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Ending. Thank You Bioware


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#26
Qutayba

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Give us some credit for thinking about the ending. Sheesh. Better to post why you like the ending - although, to be honest, you'd probably be flamed in the current climate. Sorry for that, I don't like that reality either. But calling people whiners because you don't agree with them is just as trollish and flaming.

#27
Kuvera

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"STOP WHINING!!!"

Aaaand that's where I stopped reading.

#28
Jake71887

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jojimbo wrote...

but apparently, there is another clip if you got 100% war effort, this is the "breathe" clip, of supposedly sheperds body in the rubble of london,right after the "paradise" end, and also Bioware tweets suggesting more to come, i think the ending is actually bugged...expect a patch, because it dont make sense.


That's only if you choose to destroy the reapers, the other two kill you outright.

#29
Esquin

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To anyone who enjoyed the ending, or thinks that those who disliked it are wrong, you really just do not seem to understand the problems with it. It's quite remarkable just how much you do not understand.

#30
GoblinSapper

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In the characters too, exactly as in the structure of the incidents, [the poet] ought always to seek what is either necessary or probable, so that it is either necessary or probable that a person of such-and-such a sort say or do things of the same sort, and it is either necessary or probable that this [incident] happen after that one. It is obvious that the solutions of plots too should come about as a result of the plot itself, and not from a contrivance, as in the Medea and in the passage about sailing home in the Iliad. A contrivance must be used for matters outside the drama—either previous events which are beyond human knowledge, or later ones that need to be foretold or announced. For we grant that the gods can see everything. There should be nothing improbable in the incidents; otherwise, it should be outside the tragedy, e.g., that in Sophocles' Oedipus.
—Aristotle, Poetics

Modifié par GoblinSapper, 14 mars 2012 - 12:20 .


#31
Rockpopple

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The problem with the ending wasn't really what happened to Shepard or Shepard being helpless or whatever, it was the numerous inconsistencies and plot-holes.

I don't think we can all agree on what they were. For example, some people don't think the Mass Relays should have exploded, or exploded without taking out the star system. I disagree. But some we can agree on. Such as how the hell the Normandy got out of the Sol system - presumably using the Relay before it blew up, from Earth in the time it took Shepard to turn on the Citadel? How long was he out, exactly? Why did Joker flee Earth instead of stay with Shepard and his squad? How did his squad end up on the Normandy on the planet? And much more.

Personally I don't mind the concept of Synthesis, I don't mind the StarChild, I don't mind Shepard dying 2 out of 3 choices. I don't even mind how nothing you did really radically changed the end other than the 3 choices. When you're a human going up against Eldritch horrors from dark space, you should be happy they even gave you time to fight back, rather than just obliterate you from the start.

My problems was that a lot of the endings didn't make any sense.

Still an excellent game, tho. Didn't spoil that for me.

#32
eoinnx03

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YES!

http://robotgeek.co....making-history/

Read this people! I'm happy to be part of this community again.

#33
shadowchaser076

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Baronesa wrote...

But this ending IS cliche -.-


Even cliche endings make sense, these endings didn't

#34
Dridengx

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Militarized wrote...

LOL! If you don't think this ending was cliche you don't read or well... no offence, use your brain much do you?


You sound so arrogant and naive while trying so hard to sound smart it's sad. Not knowing whether an ending to video game is cliche or not has nothing to do with brain use, but her experience with such endings. Whether you spent your life reading more books or watching more movies doesn't mean you are superior to her or that a larger percentage of your brain is being used more than them.

It would take a fool to see such a thing as not only an opinion but a fact. Seeing how you assumed as much and posted it, tells me not only are you not intelligent, but you also do not care how terrible you appear because you are consumed with only trying to offend someone else's opinion because you don't agree with it.

You have a lot to learn, so go ahead continue to laugh at the original poster while we laugh to ourselves how rediculous you are

Modifié par Dridengx, 14 mars 2012 - 12:22 .


