Aller au contenu

Photo

Open chests and other containers with force!


  • Veuillez vous connecter pour répondre
51 réponses à ce sujet

#26
Heals.like.Jesus

Heals.like.Jesus
  • Members
  • 382 messages

flamingdts wrote...

Mages should totally have an unlock chest spell.

Might as well add a boost health by 100% spell as well.

Maybe a cloak spell

Or even an increase strength spell.

How about a win spell?


1) QFT

2),3),4) Its called arcane warrior with fade shroud, shimmering shield and arcane might. look it up

5) cone of cold, sleep, blizzard, nightmare, fireball, force field, mana clash

way to post words without actually saying anything at all. Troll.

Modifié par Heals.like.Jesus, 29 novembre 2009 - 11:32 .


#27
Solica

Solica
  • Members
  • 193 messages
No.


#28
Kalcalan

Kalcalan
  • Members
  • 459 messages
I'm pretty sure that we'll see mods addressing that issue pretty soon (there is already one it seems).



For one I don't mind the game as it is. It makes having a Rogue in your party worthwhile if you insist on getting as much loot as possible.

#29
Are el

Are el
  • Members
  • 45 messages
Heh, I prefer it the way it is. Most people aren't asking for roleplaying or "realism" purposes. They're asking because they want to have their cake and eat it, too. The "cake" being not taking a rogue with them because they think they're too weak or useless (which is opinion, and a silly one from my perspective), and "eating it" being to open optional locked content anyway. That, or they simply don't like Zevran or Leliana.

In any case, I giggle at your frustration with locks! :D

#30
flamingdts

flamingdts
  • Members
  • 62 messages

Heals.like.Jesus wrote...

flamingdts wrote...

Mages should totally have an unlock chest spell.

Might as well add a boost health by 100% spell as well.

Maybe a cloak spell

Or even an increase strength spell.

How about a win spell?


1) QFT

2),3),4) Its called arcane warrior with fade shroud, shimmering shield and arcane might. look it up

5) cone of cold, sleep, blizzard, nightmare, fireball, force field, mana clash

way to post words without actually saying anything at all. Troll.


I hope you know I'm poking fun at the ridiculous amount of abilities as well as their overpowered-ness available for the mages.

Way to not detect sarcasm with your ego, troll. 

#31
Scars Unseen

Scars Unseen
  • Members
  • 102 messages
Personally, I see this as the victim of awkward design. I don't mind bringing a rogue to the party, but you have to sink 4 levels of development into being able to open locks that could be spent making him more effective in combat. Even then, I would chalk it up having to make hard choices it it weren't for the fact that, while opening locks is a power, making/setting/disarming traps, stealing and making/using poisons are all skills. To me, that's just incongruent.



Which I guess means I'm all for it.




#32
DarkeTiger

DarkeTiger
  • Members
  • 17 messages

NetBeansAndJava wrote...

Hmmm... okay changes if only warriors and mages also have to devote 4 talent pts to opening chests, etc.  Or perhaps make rogues have it for free?  BTW, I really like the xp idea.


You could have it so that lockpicking checks are determined by the characters dexterity/cunning.

#33
Faffnr

Faffnr
  • Members
  • 114 messages

Scars Unseen wrote...

Personally, I see this as the victim of awkward design. I don't mind bringing a rogue to the party, but you have to sink 4 levels of development into being able to open locks that could be spent making him more effective in combat. Even then, I would chalk it up having to make hard choices it it weren't for the fact that, while opening locks is a power, making/setting/disarming traps, stealing and making/using poisons are all skills. To me, that's just incongruent.

Which I guess means I'm all for it.


QFT, make lockpicking a skill, not a talent.

#34
iampotato

iampotato
  • Members
  • 44 messages
bump

#35
Matthew Young CT

Matthew Young CT
  • Members
  • 960 messages
disarming traps is a talent



and you dont need 4 points in it

#36
KeeVasha

KeeVasha
  • Members
  • 45 messages

Naminator236 wrote...

