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Digitaltrends Exclusive Interview with Casey Hudson: Ending Response Included!


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#51
Sky Shadowing

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Not good enough. We want closure. We want an END.

You can't just blow up the universe and expect us to interpret that ourselves!

#52
redhaudiof

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EPIC FAIL CASEY. EPIC FAIL.

#53
Direwolf1618

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This... explains a lot actually.

#54
recentio

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Meaningless!

Almost sounds like he thinks it's GOOD for the ending to be incomprehensible because that makes it "unforgetable." >_<

#55
Unit-Alpha

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Screw you, Bioware.

#56
Greed1914

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That comment misses the point. There isn't some grand debate about the deep hidden meetings. There is debate over whether what we were shown at the end even works with everything we had going into though. We're not debating the merits of red/blue/green because it all looks pretty much the same. And we aren't debating the grand plan of the Reapers. At best, we're debating whether or not it completely conflicts with the rest of the story.

#57
MattFini

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irishScott3 wrote...

Yeah, we're screwed. When the people in charge are this out of touch, might as well just move on.

There's no chance he's just spinning things is there?


Yes, there absolutely is.  Today marks the one week anniversary of its release.  One.  Week.

He has a product to promote, units to move.  You can't seriously expect him to say:  "look, I know the ending is absolutely awful, and we screwed up..."  that would crash sales insantly and EA would probably sic the Blue Suns on him.

We're not screwed.  Don't get discouraged everytime one of these guys plays the game.  It's what happens behind-the-scenes that counts, and they will address this.  At some point.  It's not like they're going to walk into PAX next month and pretned none of this is happening.

#58
elm

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lul wat? So a plothole filled ending was done on purpose? I smell DLC!!!

#59
Plasma Prestige

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 He also said the following when asked about how they respond to the feedback though:

"Oh, we pay very close attention to it. It’s very important to us and we will always listen to feedback, interpret it and try and do the right thing by our fans. That’s why if you look at Mass Effect 2[/i] we knew that people wanted to spend more time with a character like Liara, and so we created an ongoing storyline with her as part of the comics and then built it into the DLC stuff, and we’re always listening to fans. We have some really great multiplayer content and some really great single-player content coming over the air, and their feedback will become part of how we design that."

#60
eoinnx03

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They are shooting themselves in the foot, and it seems like they don't even know it. It's like a major communications break down in that company.

#61
Wattoes

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"debating what the endings mean"

So their objective from the start was to have an ending that intentionally made no sense. Wow.

WOWWWWWWWWWW

#62
SLPr0

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It means its over. What we got is what was intended.

The end is the end.

The "stuff they have planned" that Gamble is talking about is fluffy DLC crap that has nothing to do with the chronologically accurate story. At best its events occurring in parallel with the story or that should have been part of the story arc at release.

We just need to accept this. We got one of the best games at all time, its just got a gigantic pimple on its ass, and regardless of how nice the ass is, you can't stop staring at the pimple.

#63
Tiercel24

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AHH!!! Back into depression I go.

#64
redhaudiof

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ABANDON ALL HOPE YE WHO ENTER HERE.

#65
GBGriffin

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Castanea wrote...

Image IPB


How the hell can this one picture sum up my reaction so perfectly!?

#66
irishScott3

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Well hold up there is this, perhaps it was just spin:

How closely do you keep track of the fan reaction when it comes to that kind of stuff?

Oh, we pay very close attention to it. It’s very important to us and we will always listen to feedback, interpret it and try and do the right thing by our fans. That’s why if you look at Mass Effect 2 we knew that people wanted to spend more time with a character like Liara, and so we created an ongoing storyline with her as part of the comics and then built it into the DLC stuff, and we’re always listening to fans. We have some really great multiplayer content and some really great single-player content coming over the air, and their feedback will become part of how we design that.



#67
Vermigs

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Castanea wrote...

Image IPB



#68
Unit-Alpha

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Wattoes wrote...

"debating what the endings mean"

So their objective from the start was to have an ending that intentionally made no sense. Wow.

WOWWWWWWWWWW


Lol, pretty f***ing stupid.

#69
zarnk567

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.......(sigh) really? So I guess all that talk about our decisions mattering was just hot air? Would have liked to know that before i bought the game

#70
Alamar2078

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Wow he is either PR gold or willfully ignorant of what's going on and I'm not sure [based on his response] which one is right.

#71
Jonathan Shepard

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Okay, somebody obviously broke under stress.
I've lost all respect for him.

#72
StefanBW

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Casey always respons so vague. He managed to completely dodge questions about multiplayer whenever they were asked. Guess it's his job.

#73
seph22

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Agreed, good job bioware on the epic ending

#74
Atraiyu Wrynn

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This isn't the end Hudson.

#75
Faded-Myth

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I'm giving Bioware one last chance, and only because I NEED Mass Effect. They need to issue some sort of official, time stamped, certified response to this.

Or I am not going to be pleased. That's me being polite.

Modifié par Faded-Myth, 14 mars 2012 - 01:36 .