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Probably the only one here but... What I liked about the endings.


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#451
Dragoonlordz

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MegaSovereign wrote...

Maybe you already answered this question OP, but what ending did you choose?


I cannot remember if I did answer that before in here, thread is rather old and many pages of content from me and others. But if I did not I shall do so now, I picked pulling back the Reapers so the control one I guess. I did not wish to destroy the geth and did not feel was my place to change the genetic structure of all races. I felt the only viable choice was do stop the attack but just that and only that. I knew there would be vast casualties no matter which I chose as always is with war especially a galactic one. I have however explained in the thread in vastly more detail how I percieved and made my choices regarding the ending in this thread before many times so you will have to forgive me for not wishing to explain in great detail something I already have as to why I made choices I did. But as for which choice it was the control one.

#452
Bill Casey

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Control working out is a violation of themes...

#453
Bill Casey

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Bill Casey wrote...

Control working out runs concurrent to base themes. Control of this type is doomed to folly in the Mass Effect universe, from Miranda and Tali's respective fathers, to the Illusive Man, Project Overlord, to the Salarians and their uplift program, to the Prothean separatists to the Prothean Empire itself. Any attempt to Control the Reapers has led to indoctrination. Shepard repeatedly chastises The Illusive Man's methods regardless of options picked, and your crew repeatedly calls him crazy for thinking he can control the reapers. The theme is prevalent. This level of overreach shouldn't be rewarded just because Shepard does it...

This is compounded by the fact that the Reapers themselves are a force of corruption. Legion describes their minds are incomprehensibly powerful. It isn't like the Nautilus whose power itself corrupts Nemo; The Reapers themselves warp minds. Shepard is hearing voices, seeing shadows on the screen, and he just shot Anderson against his will a few minutes ago. Now he's going to control all of the Reapers. That's insultingly stupid from a conceptual standpoint. The fact that Anderson was yelling warnings and the Catalyst says "you will lose everything you have" turns this option from incredibly dumb to "Schmuck Bait". Control working out turns the whole thing into a "Violation of Common Sense"...

Then we have Synthesis and I don't even know where to start. We've been fighting forced transhumanism for three games now. It spits in the face of the themes of working out our differences, self determination against fatalism, the socio-technological balance, and diversity. It alters all life in the galaxy under the assertion that there is something fundamentally wrong with us. It's beyond cynical...

This is again a recurring theme with unfortunate implications. The Reapers see themselves as the final evolution of life. Saren has been mentioned enough, but the Illusive Man is forcing transhumanism to bring humanity to the "apex of evolution", in his own words. The Collectors and the Zha'Til are examples of fusing man and machine, and then altering their genetic material at the deepest level to form something new. Pretty much your entire squad in Mass Effect 2 tells you rewriting the heretics is the same as killing them...

The way the Geth and EDI are presented has severe racist undertones for the assertion that synthetic life will inevitably destroy organic life. The Geth tackle hot button issues of slavery and basic civil rights, and the Geth Consensus had scenes straight out of Germany in the 1940s, where martial law is declared and Quarians are shot for "harboring synthetics"...

It's established through talking to EDI that peace between the Reapers should not work. World Leaders are being called into Reaper super structures to negotiate peace, but it's a ruse to indoctrinate them and pacify the populace. The leaders will soon enact laws that prevent attacking the Reapers, which will again be done in the name of peace. EDI makes certain to reiterate this. When the master control reapers says "we need eachother to make this happen", it red flags the entire situation and makes it working out another violation of common sense...

In fact, Destroy is the only option whose viability fits the narrative presented. If you talk to James Vega in your quarters, he will tell about how he destroyed a collector ship, but sacrificed most of the abducted colonists and his team in the process. There is no option to say anything other than James made the right call. Paragon or Renegade, Shepard says this was the right thing to do...

Lieutenant Victus doesn't want to sacrifice his men for the mission, and all Shepards talk him into it...
Hackett sacrifices the entire second fleet, and Garrus has to make some extremely unpleasant tactical decisions...


Modifié par Bill Casey, 19 juin 2012 - 02:29 .


