D24O wrote...
Dragoonlordz wrote...
I think a huge amount of the conflict or more accurate difference between those who like the end and those who did not, is their expectations and how they approached the game. Their perceptions as such being different and their desire in what they wanted from it. I might have been lucky in that the way Bioware handled how Shepard spoke and reacted in the game seemed to be closer to how I had built him up over the past 3 titles than others who did not like it. Honestly I was even surprised how much their Shepard matched mine in both emotion and dialogue. I took part a huge amount in discussions about autodialogue and fears about it but because matched my own persona so well I was lucky which is why the autodialogue also did not bother me as much as others.
That's a good point. In 3 tou didn't have as much input into Shep's development as I remember having in the other 2. Althougn 1 did have autodialogue, where all the choices on the wheel gave the same dialogue, so it's not like it's entirely new.
Anyway, autodialogue aside, I actually like the idea of controlling the reapers, it's just its presentation. "Do you think you can control us?" "You will die and you will lose everything you have." The bolded words are my objections. The lack of info we are given, coupled with the uncertain terms of what little information we get make me cautious about picking it.
The uncertaintly added to my enjoyment. I struggled to choose from what was there, really struggled big time but at the same time in character through the eyes of my Shepard in role playing he was bleeding to death and all around him every second hesitated thousands more people were dying visable on all sides. In character he felt like there was no time to argue with the VI, in front of him was three choices built into the structure, the VI may be explaining what they do but they were physcially created and must of been designed that way from the start.
I thought that those are part of the crucible that we built based on designs created though the cycles not by the VI but by the other races so I felt it was not a choice he gave me of what each did but merely a choice the other races through the cycles had given me and he just explained their functions. With time running out for my life due to blood loss I did not intend in the first place to have a chit chat with the VI in great detail through RPing my Shepard, his goal and his only intent was to end the fighting before more people died.
He was tired of all the fighting losing people and such, his shoulders carried so much burdens for so long and through the entire game trilogy which was expressed amazingly well through dialogue Bioware created in ME3 that matched my persona so sacrificing himself was a way to release that burden and hope the choice he makes before he dies can save as many as possible. The character I created actually was
designed in the CC to be worn out, older and tired from grey hair and ragged look so that in the game you could see the toll this all has had on him through the trilogy so again I was lucky it matched the character I wanted to play with.
The choices being so uncertain of outcome and if VI was to even be trusted I took a leap of faith and hoped they did what he said they actually did. But took me quite a while to decide because fo that uncertainty. While I do not know for fact if the structure was part of the citadel or crucible I like to think they were part of the crucible we had built. That is how I will remain thinking of it.
Modifié par Dragoonlordz, 19 juin 2012 - 03:11 .