Why do important decisions of Awakening not matter in DA2? I mean, I've heard the developers say the epilogues no longer matter anymore, but you can't just brush off the impact the choices you actually made DURING Awakening. There's no way you can treat those choices as "rumor". We the players KNOW they actually happened.
It's never explained why DA2 keeps implying that Anders regarded as a Grey Warden that the Hero of Ferelden recruited, even if you chose not to recruit him. If he could've been sent back to the Circle after the first attack on the Vigil? I know many people are probably going to assert that he could've joined another Warden's group, which can account for his membership. But Anders' conversation with Varric about the Blackmarsh implies he was a member of the Warden's group, as there was nothing "bad" or scary about the Blackmarsh after the Baroness was killed by the Warden. It was no longer even a marsh for that matter.
The developers didn't account for what would happen if some people didn't recruit Anders, but did recruit Justice.
This becomes problematic for DA2's level of plot consistency.
How does Justice meet and convince Anders to fight for the freedom of
all mages if neither of them could meet in order for that to happen?
Then he speaks familiarly with Nathaniel Howe. Who the Warden also recruits. But again the developers did not account for what might happen if you recruit Nathaniel, and send Anders to the circle, making the exchange dubious since there was no way for them meet in time for Anders to be present in the Free Marches by DA2. This further cements the idea that Anders was re-written to be a member of the hero of Ferelden's group of Grey Wardens, rather than a splinter group. That the idea of "choice" was completely obliterated in this game. But the problems go further than simply that.
So what I'm getting at is, knowing what we know about Nathaniel, the blackmarsh, etc. how could Justice and Anders feasibly meet if the Warden's choices can interfere with that? What if Anders was never recruited by The Warden and sent back to the Chantry? He'd never be brought to the blackmarsh by the end of the Kristoff mission. poking holes in the logic that he WAS one of the hero of Ferelden's Wardens, which the narrative of DA2 strongly tries to sell us on. And this creates even bigger problems that causes plotholes in the story. How would he be able to become the Abomination known as Vengence? And if he didn't meet Justice, how was he convinced to free all mages when his attitude towards that idea was rather apathetic and "disasterous" prior to meeting Justice in the first place?
Why do Anders and Justice meet? Plothole?
Débuté par
Viyu
, mars 13 2012 11:32
#1
Posté 13 mars 2012 - 11:32
#2
Posté 14 mars 2012 - 12:49
They simply ignored the version when Anders is not recruited. *shrugs*
Was discussed multiple times already.
Tbh it doesn't bother me in the slightest because my Warden-Commander recruited him)
Was discussed multiple times already.
Tbh it doesn't bother me in the slightest because my Warden-Commander recruited him)
#3
Posté 14 mars 2012 - 01:13
Because the Devs had access to user data the likely saw that the majority of players chose to recruit anders so in the interest of simplicity made that version canon
#4
Posté 14 mars 2012 - 01:45
Koire wrote...
They simply ignored the version when Anders is not recruited. *shrugs*
Was discussed multiple times already.
Tbh it doesn't bother me in the slightest because my Warden-Commander recruited him)
While it was discussed multiple times, there was a lot of denial going on that it was a plothole in the first place. I'll get to this later, but there's plotholes even within the plausibility that Anders would willingly merge with Justice to become Vengence in the first place. But I do want to get this out of the way, first.
This bothers me not because I made different choices from the direction Bioware ultimately decided to go, but because I know it affected other people who wanted to do something different, and expect that out of a bioware game. There is an unsettling trend in bioware games to ignore the concept of "choice". And to a degree this feels like false advertising. When you think of a bioware game, you think "choices". You don't canonize one choice after giving us several. What's the point of giving us choices, then? And why should I have reason to buy another DA game if my choices will get ignored anyway?
Modifié par Viyu, 14 mars 2012 - 01:47 .





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