#454
Dragoonlordz

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Bill Casey wrote...

Control working out is a violation of themes...


It did not violate the persona of the character I had built up over past three titles. When fighting Saren I did not take him down because he wanted what he did, I took him down because there was a chance of finding another better way at that time. I killed TiM not because he was trying to control them but because he had a gun pointed at me. In the end while standing bleeding to death I made what I felt was the only choice accepable to me in order to put an end to the conflict. The agenda of others was not my agenda in character, I made choices I could based on what was offered that most seemed like the persona I wish to create within those boundries. Do not try to convince me to change my mind on how I percieve the ending because many have tried and it will not work. I have zero intention of over analysing it trying to find faults because that is not why I play games. I play them to enjoy them not nit pick and try to ruin my own fun like some form of sadist. I got my monies worth, I enjoyed the journey and the ending was emotionally adequate to quench my thirst for a conclusion.

Modifié par Dragoonlordz, 19 juin 2012 - 02:33 .


#455
Bill Casey

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The game doesn't let you create that persona until the last five minutes...
It is exceedingly out of character for all possible Shepards...

#456
D24O

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Dragoonlordz wrote...

Bill Casey wrote...

Control working out is a violation of themes...


It did not violate the persona of the character I had built up over past three titles. When fighting Saren I did not take him down because he wanted what he did, I took him down because there was a chance of finding another better way. I killed TiM not because he was trying to control them but because he had a gun pointed at me. In the end while standing bleeding to death I made what I felt was the only choice accepable to me in order to put an end to the conflict. The agenda of others was not my agenda in character, I made choices I could based on what was offered that most seemed like the persona I wish to create within those boundries. Do not try to convince me to change my mind on how I percieve the ending because many have tried and it will not work. I have zero intnetion of over analysing it trying to find fualts because that is not why I play games. I play them to enjoy them not nit pick and try to ruin my own fun.

It's too bad we had to spend the whole game telling TIM how controlling the reapers was stupid, and it would never work. I wish we could've aggreed that control would be benificial, but argued that we didn't have time to try to figure it out.

#457
Dragoonlordz

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Bill Casey wrote...

The game doesn't let you create that persona until the last five minutes...
It is exceedingly out of character for all possible Shepards...


Not at all. It very much worked for my persona. I have explained the state of mind of my character through the game and such previously in this thread. I do not wish to have the same debate a second or third time in this thread. If it is already written in the thread I would rather not repeat it again and again but if you have something I did not already answer previously I might be inclined to play along.

#458
Dragoonlordz

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D24O wrote...

Dragoonlordz wrote...

Bill Casey wrote...

Control working out is a violation of themes...


It did not violate the persona of the character I had built up over past three titles. When fighting Saren I did not take him down because he wanted what he did, I took him down because there was a chance of finding another better way. I killed TiM not because he was trying to control them but because he had a gun pointed at me. In the end while standing bleeding to death I made what I felt was the only choice accepable to me in order to put an end to the conflict. The agenda of others was not my agenda in character, I made choices I could based on what was offered that most seemed like the persona I wish to create within those boundries. Do not try to convince me to change my mind on how I percieve the ending because many have tried and it will not work. I have zero intnetion of over analysing it trying to find fualts because that is not why I play games. I play them to enjoy them not nit pick and try to ruin my own fun like some form of sadist. I got my monies worth, I enjoyed the journey and the ending was emotionally adequate to quench my thirst for a conclusion.

It's too bad we had to spend the whole game telling TIM how controlling the reapers was stupid, and it would never work. I wish we could've aggreed that control would be benificial, but argued that we didn't have time to try to figure it out.


See in my mind my character was not telling TiM it is wrong to control them, he was fighting TiM for two reasons. First TiM kept trying to kill me which hardly a way to make friends with my character and secondly it was not that controlling them is the problem as the issue I had was TiM specifically him with his agenda controlling them I did not want. I did not trust TiM but I did trust myself aka my character.

Modifié par Dragoonlordz, 19 juin 2012 - 02:39 .


