Sign please, this would be awesome for this game.
Pretty please, make this STICKY too
Modifié par iampotato, 28 novembre 2009 - 03:05 .
Modifié par iampotato, 28 novembre 2009 - 03:05 .
Guest_spellNotFoundException_*
filkertom wrote...
This would be wonderful. It makes no sense that Shale cannot smash open a chest.
Guest_Crawling_Chaos_*
deathwing200 wrote...
Here is how I would do it:
1) Allow warriors to break the chest (STR check) and keep all items inside (no breaking)
2) Give Mages knock spell (Magic check)
3) Rogues can unlock chests just as before, but they are the only class that gains XP from it
4) Triple or quadruple the XP you receive when you lockpick a door or a chest
This means rogues still get something very nice when they lockpick and other classes don't miss out on items/money.
Sylvius the Mad wrote...
I think you guys are crazy. I love the Rogue-only aspect of lockpicking.
Rogues are harder to play, so if I didn't need one I probably wouldn't bring one along, and thus I wouldn't have to learn a bunch of new tactics. Where's the fun in that?
DAO is a challenging game in many ways. That's what makes it good.