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About cheating in Multiplayer


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#1376
Lisolidus

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Is it normal for the cerberus harrier aussalt rifle (a new rifle for me) to kill a ravager in 1,5-2,5 clips of ammo?
I ask this question because i joined two matches the past hour. In the first there was definitely being cheated because in round 7 (I joined in round 4) I noticed I was killing brutes and ravagers with just one bullet from my harrier. I immediately quit the game (didn't pay attention to the names of the other players) and joined another against reaper forces in which I killed ravagers in 1,5-2,5 clips of my harrier.

I was playing a vorcha soldier level 19 with bloodlust level 5 (chose the weapon damage stack) and maxed out flamer, Fitness and vorcha resilience were maxed out in favor of weapon damage.
Weapon mods: piercing mod V + stability damper V
equipment: warfighter package I + power amplifier I

I'm not sure if I should be posting it in this thread, but beter safe than sorry (and banned);

#1377
RobbieNewton1

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I am sure that this has been brought up before, but why can't there be a system in place whereby the players ini files don't affect the multiplayer. Is it due to the fact that it is player servers rather than central servers, or is it a lot more complex

#1378
loupert

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Haven't really ever noticed anyone cheating until recently. I could be wrong, you tell me.

player: strongsquirrel1
1. used 20 something rockets
2. would start reviving others and stop immediately (griefing?)
3. had level X weapons (low N7 rating)

Also, I'm not entirely sure, but his mic was on and it sounded like he was beating up children and laundering money in the background. Don't know, just what it sounded like...

#1379
Mgamerz

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RobbieNewton1 wrote...

I am sure that this has been brought up before, but why can't there be a system in place whereby the players ini files don't affect the multiplayer. Is it due to the fact that it is player servers rather than central servers, or is it a lot more complex

If you've even bothered to look at these 'ini' files in Coalesced, it's way more complex than you think.
Are you a programmer?
Cause from the sounds of it you definitely aren't.

Things take time for a reason. They have to do a lot of testing (make a tweak to a game mode? Have to test it on every faction, every difficulty.
I highly doubt they would open this game up to mods in a mod area where you get no credits of XP.
Then:
If they charge for MP DLC ever, that won't be paid for since we just have mods. (Unless its really good DLC).
Players will attempt to get around the sandbox
It'd require a huge amount of a rewriting how the game works. If you've developed any software, try rewriting a signifigant portion of it to do something else. It's like saying 'well why can't you just put a new motor in my car?'

Go ahead. Put your motor in your vehicle.

I appreciate how much work Bioware has actually put into this game. Now if only I could make it so dead enemies have ragdoll physics like in ME2... i want to punch some dead bodies around :)

#1380
VDubb

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Jay_Hoxtatron wrote...

Exorcis666 wrote...

Mgamerz wrote...

Exorcis666 wrote...

MindAssassin wrote...

I've been banned for cheating and I couldn't figure out why.  A few days ago I couldn't access Multiplayer anymore, it would give me a Redeem Online Pass error.  I've been trading emails with unhelpful customer service reps, and only today did one say that the case is actually that I've been banned for cheating.  I was shocked, I've put countless hours into the game legitimately and have never cheated, never even wanted to.  Panicking after I got that last email, I browsed the forums and found that recent Bioware post about banning players for exploiting weapon stats.  That triggered my memory of a game a day or two before I was locked out of Multiplayer where I noticed my Revenant was doing more damage than it should.  After that one match it never happened again, and it faded out of memory.  That has to be what triggered my ban; I really hope they end up rescinding it because I'm addicted to killing reapers. 


Spoken like a true cheater :o  Have fun trying to unban yourself

So he joined a random match, got with a cheating host, didn't know it till it was over (sometimes its just a person is good with a weapon, has mods and equipment for it)...
And you somehow call him a cheater?
Do you even know how most of the players cheat?