#459
D24O

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Dragoonlordz wrote...
See in my mind my character was not telling TiM it is wrong to control them, he was fighting TiM for two reasons. First TiM kept trying to kill me which hardly a way to make friends with my character and secondly it was not that controlling them is the problem as the issue I had was TiM specifically him with his agenda controlling them I did not want.

I suppose our interpertations differ. I saw it as Shepard telling him that it was rediculous, it wouldn't work, we weren't ready, etc. I aggree that he was also concerned about his trying to kill us, and about how he would use them, but to me it boiled down to him disparaging the idea of control.

#460
Dragoonlordz

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D24O wrote...

Dragoonlordz wrote...
See in my mind my character was not telling TiM it is wrong to control them, he was fighting TiM for two reasons. First TiM kept trying to kill me which hardly a way to make friends with my character and secondly it was not that controlling them is the problem as the issue I had was TiM specifically him with his agenda controlling them I did not want.

I suppose our interpertations differ. I saw it as Shepard telling him that it was rediculous, it wouldn't work, we weren't ready, etc. I aggree that he was also concerned about his trying to kill us, and about how he would use them, but to me it boiled down to him disparaging the idea of control.


I think a huge amount of the conflict or more accurate difference between those who like the end and those who did not, is their expectations and how they approached the game. Their perceptions as such being different and their desire in what they wanted from it. I might have been lucky in that the way Bioware handled how Shepard spoke and reacted in the game seemed to be closer to how I had built him up over the past 3 titles than others who did not like it. Honestly I was even surprised how much their Shepard matched mine in both emotion and dialogue. I took part a huge amount in discussions about autodialogue and fears about it but because matched my own persona so well I was lucky which is why the autodialogue also did not bother me as much as others.

Modifié par Dragoonlordz, 19 juin 2012 - 02:45 .


#461
D24O

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Dragoonlordz wrote...

I think a huge amount of the conflict or more accurate difference between those who like the end and those who did not, is their expectations and how they approached the game. Their perceptions as such being different and their desire in what they wanted from it. I might have been lucky in that the way Bioware handled how Shepard spoke and reacted in the game seemed to be closer to how I had built him up over the past 3 titles than others who did not like it. Honestly I was even surprised how much their Shepard matched mine in both emotion and dialogue. I took part a huge amount in discussions about autodialogue and fears about it but because matched my own persona so well I was lucky which is why the autodialogue also did not bother me as much as others.

That's a good point. In 3 tou didn't have as much input into Shep's development as I remember having in the other 2. Althougn 1 did have autodialogue, where all the choices on the wheel gave the same dialogue, so it's not like it's entirely new.
Anyway, autodialogue aside, I actually like the idea of controlling the reapers, it's just its presentation. "Do you think you can control us?" "You will die and you will lose everything you have." The bolded words are my objections. The lack of info we are given, coupled with the uncertain terms of what little information we get make me cautious about picking it.

#462
SetecAstronomy

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Dragoonlordz wrote...

Bill Casey wrote...

Control working out is a violation of themes...


It did not violate the persona of the character I had built up over past three titles. When fighting Saren I did not take him down because he wanted what he did, I took him down because there was a chance of finding another better way at that time. I killed TiM not because he was trying to control them but because he had a gun pointed at me. In the end while standing bleeding to death I made what I felt was the only choice accepable to me in order to put an end to the conflict. The agenda of others was not my agenda in character, I made choices I could based on what was offered that most seemed like the persona I wish to create within those boundries. Do not try to convince me to change my mind on how I percieve the ending because many have tried and it will not work. I have zero intention of over analysing it trying to find faults because that is not why I play games. I play them to enjoy them not nit pick and try to ruin my own fun like some form of sadist. I got my monies worth, I enjoyed the journey and the ending was emotionally adequate to quench my thirst for a conclusion.


Thanks for saying that, Homie. Couldn't have said it better.

#463
Dragoonlordz

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D24O wrote...

Dragoonlordz wrote...

