivore

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classes can move up or down situationally based on skill or group composition, I will agree with you that it doesn't necessarily follow.

There are several scenarios where a human sentinel is better than every class you listed.


I'm just trying to figure out how because a Sentinel can't Stasis a Phantom it became the least inefficient class when it can do everything else identical to an Asari. That is a lot of ground to lose due to being less efficient versus one enemy.

#141
HaesoME3

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mysticforce42 wrote...

HaesoME3 wrote...

Sabresandiego wrote...

The DPS figures listed on that spreadsheet are wrong.


Regardless of how accurate or inaccurate the listed DPS is - the ROF and raw damage is accurate - the Saber is a terrible weapon.


DPS on that spreadsheet is inaccurate and rounds per clip is inaccurate for some weapons as well. 

I wasn't terribly impressed with the Sabre when I first got it, but wait until it levels a bit and use it with Marksman - 8 shots means you don't waste time reloading, which improves overall RoF over each reload.  Use it with AR and take down a shielded mob on Gold with 4 shots to the Black Widow's 3...and you still have another 4 shots before you have to reload.  In general, higher clip gives you more flexibility and advantage over shield mechanics on Gold.

It's easier to think of it as a sniper rifle with high clip and high RoF (for sniper rifles), or a Canifax with higher clip, higher damage but slower RoF.


The only inaccuracies stem from it being datamined and not updated since demo.

Except it's significantly worse than the carnifex and paladin. It fires slower, is only marginally more accurate, and has comparable damage. All for weighing about 100% recharge more.

Though it's becoming outdated with mp adjustments, it's still overall a good representation - I can go ahead and datamine the RoF and damage/hit if you like and show you quite plainly it's a terrible weapon.


If you're using the black widow with AR and taking three shots to kill something you're doing something horribly wrong. Not to mention with a soldier you can reload using AR and reload-cancel with grenades... Reload times are almost entirely inconsequential.  Not to mention even further the Falcon weighs the same as a saber, has marginally less damage, fires much faster, has only two less rounds to a clip - but is AoE and only a silver or gold weapon, not an N7 weapon.

The saber is a terrible weapon compared to alternatives, the paladin/carnifex both make better snipers for less weight, especially with soldiers or any class that can grenade reload. The falcon makes a better basically everything but headshot sniper.

#142
Darkslayer557

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human sentinel can do a biotic explosion every 4 seconds, why is it in the bottom?

#143
SunFlowrSamurai

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Combat drone comes in really handy against reapers. Brutes and Banshees just sit and stare at it, giving you plenty of time to kill them.

#144
themaxzero

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HaesoME3 wrote...

mysticforce42 wrote...

HaesoME3 wrote...

Sabresandiego wrote...

The DPS figures listed on that spreadsheet are wrong.


Regardless of how accurate or inaccurate the listed DPS is - the ROF and raw damage is accurate - the Saber is a terrible weapon.


DPS on that spreadsheet is inaccurate and rounds per clip is inaccurate for some weapons as well. 

I wasn't terribly impressed with the Sabre when I first got it, but wait until it levels a bit and use it with Marksman - 8 shots means you don't waste time reloading, which improves overall RoF over each reload.  Use it with AR and take down a shielded mob on Gold with 4 shots to the Black Widow's 3...and you still have another 4 shots before you have to reload.  In general, higher clip gives you more flexibility and advantage over shield mechanics on Gold.

It's easier to think of it as a sniper rifle with high clip and high RoF (for sniper rifles), or a Canifax with higher clip, higher damage but slower RoF.


The only inaccuracies stem from it being datamined and not updated since demo.

Except it's significantly worse than the carnifex and paladin. It fires slower, is only marginally more accurate, and has comparable damage. All for weighing about 100% recharge more.

Though it's becoming outdated with mp adjustments, it's still overall a good representation - I can go ahead and datamine the RoF and damage/hit if you like and show you quite plainly it's a terrible weapon.


If you're using the black widow with AR and taking three shots to kill something you're doing something horribly wrong. Not to mention with a soldier you can reload using AR and reload-cancel with grenades... Reload times are almost entirely inconsequential.  Not to mention even further the Falcon weighs the same as a saber, has marginally less damage, fires much faster, has only two less rounds to a clip - but is AoE and only a silver or gold weapon, not an N7 weapon.

The saber is a terrible weapon compared to alternatives, the paladin/carnifex both make better snipers for less weight, especially with soldiers or any class that can grenade reload. The falcon makes a better basically everything but headshot sniper.





There are other issues. Falcon does not work if there is lag plus it has a number of bugs. Paladin has serious ammo issues.

The extra damage can mean the difference between an enemy living with one bar left or dying. It just *feels* smoother. Sure that is something that can be shown on a spreadsheet but it is something you can feel when you use it.

#145
zhk3r

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Drell Vanguard is great in Gold.

Calling it one of the "worst classes" to use in Gold is retarded. Every single time you're low on health, just charge and run away. You're the fastest race in the game and have the best grenades.. It's a great class in general.

#146
TheLostGenius

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Nice list. Though I think its your own character preferences and personal abilities. THought their are some slants for certain characters in certain situations...

#147
Sabresandiego

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The 2 drell classes are the best of all vs reapers, and hes ranking drells at the bottom. This list is inaccurate.

#148
magnuskn

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I'd love to see a thread which rates all the classes extensively, with tips for evolutions and such.

#149
Mog1255

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Quarian Infiltrator is my personal favorite. If for nothing else, to complete waves 3/6/10. I can't tell you how many credits I've earned for teams because I can Cloak and hit all 4 objectives alone. Even on hacking objectives, I can Cloak and dance for a few seconds in the hack area, run to cover, recloak and hack a little more, repeat until finished. I prefer the Quarian because Turrets, Atlases and Geth are my ****es.

I spec my cloak for full damage bonus + sniper bonus, with power duration otherwise. Max out weapon damage and HP/shields with left over points in Sabotage. It's all about hit-and-run attacks, focusing on hardened targets with a M-98 Widow. Very, very high single target damage; multiple hits can be scored if enemies are lined up, but can be rare. Extremely easy to avoid being surrounded due to being able to cloak and reposition very quickly.

My niche: taking down Atlases, Brutes, Guardians, Turrets, Banshees and anything else with Armor HP and objective waves (3/6/10) and being the medic! If I see someone struggling with a target, I Cloak and put a Widow round in the enemy's face. Excels greatly when dealing with objectives, which I find to be the best part of each mission. Gold is not for EXP farming, it's for mad credits, and you need to complete those objectives for any creds. 4 activations is easiest, 4 Targets easy still, but slightly harder, and hacking takes some skill to dodge around if you're the only one left. Best part of cloaking is when a teammate goes down, Cloak gets me to them and gets them off the ground fast, and is the closest thing to a healer you can get.

Pair this with an Asari Adept and you get incredible damage potential as it makes headshots too easy and Warp will turn Armor into butter. This build is also not so great at dealing with Phantoms alone, but an Asari makes them laughable. I've also found success in adding someone with a Falcon into this mix, simply for the suppression due to it's ability to make most units stagger easily. For your fourth, more CC or more DPS, whatever your team needs more.

#150
Apollys

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I like the list overall, but I'm really surprised to see Human Sentinel in dead last.

That's actually one of my favorite classes to play on gold - warp, throw, 25% dr from tech armor, and carry a carnifex to dish out some damage in between powers.