He just states that "his" own Revenant was doing "more dmg" than it should be.  Killing everything in one  hit?  Sounds like the missile glitch to me.   And him being banned triggered a memory of a game he had a day or two before?  Pffff please....More than anything, he was banned for a legitimate reason.  You show me a case where someone was unjustly banned because of a weapon mod.  You can' t because there is no such case


That's not how it works. If the host modified his coalesced file, all players including himself will have modified stats. So no missile glitch. Only the host who modded the game should be banned for cheating. Get your facts straight.


This happened to me a few days ago and I asked about it on the forum since I didn't know it was a cheat or glitch. Hoping I don't end up getting banned in the next wave for what the host did.

#1381
Mgamerz

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If you mod your own coalesced file, and the host modifies his coalesced file in a different way, almost everything the host has in his will supercede yours. Some things don't effect the host/other players, so as a client you can mod stuff.
Like bleedout timer (client can send its own death signal, but the timer is controlled by the host), and a lot of the UI elements. A lot of people that I've seen that mod Coalesced make the crosshairs easier to see.
Those don't affect other players.
Weapons, HP, Spawns, Physics... all of those are from the host, and it seems that it isn't just that the host sends back different items than what clients think (such as if your gravity is lower, everyone experiences it the same with no lag... as opposed to a desync).
Though if you noticed it was doing way too much damage, probably should have quit, but I doubt you'd be banned for not being the host (unless you stayed with the host). Seems like a lot of people like to use the Revenant as a mod base.

#1382
gwichin

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Do cheaters cause map glithches? i am tired of losing all my hard earnd single mission upgrades
[ hard earned because I suck and getting older by the minute]

#1383
gwichin

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Do cheaters cause map glithches? i am tired of losing all my hard earnd single mission upgrades
[ hard earned because I suck and getting older by the minute]

Modifié par gwichin, 25 juin 2012 - 04:59 .


#1384
RobbieNewton1

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Mgamerz wrote...

RobbieNewton1 wrote...

I am sure that this has been brought up before, but why can't there be a system in place whereby the players ini files don't affect the multiplayer. Is it due to the fact that it is player servers rather than central servers, or is it a lot more complex

If you've even bothered to look at these 'ini' files in Coalesced, it's way more complex than you think.
Are you a programmer?
Cause from the sounds of it you definitely aren't.

Things take time for a reason. They have to do a lot of testing (make a tweak to a game mode? Have to test it on every faction, every difficulty.
I highly doubt they would open this game up to mods in a mod area where you get no credits of XP.
Then:
If they charge for MP DLC ever, that won't be paid for since we just have mods. (Unless its really good DLC).
Players will attempt to get around the sandbox
It'd require a huge amount of a rewriting how the game works. If you've developed any software, try rewriting a signifigant portion of it to do something else. It's like saying 'well why can't you just put a new motor in my car?'

Go ahead. Put your motor in your vehicle.

I appreciate how much work Bioware has actually put into this game. Now if only I could make it so dead enemies have ragdoll physics like in ME2... i want to punch some dead bodies around :)



Wow. I am not a programmer. I was asking a simple question.

#1385
Trick 1224

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I ran into a cheater today using unlimited Missiles. It was truly no fun, myself and a buddy left the game. I reported him.

#1386
Lisolidus

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Mgamerz wrote...

If you mod your own coalesced file, and the host modifies his coalesced file in a different way, almost everything the host has in his will supercede yours. Some things don't effect the host/other players, so as a client you can mod stuff.
Like bleedout timer (client can send its own death signal, but the timer is controlled by the host), and a lot of the UI elements. A lot of people that I've seen that mod Coalesced make the crosshairs easier to see.
Those don't affect other players.
Weapons, HP, Spawns, Physics... all of those are from the host, and it seems that it isn't just that the host sends back different items than what clients think (such as if your gravity is lower, everyone experiences it the same with no lag... as opposed to a desync).
Though if you noticed it was doing way too much damage, probably should have quit, but I doubt you'd be banned for not being the host (unless you stayed with the host). Seems like a lot of people like to use the Revenant as a mod base.


