Thunderbird_74 wrote...
UTK_VBall55 wrote...
Thunderbird_74 wrote...
UTK_VBall55 wrote...
intentionally broken joke of a scam unlock system.
An unlock system that you signed up for when you bought the game. If you don't like the way it's set up, don't play. But not liking it doesn't excuse being a cheat.
If somebody does an exploit for vast amounts of credits while teamed up with their friends, who exactly are they cheating? Like I said, I understand anger if you join a public game and somebody is one shotting every mob, but what is wrong with people getting a bunch of credits?
The "it's not fair if they have a Widow X and you don't even though they didn't play way more than you" doesn't work here. Like I said, the game is INTENTIONALLY DESIGNED to make that possible. If you see somebody with all the characters and stupid awesome equipment, for you all you know they just pissed away a huge amount of microsoft points. And it's not like a PvP game where they can use their better unlocks to crush you.
The ONLY DIFFERENCE between somebody who "cheated" for credits, and somebody who bought lots of packs, is one of them got scammed out of a lot of money, and one of them didn't. But as far as how it affects you, they are both identical.
And I didn't "sign up" for anything. I bought the game primarily for singleplayer, with no knowledge of their lame "we broke the unlock system on purpose to encourage people to hand over lots of money in exchange for IMAGINARY CONTENT."
LMAO there's no 'scamming' going on except the people who are abusing the game. The people who are paying cash are doing so willingly. The ones abusing the exploit are getting something they didn't fairly earn.
Try and spin it however you want. You seem to be going for the 'strike back at the evil overlords whose thugs broke into my house at night and twisted my arm, forcing me to buy and play their game even though I hate them" angle, whatever helps you sleep at night I guess. No matter how much you try to justify it, however, a cheat is still a cheat.
But do you want to answer to question of "
if a group of friends privately do a glitch for lots of credits, who exactly is being cheated?" Who is the victim of the cheating? I guess you could say that you are the victim if you played normally, played for more time, and yet have worse gear than them / not all the characters / whatever. That's nowhere near as big a deal in a co-op game as PvP, but it's still a semi legit complaint. But if that's the case, please explain to me how that situation is (in terms of how it affects you) any different from somebody who just spend a huge amount of microsoft points? The system is INTENTIONALLY designed to make it so people can barely play at all and yet end up with awesome gear. How is it worse for you if they did some sort of glitch for it as opposed to if they payed EA for their gear? Either way they didn't "earn" it in the same sense that you did.
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also people "willingly" pay for scams all the time. That's what makes it a "scam" as opposed to outright theft or robbery. They trick people into paying for what seems like content, but really they are just selling infinite amounts of imaginary nothingness.
Though to be fair, scam isn't quite the right word. People know what a pack is, and still buy it, it's not neccessarily misrepresented. But they do prey upon 3 types of people.
1. People who are so rich, they just don't care at all how much "normal" things cost. The kind of person who would pay 600$ for ME3, because that's still just total chump change to them, regardless of whether that's actually an accurate valuation of the game or not.
2. People who arn't intelligent enough to realize the difference between paying for real content and "infinite amounts of imaginary nothingness" that is "created" simply by changing a variable. Selling somebody multiple spectre packs is like selling multiple copies of an MP3, it doesn't make sense. You pay for "content," there's not really such thing as "an amount of the content." These people don't neccessarily even realize they are being victimized.
3. People who realize the system is BS, but figure without some sort of massive gamer's union, there's nothing to be gained by standing on principle and refusing to buy it, so they just let themselves be victimized.
It's like the EA hockey game, there is a multiplayer mode where everybody controls 1 single player, kind of like real hockey. You can get permanent boosts that give you things like +5 speed, which gives you an advantage over players who don't have +5 speed. You can get it by either buying it with microsoft points, or by doing a bunch of grinding accomplishment type stuff (some of which requires you to play single player, WTF?). Now, to be fair, the amount of grinding to get it without buying is less than it was in NHL 10, and you less often have to waste time in single player to unlock things. But it's still much much much faster and easier to just buy them.
But what are you buying exactly? It's just them changing 1 variable,
that's not content, it's math. The worst part is how it abuses game theory to try and make everybody buy it. You start with just a few people who spent real money on it, and now they have an advantage over everybody else. So a few other people get frustrated at being disadvanted, so they buy it as well. But now they are part of the problem. The people who havn't caved in are at a disadvantage more frequently, so a few more of them buy it, etc... etc... etc... Before long, almost everybody payed real money for +5 speed, and the end result is a wash, because everybody is boosted the same. The players litterally get nothing, EA gets a huge amount of money, and all they had to do was change a few variables. It's imaginary content.
Now you could argue that it's possible that your 60 dollars for the actual game was only ever going to cover single player, and that they budget for multiplayer was dependent upon the money they planned to make from selling packs (In fact, I would not be surprised if the sole reason for multiplayer's existence was to give them a chance to sell FIFA ultimate team style coins / packs). But IMO in that case, they should have just raised the price of the game, or chaged for multiplayer as a premium DLC. That's a straight up exchange, money for ACTUAL CONTENT.
And then the game could be designed around ACTUAL FUN. Instead, it's designed around the unlock system from hell, which tries to get people addicted to world of warcraft style grinding crap.
Modifié par UTK_VBall55, 18 avril 2012 - 04:03 .