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Attaining sufficient EMS for the "best ending" solely through single-player seems impossible.


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#1
Dimensio

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I am initiating this discussion because previous discussions (not initiated by me) in the non-spoiler forum were locked with the explanation that this forum is the appropriate venue.

BioWare staff have claimed, both pre- and post-release, that while the multiplayer feature of Mass Effect 3 would enable enhancement of the single player campaign, the multiplayer feature would not be required to attain the best possible outcome in the single player campaign.

The "best ending" as determined by fans, featuring a "Shepard lives" teaser at the conclusion, is known to require an Effective Military Strength of 4000 to attain.

Examination of game assets reveals that all available War Assets combined total less than 8000 points in strength.   This includes the assets available through the From Ashes paid add-on.

Without playing multiplayer, Galactic Readiness is set to 50% at all times, resulting in an Effective War Strength of less than 4000.

This presents four possibilities.

1) The data files are an incomplete listing of war assets, and that a means of building Total Military Strength other than collection of the established assets and their modifiers exists but has not yet been discovered.

2) A programming oversight has resulted in the Strength values or modifiers of some assets to be too low.

3) BioWare lied in claiming the "best ending" to be attainable without use of multiplayer.

4) What BioWare considers to be the "best ending" is not what fans have determined to be the "best ending", thus they do not consider an ending that requires a score higher than that attainable in the single-player campaign to be the "best".  

Extensive discussion of this issue, including technical documentation of examination of the game data files to corroborate claims of impossibility, have occurred within numerous forums.  Thus far, however, the most recent official commentary from BioWare is a statement from Jarrett Lee "confirming" that the "best ending" (as he described it) is attainable entirely through single player.

I am willing to accept 2) as a reasonable explanation.  I am also willing to accept that 1) is possible, though I am curious as to how it may be the case.  

#2
Lunatic LK47

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Willing to bet that the "missing assets" end up being the rest of the DLC. I remembered BioWare hyping up the Hammerhead pre-release for Mass Effect 2, only to find out it ended up being a DLC item.

#3
Dimensio

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Lunatic LK47 wrote...

Willing to bet that the "missing assets" end up being the rest of the DLC. I remembered BioWare hyping up the Hammerhead pre-release for Mass Effect 2, only to find out it ended up being a DLC item.


The Firewalker content was free to Cerberus Network members.

#4
Lunatic LK47

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Dimensio wrote...

Lunatic LK47 wrote...

Willing to bet that the "missing assets" end up being the rest of the DLC. I remembered BioWare hyping up the Hammerhead pre-release for Mass Effect 2, only to find out it ended up being a DLC item.


The Firewalker content was free to Cerberus Network members.


I know that. I assumed the Hammerhead was going to be part of the main game (i.e. No Cerberus Network/DLC business.) when they were on the marketing hype.

#5
Dorryn

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I think it's more likely that what Bioware describes as the "best ending" is simply one of the three you can choose from if you manage to fill your EMS bar.

#6
Dimensio

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Dorryn wrote...

I think it's more likely that what Bioware describes as the "best ending" is simply one of the three you can choose from if you manage to fill your EMS bar.


If that is the case, then BioWare's own FAQ on the subject is dishonestly misleading in claiming that "You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there."

At no time has BioWare stated that any single-player content would be accessible only through multiplayer.

#7
av196vad

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Bump.

#8
Tamuril24

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''Multiplayer affects single-player and is technically a part of the story experience. Using the solid shooter gameplay of the single-player game, you can design multiple characters, customize their armor, arsenals, and abilities, and level them up just like your Shepard to "hold the line" and fight waves of Cerberus troops, geth, and Reaper Husks, like Horde Mode from Gears of War. Biotic and tech abilities light up the battlefield, giving unique and creative tactics to the game and ensuring it's more than just another third-person shooter''

This is all I found on it, sorry I closed the tab so can't confirm the source, IDK if this helps.

#9
Synthetic Frost

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Tamuril24 wrote...