Thank you for your answer. I've already seen a youtube video of a player using almost the same loadout and character build as me and he was doing the same amount of damage.
I'm going to host a few games tonight to find out if there's a difference.

#1387
MindAssassin

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So from what I'm reading about this glitch, am I right in assuming that, should I ever be unbanned, the best way to keep from getting in trouble again would be to host my own games every time?

#1388
Blkpanthr67

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MindAssassin wrote...

So from what I'm reading about this glitch, am I right in assuming that, should I ever be unbanned, the best way to keep from getting in trouble again would be to host my own games every time?


Youve missed the point, accidentially glitching is not a bannable offence.

Intentionally exploiting glitches repeatedly is.

Guess which one BW has proof of?

#1389
loupert

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Blkpanthr67 wrote...

MindAssassin wrote...

So from what I'm reading about this glitch, am I right in assuming that, should I ever be unbanned, the best way to keep from getting in trouble again would be to host my own games every time?


Youve missed the point, accidentially glitching is not a bannable offence.

Intentionally exploiting glitches repeatedly is.

Guess which one BW has proof of?


Just out of curiosity, let's say John Doe discovers this glitch and exploits it.  John Doe doesn't really realize what he's doing is cheating.  Does Bioware send John Doe a warning first or do they just ban you?  Do they also suggest that having a name like John Doe can be a little suspicious?

I'm just playing devil's advocate.

#1390
InfamousResult

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Centaur Lou wrote...

Just out of curiosity, let's say John Doe discovers this glitch and exploits it.  John Doe doesn't really realize what he's doing is cheating.  Does Bioware send John Doe a warning first or do they just ban you?  Do they also suggest that having a name like John Doe can be a little suspicious?

I'm just playing devil's advocate.


If he exploits it?

Yes. They will likely ban him.

Whether he believes it's cheating, or even whether he realizes it's a bannable offense or not, it is still a bannable offense. He exploited it. He repeatedly did it, over and over, for an edge over the way the game actually works.

Ignorance is not innocence.

#1391
Krantzstone

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There are some really clueless people out there, though (not naming names).  I'm not sure if I've met any on this game, but on other online games, some people just don't _get_ how a game is supposed to work, and so they wouldn't know whether what they're doing is actually supposed to be that way, or whether it's clearly an abuse of a bug.

And I'm not talking about people who should know better who are feigning ignorance, but in general I think players who _do_ know what they're doing, who understand the game better than the average casual player, will automatically assume that someone is abusing a bug on purpose, deliberately, and knowing that it's a bug, when that may not necessarily be the case.

I think there's a concern that devs, admin, and other people who worked on the game have way more knowledge and experience regarding the game, and will automatically assume that others playing the game have that same knowledge, forgetting for a moment that they themselves only know certain things because they actually worked on it, or heard it from a coworker, or experienced it themselves after extensive testing, and there is a danger in getting out the ban hammer over a simple mistake or misunderstanding which might happen to anyone who doesn't really know the game all that well.  If you don't know how the game is supposed to work, then you definitely won't know if it's doing something it's not supposed to be doing, or you're doing something you're not supposed to be doing.  Common sense only goes so far, and while it might cover obvious glitches or glitches which take a certain amount of knowledge, skill and timing to achieve (which would assume deliberation), glitches that can be caused or taken advantage of just by playing the game and the only fault being that the person hadn't played the game enough to _realize_ that things were awry, well that's a little harder to determine.



InfamousResult wrote...

Centaur Lou wrote...

Just out of curiosity, let's say John Doe discovers this glitch and exploits it.  John Doe doesn't really realize what he's doing is cheating.  Does Bioware send John Doe a warning first or do they just ban you?  Do they also suggest that having a name like John Doe can be a little suspicious?

I'm just playing devil's advocate.


If he exploits it?

Yes. They will likely ban him.