I think a huge amount of the conflict or more accurate difference between those who like the end and those who did not, is their expectations and how they approached the game. Their perceptions as such being different and their desire in what they wanted from it. I might have been lucky in that the way Bioware handled how Shepard spoke and reacted in the game seemed to be closer to how I had built him up over the past 3 titles than others who did not like it. Honestly I was even surprised how much their Shepard matched mine in both emotion and dialogue. I took part a huge amount in discussions about autodialogue and fears about it but because matched my own persona so well I was lucky which is why the autodialogue also did not bother me as much as others.

That's a good point. In 3 tou didn't have as much input into Shep's development as I remember having in the other 2. Althougn 1 did have autodialogue, where all the choices on the wheel gave the same dialogue, so it's not like it's entirely new.
Anyway, autodialogue aside, I actually like the idea of controlling the reapers, it's just its presentation. "Do you think you can control us?" "You will die and you will lose everything you have." The bolded words are my objections. The lack of info we are given, coupled with the uncertain terms of what little information we get make me cautious about picking it.


The uncertaintly added to my enjoyment. I struggled to choose from what was there, really struggled big time but at the same time in character through the eyes of my Shepard in role playing he was bleeding to death and all around him every second hesitated thousands more people were dying visable on all sides. In character he felt like there was no time to argue with the VI, in front of him was three choices built into the structure, the VI may be explaining what they do but they were physcially created and must of been designed that way from the start.

I thought that those are part of the crucible that we built based on designs created though the cycles not by the VI but by the other races so I felt it was not a choice he gave me of what each did but merely a choice the other races through the cycles had given me and he just explained their functions. With time running out for my life due to blood loss I did not intend in the first place to have a chit chat with the VI in great detail through RPing my Shepard, his goal and his only intent was to end the fighting before more people died.

He was tired of all the fighting losing people and such, his shoulders carried so much burdens for so long and through the entire game trilogy which was expressed amazingly well through dialogue Bioware created in ME3 that matched my persona so sacrificing himself was a way to release that burden and hope the choice he makes before he dies can save as many as possible. The character I created actually was designed in the CC to be worn out, older and tired from grey hair and ragged look so that in the game you could see the toll this all has had on him through the trilogy so again I was lucky it matched the character I wanted to play with.

The choices being so uncertain of outcome and if VI was to even be trusted I took a leap of faith and hoped they did what he said they actually did. But took me quite a while to decide because fo that uncertainty. While I do not know for fact if the structure was part of the citadel or crucible I like to think they were part of the crucible we had built. That is how I will remain thinking of it.

Modifié par Dragoonlordz, 19 juin 2012 - 03:11 .


#464
Sundance31us

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Dragoonlordz wrote...
I think a huge amount of the conflict or more accurate difference between those who like the end and those who did not, is their expectations and how they approached the game. Their perceptions as such being different and their desire in what they wanted from it. I might have been lucky in that the way Bioware handled how Shepard spoke and reacted in the game seemed to be closer to how I had built him up over the past 3 titles than others who did not like it. Honestly I was even surprised how much their Shepard matched mine in both emotion and dialogue. I took part a huge amount in discussions about autodialogue and fears about it but because matched my own persona so well I was lucky which is why the autodialogue also did not bother me as much as others.

Same here.

Personally I think Meer hit the mark for the correct level of emotion Shepard would show in various situations...with one possible exception (I suspect that was done on purpose though).

#465
ghost9191

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i was fine with it to a point. i do think that it was rushed because they really did lack for details, any other decision you would've been able to investigate the options before choosing. And they really lacked closure, 5 years or building relationships and you didn't get to see how their lives turned out, but that should be fixed in ec. otherwise people were also wanting a happier ending to it, wanted to see their shepard settle down with LI or whatever i guess

#466
ghost9191

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Dragoonlordz wrote...

D24O wrote...

Dragoonlordz wrote...

I think a huge amount of the conflict or more accurate difference between those who like the end and those who did not, is their expectations and how they approached the game. Their perceptions as such being different and their desire in what they wanted from it. I might have been lucky in that the way Bioware handled how Shepard spoke and reacted in the game seemed to be closer to how I had built him up over the past 3 titles than others who did not like it. Honestly I was even surprised how much their Shepard matched mine in both emotion and dialogue. I took part a huge amount in discussions about autodialogue and fears about it but because matched my own persona so well I was lucky which is why the autodialogue also did not bother me as much as others.