''Multiplayer affects single-player and is technically a part of the story experience. Using the solid shooter gameplay of the single-player game, you can design multiple characters, customize their armor, arsenals, and abilities, and level them up just like your Shepard to "hold the line" and fight waves of Cerberus troops, geth, and Reaper Husks, like Horde Mode from Gears of War. Biotic and tech abilities light up the battlefield, giving unique and creative tactics to the game and ensuring it's more than just another third-person shooter''

This is all I found on it, sorry I closed the tab so can't confirm the source, IDK if this helps.


If Bioware really believed that, they would host their own servers and not force 360 players to buy a gold account for it.

#10
KefkaGestahl

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I intend to test this thoroughly. I'm about a third into Mass Effect 2 - I would have been farther, but I've been scanning planets for about four hours in order to ensure that I get the full resource bonus in Mass Effect 3.

#11
Dimensio

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Synthetic Frost wrote...

Tamuril24 wrote...

''Multiplayer affects single-player and is technically a part of the story experience. Using the solid shooter gameplay of the single-player game, you can design multiple characters, customize their armor, arsenals, and abilities, and level them up just like your Shepard to "hold the line" and fight waves of Cerberus troops, geth, and Reaper Husks, like Horde Mode from Gears of War. Biotic and tech abilities light up the battlefield, giving unique and creative tactics to the game and ensuring it's more than just another third-person shooter''

This is all I found on it, sorry I closed the tab so can't confirm the source, IDK if this helps.


If Bioware really believed that, they would host their own servers and not force 360 players to buy a gold account for it.


I do not believe that such an option is available for XBox 360 game developers, even if they wished to implement such functionality.

#12
monstertrucks

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Hope Bioware addresses this with evidence that a sole single-player campaign can indeed lead to the best ending: EMS at 4000-5000+

#13
HolyAvenger

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KefkaGestahl wrote...

I intend to test this thoroughly. I'm about a third into Mass Effect 2 - I would have been farther, but I've been scanning planets for about four hours in order to ensure that I get the full resource bonus in Mass Effect 3.


It simply can't be done. The maths is there in files people have pulled out of the game. You can get close, but not actually to 4000. Let alone 5000.

#14
KefkaGestahl

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HolyAvenger wrote...

It simply can't be done. The maths is there in files people have pulled out of the game. You can get close, but not actually to 4000. Let alone 5000.

People are making wild claims on both sides of this argument.  The people who say it's possible don't provide any evidence, and the people who say it's not possible aren't willing to try.  I'm going to try.  I've already figured the first two games out completely.  At least I'm pretty damn sure I have.  Project Overlord is the one thing that I'm not sure about, which is unfortunate because I'm about to finish it as I type this.

If you send David to the Academy, in Mass Effect 3, you can get 30 war assets - 25 from his brother and 5 from him, it would seem.  I'm just not sure what, if anything, you get if you let Project Overlord continue.  I'm going with the former.

#15
HolyAvenger

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Good luck, but my experience with a near-perfect playthrough is that I can't see how it could be done, which has been backed up by people who've actually looked at all the available war assets in the game files.

#16
Praetor Knight

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I figure DLC was factored in what's been said about getting those sorts of EMS scores through SP only. I know mine was closer to ~3,500 off-hand.

So I wonder what's cooking, and how soon we hear something?

#17
Dimensio

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KefkaGestahl wrote...

HolyAvenger wrote...

It simply can't be done. The maths is there in files people have pulled out of the game. You can get close, but not actually to 4000. Let alone 5000.

People are making wild claims on both sides of this argument.  The people who say it's possible don't provide any evidence, and the people who say it's not possible aren't willing to try.  I'm going to try.  I've already figured the first two games out completely.  At least I'm pretty damn sure I have.  Project Overlord is the one thing that I'm not sure about, which is unfortunate because I'm about to finish it as I type this.