Whether he believes it's cheating, or even whether he realizes it's a bannable offense or not, it is still a bannable offense. He exploited it. He repeatedly did it, over and over, for an edge over the way the game actually works.

Ignorance is not innocence.



#1392
Siran

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Krantzstone wrote...

There are some really clueless people out there, though (not naming names).  I'm not sure if I've met any on this game, but on other online games, some people just don't _get_ how a game is supposed to work, and so they wouldn't know whether what they're doing is actually supposed to be that way, or whether it's clearly an abuse of a bug.


You don't need to have studied rocket science to know, that shooting rockets that instakill everything instead of your normal gun is an exploit and you should stop doing it. Even in your first bronze match you should know that something is off then. Same with one-shooting everything with your Predator I. It's called common sense.

#1393
Adverb

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I use to do this, but have pulled off for I'm not sure if this is intentional or a glitch. So I figured I'd check here to see what people say. Its something to do with infiltrators.

Cloak, I can shoot and immediately after if I use another power I'll only need to wait for the cool down of cloak to finish up. It allows for a Cloak>immediate shot>power>reload and as soon as the reload sequence finishes to repeat that process.

#1394
Siran

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It's a game mechanic. The CD is depending on the length of your cloak, not the power used.

#1395
Krantzstone

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Siran wrote...

Krantzstone wrote...

There are some really clueless people out there, though (not naming names).  I'm not sure if I've met any on this game, but on other online games, some people just don't _get_ how a game is supposed to work, and so they wouldn't know whether what they're doing is actually supposed to be that way, or whether it's clearly an abuse of a bug.


You don't need to have studied rocket science to know, that shooting rockets that instakill everything instead of your normal gun is an exploit and you should stop doing it. Even in your first bronze match you should know that something is off then. Same with one-shooting everything with your Predator I. It's called common sense.


You'd be surprised at how uncommon 'common sense' really is.  Also, there's a big difference between having infinite rockets (which would be pretty obvious) and say, for example, not knowing you weren't supposed to get as many credits for a game as you did, or if your weapon was doing more damage than it should be, especially if you're not up on the minutiae of game mechanics, which I suspect most casual gamers would not be.

That's also why I think there needs to be a compiiled list of every bannable offense that shows up to players when they first login to multiplayer, just to be absolutely certain that players know what they should not be doing.  It's not enough to expect every player to be constantly perusing these forums just so they don't accidentally do something that might get them banned, because I can't be the only player who only just recently started reading these forums (considering I pre-ordered and started playing at midnight launch).  If I hadn't read the forums about certain players who have been hacking their games so that anyone who joins their games gets the same benefits they do (and thus unwittingly becoming complicit in the hoster's cheating), I probably never would have heard about this issue before being banned just for joining some random cheater's game.

I've been playing multiplayer for a while now but I haven't really gotten very far in terms of exploring each race and class and their various options, let alone what each weapon and power is capable of, so I don't think I'd know if someone else was cheating unless it really was patently obvious (like with infinite missiles).  Placing the onus on players to know if cheating is going on, or banning people just for joining a game where the host is cheating, isn't really fair to those who really didn't know any better.  I'd prefer that even the newbiest n00b was informed about things that they can get banned for, so that there is no way anyone can say they didn't know any better, and to ensure that even someone who might otherwise not have known, are well-informed about any possible bugs but are also made aware of other players who might be cheating, and how, so that all players will know to avoid those players/hosts/games or quit once recognized to avoid becoming complicit in such cheating.

#1396
JoxerNL

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Cheaters suck, had one earlier, i played a MQE, he played a Soldier with GPR without AP mods.
Scanned an enemy through the floor, and after he killed an enemy immediatly "snapped" onto the floor and started fullauto shooting towards the enemy, offcourse doing nothing because there was a floor between the enemy and him.

This happened 2 more times that match, i suspect he was using an aimbot or something.

#1397
Siran

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Krantzstone wrote...