Look at me, I and my party of brave and courageous heroes have slain many darkspawn, we have traveled across the kingdom of Ferelden. We have saved the Elfs of the Brecilian Forrest, we have defeated hordes of undead, we have crowned kings and slain many abominations and destroyed the Archdemon. Our strength is unmatched and our bravery is unparalleled, we hav-------------- ehhh what? Open a chest? Sorry man we don't have a rogue with us.


LMAO.. Good One Naminator! :D

But yes.. I would like to have that option also.

#37
DaeFaron

DaeFaron
  • Members
  • 442 messages
I would say, sure bash that chest open, but there is a higher chance of breaking the item. (I have found many weapons in locked chests with my rogue). It also makes some noise that can attract nearby enemies. Same thing with a door, pick the lock and its silent and opens, bash the door and you get people running to figure what happened and attack you.

#38
TTst

TTst
  • Members
  • 1 messages
i had to take leliana for the entire game just because of lockpicking.so ok,you need a rogue to open chests.i'm fine with that.but it's utterly stupid that it's a talent and not a skill,because i have to sacrifice a few points which could be spent on good fighting talents.because frankly,zevran turned out to be great,which is not the case with leliana,she is there just to lockpick.so my opinion is that mechanical expertise should definitely be changed to a skill.

#39
Eruanna Guerrein

Eruanna Guerrein
  • Members
  • 280 messages
A rogue can be a very effective member of the party in DAO, if you set her up right, even if you spend four points on lock picking. My rogue kicks butt.



I do agree that it logically belongs in the skills but it would detract from a major purpose of the game (to create well-rounded parties that work well together) if you could just ignore the rogue altogether. It's supposed to be a challenge and learning how to make effective use of each member with the talents they offer, makes it more challenging and therefore more fun.

#40
Sibelius1

Sibelius1
  • Members
  • 111 messages
You guys do know this mod is available now right?



Lock Bash: http://www.dragonage...file.php?id=301



Lock Spell: http://www.dragonage...file.php?id=157

#41
Tonya777

Tonya777
  • Members
  • 1 452 messages
I agree with this , during some scenes in the game they let you break open locks on doors by kicking the door down or whatever , so I see no reason they shouldn't let you always do it



And also , why can't mages MAGICALLY open a lock? Or melt it off with fire?

#42
Dethbass

Dethbass
  • Members
  • 18 messages
In Oblivion the mages had an unlock spell tree and it was great.

#43
Juqu

Juqu
  • Members
  • 7 messages

Sibelius1 wrote...



You guys do know this mod is available now right?



Lock Bash: http://www.dragonage...file.php?id=301



Lock Spell: http://www.dragonage...file.php?id=157


Thanks,

Tomorrow when I start playing Dragon age, Lock Bash will be one of the mods that I install for the first playtrought.

#44
AsheraII

AsheraII
  • Members
  • 1 856 messages
No, I'm dead against any such change.

1) lockpicking is not a requirement *anywhere*

2) Taking lockpicking as a rogue comes at the cost of a maximized build, which is a fair tradeoff. The exchange is basically dps for money.



If there were such a thing as a "bash the lock" talent for warriors or a "knock" spell for mages, then it would have to come in 4 tiers, so mages and warriors will have to waste 4 points to "get all teh lootz" just like rogues do.



And anyone regularly running with a rogue can already tell you this: you will rarely have enough inventory space to pick up everything you find anyway. Most locked chests contain nothing but a deathroot or some 3 silver tevinter shield anyway.



But fine, install your cheatmods if you like. Remember to also get that buggy party chest that loses all its contents once every few playthroughs, or hack your mac inventory size to 200. Otherwise you'll end up discarding half the stuff you find anyway to pick up the stuff that's actually good that's usually at the end of the quest.

Or, if you're smart, do a "clean up" round through every area to empty the chests after you cleared the area. If you're even smarter, you'll also bring Dog on these clean up rounds.

#45
Juqu

Juqu
  • Members
  • 7 messages

AsheraII wrote...