#35
Andur4

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I know I don't want a Disney ending. I want the ability to get one through making certain decisions, and get an ending that is directly influenced by my Shepard's actions throughout the three games as a whole. What's there is an ending with a palette swap that provides no closure.

#36
WeAreLegionWTF

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look up the words "trite" or "contrived".

#37
KustomDeluxe

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You're right about one thing.

They DID make this generation's Star Wars.

The problem is they ended it with "Luke" destroying all the hyperdrives, force-powers, and space-faring technology IN the "Star Wars" universe. If you catch my analogy.

#38
Jake71887

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Esquin wrote...

To anyone who enjoyed the ending, or thinks that those who disliked it are wrong, you really just do not seem to understand the problems with it. It's quite remarkable just how much you do not understand.


Just because they enjoy the ending, does not mean they're wrong either.

An example:

Heretics say, one is less than two. Geth say, two is less than three.

#39
Arik7

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You can hardly come up with a Sci-Fi story that isn't a cliche.   Everything has been done before in Star Trek, Star Wars, Terminator. etc.  That wasn't the problem.

From a story perspective I was disappointed how unclear the ending was. Why was the Normandy suddenly in mass relay jump when it should have been retaking Earth. Who was the "kid"? Where did "it" come from? What happened to the people and civilizations afterwards, as a result of YOUR choices?

From a gameplay perspective I was disappointed I suddenly lost all of my weapons and biotic powers at the end of the game and was left a simple pistol which I did not equip.  There was no final boss.  I did not get to personally destroy Harbinger with a huge pocket launcher. 

Modifié par Arik7, 14 mars 2012 - 12:26 .


#40
Darrellmeaney

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mojon123 wrote...
There's a reason beyond those choices, there's more to it. We just have to figure it out. I think Bioware is genius. Calm down people


We all know the reason beyond those choices.... 2 words, "Electronic Arts"...

EA have been infamous in putting pressure onto their developers to push out products to a very specific timeframe and shout at the devs if they fail to meet those demands...

That however doesn't mean a person who has paid full price for the game has to "Shut up" about the product they paid for just because they're unhappy with it's quality...

If I bought a product, and the product was unsatisfactory I can and will provide them with feedback to improve that product, that is your moral duty as a consumer of that product....

AKA "Whining" is the right thing to do if you bought the thing your whining about...

#41
Neuthung

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If that's what you think people are upset about you haven't read the threads. This isn't about a happy ending, I fully expected Shep to die. What pisses me off is that the entire ending scene makes absolutely zero sense and runs counter to your end goal. The goal is to unite the galaxy to take down this threat, and no matter what you have to do you destroy galactic civilization. Without the Mass relays, millions are stranded, the (for me) newly cured Krogan are going to have extreme population issues, all Quarians and Turians on Earth will be starving in days, Liara will be all alone for about 800 years assuming she doesn't die a violent death to animals or some ****... FTL travel is far too slow, and godkid made sure that no matter what, you didn't have any other options.

On top of that, Shep and Joker are completely out of character. Shep accepts everything, no question. Joker turns tail while his friends are down and out and the fleet is waging war. Dead crew members magically teleport to get stranded...

A depressing ending I can handle, but it has to make sense. This ending doesn't, and it provides ZERO closure.

#42
mcsupersport

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Wait, you think the Synthesis option where the ReaperGodChild(RCG) can now MAGICALLY morph every living thing in the Galaxy into a organic/mech hybrid is great??!!??
You think the destroy option that for some reason kills all AI even the Geth who many times over are explained as SOFTWARE NOT HARDWARE is ok??!!??
You think the ohh, we will just control the big bad MONSTERS by the magic ray GREAT??!!??