If I hadn't read the forums about certain players who have been hacking their games so that anyone who joins their games gets the same benefits they do (and thus unwittingly becoming complicit in the hoster's cheating), I probably never would have heard about this issue before being banned just for joining some random cheater's game.


I for one haven't heard from ppl who got banned for joining a game with a modded host file (and still, that's their side of the story, Bioware might have another one looking at the logfiles). If that were the case, the forums would literally explode with them complaining. And judging by the number of ppl banned in waves I'm guessing Bioware does it on a case-by-case basis. My opinion stays: If you use common sense (and even having played only the SP one should know, that the basic weapons can never deal enough damage to one-shoot a Banshee) and still stick with that host it's your own fault.

#1398
Mgamerz

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RobbieNewton1 wrote...

Mgamerz wrote...

RobbieNewton1 wrote...

I am sure that this has been brought up before, but why can't there be a system in place whereby the players ini files don't affect the multiplayer. Is it due to the fact that it is player servers rather than central servers, or is it a lot more complex

If you've even bothered to look at these 'ini' files in Coalesced, it's way more complex than you think.
Are you a programmer?
Cause from the sounds of it you definitely aren't.

Things take time for a reason. They have to do a lot of testing (make a tweak to a game mode? Have to test it on every faction, every difficulty.
I highly doubt they would open this game up to mods in a mod area where you get no credits of XP.
Then:
If they charge for MP DLC ever, that won't be paid for since we just have mods. (Unless its really good DLC).
Players will attempt to get around the sandbox
It'd require a huge amount of a rewriting how the game works. If you've developed any software, try rewriting a signifigant portion of it to do something else. It's like saying 'well why can't you just put a new motor in my car?'

Go ahead. Put your motor in your vehicle.

I appreciate how much work Bioware has actually put into this game. Now if only I could make it so dead enemies have ragdoll physics like in ME2... i want to punch some dead bodies around :)



Wow. I am not a programmer. I was asking a simple question.

Sorry. Came off a bit stronger than I wanted it to.

Centaur Lou wrote...

Blkpanthr67 wrote...

MindAssassin wrote...

So
from what I'm reading about this glitch, am I right in assuming that,
should I ever be unbanned, the best way to keep from getting in trouble
again would be to host my own games every time?


Youve missed the point, accidentially glitching is not a bannable offence.

Intentionally exploiting glitches repeatedly is.

Guess which one BW has proof of?


Just
out of curiosity, let's say John Doe discovers this glitch and exploits
it.  John Doe doesn't really realize what he's doing is cheating.  Does
Bioware send John Doe a warning first or do they just ban you?  Do they
also suggest that having a name like John Doe can be a little
suspicious?

I'm just playing devil's advocate.

They just ban you. I haven't heard of warnings at all. What if you don't read BSN?

Modifié par Mgamerz, 26 juin 2012 - 02:17 .


#1399
InfamousResult

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I really doubt they're going to alter the way they ban people just because a few of them might actually be so ignorant that they can't figure out that shooting insta-kill rockets over and over in every match is exploiting. And we wouldn't be able to tell who the ignorant parties are, because everybody can just claim ignorance.

The exact same thing can be said of your suggestion to add a "compiled list" of things that will get you banned to the actual game. People can just claim that they skipped it, or didn't read it, and that they were still ignorant. "Buhhh, but who really READ that? I just wanted to play a game, I didn't want to READ." It'd be a lot of work just to get a message out that wouldn't actually change anything.

The system is as good as it's going to get. My apologies to any players who just plain don't have common sense, but like I said: Ignorance is not innocence. No matter how ignorant you are.

#1400
kobayashi-maru

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I saw rocket glitch for first time today. I rarely play gold but got my equipment strapped on and thought I would play while waiting for EC. Instead I got a rocket glitching duo and I left before wave 2 losing all my equipment, so not pleased to say the least. This was after a similar Silver match were leader left after wave 6 credits given and basically crashed the game when he left. Not a good day for me on MP.