That's a good point. In 3 tou didn't have as much input into Shep's development as I remember having in the other 2. Althougn 1 did have autodialogue, where all the choices on the wheel gave the same dialogue, so it's not like it's entirely new.
Anyway, autodialogue aside, I actually like the idea of controlling the reapers, it's just its presentation. "Do you think you can control us?" "You will die and you will lose everything you have." The bolded words are my objections. The lack of info we are given, coupled with the uncertain terms of what little information we get make me cautious about picking it.


The uncertaintly added to my enjoyment. I struggled to choose from what was there, really struggled big time but at the same time in character through the eyes of my Shepard in role playing he was bleeding to death and all around him every second hesitated thousands more people were dying visable on all sides. In character he felt like there was no time to argue with the VI, in front of him was three choices built into the structure, the VI may be explaining what they do but they were physcially created and must of been designed that way from the start.

I thought that those are part of the crucible that we built based on designs created though the cycles not by the VI but by the other races so I felt it was not a choice he gave me of what each did but merely a choice the other races through the cycles had given me and he just explained their functions. With time running out for my life due to blood loss I did not intend in the first place to have a chit chat with the VI in great detail through RPing my Shepard, his goal and his only intent was to end the fighting before more people died.

He was tired of all the fighting losing people and such, his shoulders carried so much burdens for so long and through the entire game trilogy which was expressed amazingly well through dialogue Bioware created in ME3 that matched my persona so sacrificing himself was a way to release that burden and hope the choice he makes before he dies can save as many as possible. The choices being so uncertain of outcome and if VI was to even be trusted I took a leap of faith and hoped they did what he said they actually did. But took me quite a while to decide because fo that uncertainty. While I do not know for fact if the structure was part of the citadel or crucible I like to think they were part of the crucible we had built. That is how I will remain thinking of it.


well and if you chose control or synthesis atleast your shep doesn't have to live with the decission:D

but i would've liked to ask one question, well two, if destroy affects all synthetics then does control do the same? and if control doesn't affect all synthetics then why can't destroy just affect the reapers?

i get being short on time, but that big of a decision would need to be thought about, which time spent thinking can be spent investigating

Modifié par ghost9191, 19 juin 2012 - 03:12 .


#467
D24O

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Dragoonlordz wrote...

The uncertaintly added to my enjoyment. I struggled to choose from what was there, really struggled big time but at the same time in character through the eyes of my Shepard in role playing he was bleeding to death and all around him every second hesitated thousands more people were dying visable on all sides. In character he felt like there was no time to argue with the VI, in frotn of him was three choices built into the structure, the VI may be explaining what they do but they were physcially created and must of been designed that way from the start.

I thought that those are part of the crucible that we built based on designs created though the cycles not by the VI but by the other races so I felt it was not a choice he gave me of what each did but merely a choice the other races through the cycles had given me and he mjust explained their functions. With time running out for my life due to blood loss I did not intend in the first place to have a chit chat with the VI in great detail through RPing my Shepard, his goal and his only intent was to end the fighting before more people died.

The choices being so uncertain of oucome and if VI was to even be trusted I took a leap of faith and hoped they did what he said they did. But took me quite a while to decide because fo that uncertainty. While I dod not know for fact if the structure were part of the citadel or crucible I like to think they were part of the crucible we had built. That is how I will remain thiking of it.

There's where I disagree with you. ME as a series was filled to the brim with details, exposition, and choices with defined or heavily implied concequences. The Catalyst sequence is a stylistic 180, venturing into a mimalism and vagueness, that seems out of place. It's no wonder that the idea that the sequence was a dream is so popular, because it is so jarringly out of place, it's borderline immersion breaking. I don't mind uncertanty when making the choice, but I'd like a little info after the fact. 
Uncertanty and ambiguity can be excellent narritave tools, but only if they are used correctly, but leaving out details like the state of the galaxy post bellum, and more importantly the fate of our beloved crew members, doesn't work in context because the rest of the game was so detailed.