But fine, install your cheatmods if you like. Remember to also get that buggy party chest that loses all its contents once every few playthroughs, or hack your mac inventory size to 200. Otherwise you'll end up discarding half the stuff you find anyway to pick up the stuff that's actually good that's usually at the end of the quest.
Or, if you're smart, do a "clean up" round through every area to empty the chests after you cleared the area. If you're even smarter, you'll also bring Dog on these clean up rounds.


I don´t consider Lock bashing as cheatmod since it´s works as in other bioware games. When lock bashing there is big chance that items will be damaged. So it´s arguable which is better lockpicking or bashing. Bashing just releases player from the need to have rogue in party.

Who cares about low quality stuff anyway? I learned long ago that inventory managemed + leveling opponents kills joy from games. I played oblivion as melee mage, wearing enchanted clothes and beating people up with knuckles.
worrying about gear and loot just takes attention away from important things like adventuring and story.       

Modifié par Juqu, 23 décembre 2009 - 07:57 .


#46
BMXdom

BMXdom
  • Members
  • 2 messages
i cant get through the werewolves den cause i killed zathrian and witherfang... and both doors are locked do i really have to start all over because i dont have a rogue in my group.?

#47
steinvegard

steinvegard
  • Members
  • 41 messages
Leliana is a killing machine with bows and crossbows in my game. Probably the most effective damage dealer in the group beside my character. I dont spend any further points in her lockpicking either besides the one she starts with. Yet she seems to get better and better at it as I increase her dextery and cunning wich make her better and better at killing as well.



Fights are considerebly more difficult when I dont have her with me, so I dont mind that she is necessary for opening locked things.

#48
Whailor

Whailor
  • Members
  • 386 messages
That is not a "cheating" when others besides the rogue can bash or open locks and doors. The mentality of "my rogue loses DPS" is all wrong, this isn't some MMO game where rogues are considered the main DPS source. Rogues are first and foremost utility class and DPS is added bonus. Fighters are standing with mobs toe to toe and delivery main melee damage and no, they're not the MMO "tank types" either. They have similar abilities, like Taunt the opponent and all but they ALSO deliver the damage, and big chunks of it. So if you're playing your rogue as a "DPS class" then you perhaps play the wrong game or have a wrong idea.



Not to mention that the rogue ability to pick locks is not tied just to locks. It also affects trap disarming. I TOTALLY agree and support that when it comes to traps, ONLY rogue should ever be able to disarm them (placing is not that crucial, anyone can place a trap). But opening locks? Kicking in locked doors? That should be possible to do by anyone. And no, it would not break a weapon and no, it would not break the items in the chest either (unless it was loaded with wine glasses), unless the person who's using that weapon is complete loser who can't hit the broad side of the chest in a daylight.



Not to mention that this Lock Bash mod is well done. I like the fact that when there's a rogue in group, rogue actually will unlock the door or chest then, not to mention will do it automatically and I don't have to point it out each and every time manually.

#49
Rogue-13

Rogue-13
  • Members
  • 6 messages
I know this is an old thread, but since it's been brought back up, what is the problem with rogues?



1) you don't have to compromise your build to include lockpicking, the skill just adds to your cunning for the lockpick attempt, if you are playing a high cunning + lethality rogue you don't need all 4 levels of the talent (or stealing for that matter). Plus, an end-game rogue can reach level 24, that allows all 3 tracks from a weapon type and 4 full tracks for class or specialisations, plus a few extra if the rogue is the PC (Joining bonus and from tomes). You can't have everything in this game, you have to pick and choose what you need for your particular party members.



2) Rogues are the only class who can disarm traps, so they have more than just one use.



And 3) Whether you use them as stealthy, dual-wielding duellist-assassins, or as ranger-bard archers, or however else you can think of to use their potential, used well, they are just as valuable a team-member as any mage or warrior.



So, Yes, a warrior should be able to brute force most locks, without damaging the door or container, and a mage should be able to open the lock with magic, but what is the point of having a class-based system if you want everyone to be able to do everything?

#50
CptPatch

CptPatch
  • Members
  • 647 messages
Mentioned this in an earlier Lockpicking thread:



I would really, really like to get a suit of armor that is made out of the same material that locked chests are made of. For all intents and purposes, the armor would grant the wearer almost total INVULNERABILITY!