If you send David to the Academy, in Mass Effect 3, you can get 30 war assets - 25 from his brother and 5 from him, it would seem.  I'm just not sure what, if anything, you get if you let Project Overlord continue.  I'm going with the former.


I am relying upon claims based upon extracted data from game files.  If this data is inaccurate, or if it is incorrectly interpreted, then I will acknowledge my error in relying upon such information.  If this data is accurate, however, then no "trying" will overcome it.

#18
KefkaGestahl

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Dimensio wrote...

I am relying upon claims based upon extracted data from game files.  If this data is inaccurate, or if it is incorrectly interpreted, then I will acknowledge my error in relying upon such information.  If this data is accurate, however, then no "trying" will overcome it.

Care to link to this data?  Every list that I've seen is incomplete or otherwise inconclusive.  The full list of war assets that were leaked prior to the game coming out is not reliable.

#19
Mark of the Dragon

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I tried perfect playthrough and didnt even come close. Unfortunatly it is not possible:(

#20
Conduit0

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The only datamined list of war assets I've seen only gives values for the main assets, but gives no values for most of the modifiers. Which if people aren't inlcuding the modifier values that could make or break the claim that 8000 TMS is impossible.

#21
Tazzmission

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monstertrucks wrote...

Hope Bioware addresses this with evidence that a sole single-player campaign can indeed lead to the best ending: EMS at 4000-5000+


i got 4000 ems in single player with a gaw rating at like 82%

its not that hard to do if you know what your doing because certain cameos do affect it

you can choose samara to stay with her daughte ror leave with you wich builds more assets and strengh


same with jack you can either have the students fight or not

Modifié par Tazzmission, 14 mars 2012 - 07:46 .


#22
Lunatic LK47

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Tazzmission wrote...

monstertrucks wrote...

Hope Bioware addresses this with evidence that a sole single-player campaign can indeed lead to the best ending: EMS at 4000-5000+


i got 4000 ems in single player with a gaw rating at like 82%

its not that hard to do if you know what your doing because certain cameos do affect it

you can choose samara to stay with her daughte ror leave with you wich builds more assets and strengh


same with jack you can either have the students fight or not


One little hole in your argument. You either played MP or played the IPad applications. This thread is solely for playing single-player only, WITHOUT SOCIAL MEDIA.

#23
monstertrucks

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Tazzmission wrote...

monstertrucks wrote...

Hope Bioware addresses this with evidence that a sole single-player campaign can indeed lead to the best ending: EMS at 4000-5000+


i got 4000 ems in single player with a gaw rating at like 82%

its not that hard to do if you know what your doing because certain cameos do affect it

you can choose samara to stay with her daughte ror leave with you wich builds more assets and strengh


same with jack you can either have the students fight or not






I actually meant at a galactic readiness rating of 50% - without playing MP at all.

#24
Darkov

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I got the best ending without MP, I think that extra EMS comes from your Paragon/Renegade choices. There are a lot of lost & found, mission choices, etc that affect your War Assets to varying degrees, very few of them are set numbers.

Not to mention all the War Assets you get from the previous two games.

#25
Aetius5

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I had over 7k overall with 90% readiness when I finished the game yesterday. I imported through all three games and here are some of my major decisions:

ME1 - Saved Rachni, Feros and council. Wrex alive. Completed most side quests.

ME2 - Destroy Collector Base, completed all loyalty missions and all squadmates survived SM. Destroyed Heretics, didn't complete Overlord, had Kasumi and Zaeed.

ME3 - Cure Genophage, Brokered peace between Quarians and Geth, damn near completed all the sidequests, only one I had pending was for data to assist reisitance on Horizon. However, I did some things to reduce assets such as using Jack's students in backup role, telling C-sec to focus on small crimes by accident lol, allowing refugees on Citadel and not getting the Salarians full support. Also I heard if you have a ton of minerals left over from ME2 that will add some to assets. I think I could of hit 8k if I had been a bit more renegade, but I was about 80% paragon. Remember to do all the sidequests asap and scour all the levels for items/intel.