Control has some basis in the game, cliche but ok, Synthesis option is total MAGIC and not based in any logical way on the Galaxy Bioware set up other than just because they said so, while with the Destroy option, killing  the Geth is only in there to make it bad and doesn't have any reason to target Geth( Edi, yeah, Geth no). If you take out the Geth then it should also take out all hardware everywhere in the Galaxy since as told by Tali Geth can even inhabit Quarian suits.


You think the magical teleporting squad and unknown running by Joker great???
You think a ohhh, our squad is stranded in Eden, the end, is great,??

You think the cliche, it was just a story Gramps is telling his grandchild is OK??!!??

Gee, doesn't take much to impress you does it?

Modifié par mcsupersport, 14 mars 2012 - 12:26 .


#43
Rockpopple

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Also, another problem I had with the endings is that it introduced themes that really weren't the central focus of the ME series. The theme of synthetics versus organics was never central to Mass Effect. It was just what happened sometimes. Yes there was the Quarians and the Geth. Yes there was the Luna incident. Yes there was some rogue VIs in ME2. And according to Javik Synthetics have screwed up in his cycle. But to me it was never a central theme of Mass Effect, just an aspect of it. But the endings made it the central theme.

It reminded me of the transition of Beast Wars to Beast Machines. Beast Machines suddenly changed it's theme from war to the merging of organic and robotic life. The thing is, Beast Machines was all about that theme, so it fit better than how it was suddenly introduced in the ending of ME3.

#44
JELLAQTP

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I suppose you are young and really don´t know many clichés on movies, books or videogames.

It´s nice you liked the ending, and are a big fan. But calm down, your starting words just make look like a troll. And read a little other posts and you will see that many if not all of your claims have some problems.

#45
Vasparian

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You can always tell who the people are that don't even read or pay attention to valid complaints that have been happening. OP... Just... No.

#46
Turtlicious

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Militarized wrote...

LOL! If you don't think this ending was cliche you don't read or well... no offence, use your brain much do you?

While I appreciate your optimism that Bioware will do something, I'm still very skeptical.. mostly because of EA.


You can't insult people.

/reported.

#47
Guest_MoreThanABoshtet_*

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I'm not whining. I'm protesting.

#48
Madecologist

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Militarized wrote...

LOL! If you don't think this ending was cliche you don't read or well... no offence, use your brain much do you?

While I appreciate your optimism that Bioware will do something, I'm still very skeptical.. mostly because of EA.

*chuckles*

I would like to add that the type ending we saw in ME3 is not that original or uncliche. It is pretty cliche, even in videogames. The style is definately done many times even in huge hits, and the theme and moods (tragedy) can be seen in many titles that are released. You don't see this in 'blockbusters' but there is a good reason why. Holleywood and triple A developers (in the game industry) doesn't like taking risks.

Now there is nothing bad with more tragic tales, but the problem is a lot of people seem to assume that if you like it you are being more 'cultured' or something, because the 'masses' hate it.

Now remember I mentioned risk, there is a reason why it is risky. For it to be good it has to be good writing. The safer stories gain the benefit that most people will put up with it even if it was badly written. The minute you try to be 'provocative' your writing will come under scrutiny more and your success and popularity will be solely based on quality.

One major point to the OP: It shows you haven't read one single complaint thread or post. Most people are not complaining about the mood or the theme. Or even the tragedy (some are obviously). No most people are complaining about plotholes, scene discontinuity, and overall what is seen as bad writing (with examples listed). You're assumption that is is a 'happy vs' sad' ending arguement shows you have no insight in the arguement at hand.

Modifié par Madecologist, 14 mars 2012 - 12:27 .


#49
Archereon

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There's a fine line between not having a cliched ending and stabbing the fans' eyes out with craziness like Lost or NGE.

Mass Effect definitely falls on the "stab the fans' eyes out with craziness."

#50
annoyingpoodle

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It seems as if a lot of people don't even understand the ending bioware has directed people to a explanation of the ending already.

http://social.biowar...ex/9872108&lf=8