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Novice modder, advice?


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11 réponses à ce sujet

#1
Malormur

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With the game coming out tomorrow I have been thinking about dabbling a bit into the modding community, however, I have very little experience with modding.  I used the NWN2 toolset for a very small amount of time but that is it, to this point I have mostly just enjoyed playing the games themselves and other's user made content.

My biggest concern is whether I should give myself a crash course in programming before I delve into it, or if most of those issues will eventually be covered in a CS wiki (a la TES CS)?  Or, do you think it will be possible to just jump right in and start creating?

Thank in advance for any advice!

#2
CID-78

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I suggest that you first play the game a bit to get a understanding how things work.



You can then start with minor OC addons to learn the ropes. and when your think you have learned enough you can start making your own stand alone module.

#3
SnipeyMcGee

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I'd second that. Play through the main campaign first, so you get a feel for this particular ruleset's pacing, enemy damage and environment design.



Once you're through with that, fix a pot of coffee, be prepared to be patient and try your hand at it. With NWN and NWN2 I learned through experience, and I find that most people learn and retain their knowledge through that same style. I'd suggest looking at a Wiki for specific information, or perhaps to introduce yourself to the basic functions of the toolset, and just having a go at it from there.



Begin with a small module, something interesting but basic- maybe even a bit silly, but you'll learn the ropes that way. After you've created that, and start on your second project you'll be amazed with the difference in quality. Just takes time, and really, if you're dedicated, it isn't that much time- unless you're going into coding.

#4
Llanite

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Also, wait until a few other adventures are posted from other designers - then download some short ones, play them, and open them up in the design tool. I found I learned the most from other people's mods. The small ones were manageable and it was a lot easier to track what scripts and other things were actually doing in the game.

#5
Rhend

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You can also learn C/C++ language during your waiting time to know a little bit your futur environment of work :D

#6
Myazuid

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These are all great tips, if you'd like a community to help out also, Dragon Age: Modders is a group that was started a week ago or so, theres about 150 of us... and we are basically all out to try and help eachother learn and progress via resources, information etc etc. So feel free to take a look (link in sig) and see if we can be of help. Always looking for more people to take part, whether new or experienced :)

Modifié par Myazuid, 02 novembre 2009 - 11:06 .


#7
vinterviken

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I have a huge story set in medival times and the NWN 1 and 2 toolsets were ideal for me to bring this story to life, but for the life of me I could never get the triggers in the dialogue to work properly. I will give it a try with DA:O toolset as well, but I am sure I will get stuck at the same place again.



The modding community for these toolsets are very helpful and they did offer aid and advice for me, but still I was unable to complete a trigger for a quest. I've read that the toolset for this game will be even easier to use, so I hope I can get past that hurdle and move on with my mod.



time will tell :D

#8
Ranlas

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My advice is to take it slow. The toolset is very large, so don't try to learn everything at once.

#9
Bom_bard

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you're technically learning to build a game here, so don't expect to get it all in one-go :)

#10
Azenn

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Play the campaign first, pay close attention to how they put stuff together like the landscapes, encounters, cutscenes, etc.



It also helps (when we actually get the toolset) to open up the official campaign and see how they then did it behind the scenes.

#11
Eidolonn

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vinterviken wrote...

I have a huge story set in medival times and the NWN 1 and 2 toolsets were ideal for me to bring this story to life, but for the life of me I could never get the triggers in the dialogue to work properly. I will give it a try with DA:O toolset as well, but I am sure I will get stuck at the same place again.

The modding community for these toolsets are very helpful and they did offer aid and advice for me, but still I was unable to complete a trigger for a quest. I've read that the toolset for this game will be even easier to use, so I hope I can get past that hurdle and move on with my mod.

time will tell :D


Focus on what your strengths are (i.e. landscaping, conversation trees, etc.) and learn the other items along the way.  You need a modicum of success to keep the morale up.  :)  Once you have learned the other items, go back through and implement what you learned with what you already have made.

Also, ask questions here.  People will be happy to assist you.

Also, start basic.  Keep it vanilla while you are learning.  Then start introducing the wrinkles one at a time until you start getting the hang of it.

Modifié par Eidolonn, 04 novembre 2009 - 07:26 .


#12
desired397

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also you can find some mods at http://www.dragonagenexus.com/ its a Nexus site [ like the one's for elder scrolls 3-4 ] its just starting but there are a few good mods that are must haves one is " The Winter Forge" lets you create any item you want in game ect..