#468
Dragoonlordz

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ghost9191 wrote...

well and if you chose control or synthesis atleast your shep doesn't have to live with the decission:D

but i would've liked to ask one question, well two, if destroy affects all synthetics then does control do the same? and if control doesn't affect all synthetics then why can't destroy just affect the reapers?

i get being short on time, but that big of a decision would need to be thought about, which time spent thinking can be spent investigating


Oh I thought about it a lot, but was so busy thinking about what do do I did not think to chat about it. My mind was on looking around me seeing everyone dying the longer I waited to make a choice, so I had million thought going through my mind (Sheaprds in RP). So much so that the VI became nothing more than wallpaper once heard what the structures did I was stuck mind wise on thinking purely about people dying and trying to force myself down one of the three paths. I did actually walk up and down the walkways trying to decide. But heading back to chat with the VI was not on my mind. As far as my Shepard was concerned he heard enough being what they were supposed to do and it was time to take action and not chat.

Modifié par Dragoonlordz, 19 juin 2012 - 03:18 .


#469
ghost9191

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Dragoonlordz wrote...

ghost9191 wrote...

well and if you chose control or synthesis atleast your shep doesn't have to live with the decission:D

but i would've liked to ask one question, well two, if destroy affects all synthetics then does control do the same? and if control doesn't affect all synthetics then why can't destroy just affect the reapers?

i get being short on time, but that big of a decision would need to be thought about, which time spent thinking can be spent investigating


Oh I thought about it a lot, but was so busy thinking about what do do I did not think to chat about it. My mind was on looking around me seeing everyone dying the longer I waited to make a choice, so I had million thought going through my mind (Sheaprds in RP). So much so that the VI became nothing more than wallpaper once heard what the structures did I was stuck mind wise on thinking purely about people dying and trying to force myself down one of the three paths. I did actually walk up and down the walkways trying to decide. But heading back to chat with the VI was not on my mind. As far as my Shepard was concerned he heard enough being what they were supposed to do and it was time to take action and not chat.


yeah, and with everything going on it isn't the time to ask but idk, i feel the same but also there are some basicly questions you should ask.  but by details i mean like what happens afterwards, the game is the last of the trilogy and they had a major cliffhanger. knew nothing of what happened to characters you got to know. so ec is good thing

sorry playing mp at same time so gotta type fast.    basicly i would just like to ask simple questions, make sure you are making the right choice, but again i understand you don't always get the option. Still would like more details in the ending though

Modifié par ghost9191, 19 juin 2012 - 03:24 .


#470
Dragoonlordz

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D24O wrote...

Dragoonlordz wrote...

The uncertaintly added to my enjoyment. I struggled to choose from what was there, really struggled big time but at the same time in character through the eyes of my Shepard in role playing he was bleeding to death and all around him every second hesitated thousands more people were dying visable on all sides. In character he felt like there was no time to argue with the VI, in frotn of him was three choices built into the structure, the VI may be explaining what they do but they were physcially created and must of been designed that way from the start.

I thought that those are part of the crucible that we built based on designs created though the cycles not by the VI but by the other races so I felt it was not a choice he gave me of what each did but merely a choice the other races through the cycles had given me and he mjust explained their functions. With time running out for my life due to blood loss I did not intend in the first place to have a chit chat with the VI in great detail through RPing my Shepard, his goal and his only intent was to end the fighting before more people died.

The choices being so uncertain of oucome and if VI was to even be trusted I took a leap of faith and hoped they did what he said they did. But took me quite a while to decide because fo that uncertainty. While I dod not know for fact if the structure were part of the citadel or crucible I like to think they were part of the crucible we had built. That is how I will remain thiking of it.

There's where I disagree with you. ME as a series was filled to the brim with details, exposition, and choices with defined or heavily implied concequences. The Catalyst sequence is a stylistic 180, venturing into a mimalism and vagueness, that seems out of place. It's no wonder that the idea that the sequence was a dream is so popular, because it is so jarringly out of place, it's borderline immersion breaking. I don't mind uncertanty when making the choice, but I'd like a little info after the fact. 
Uncertanty and ambiguity can be excellent narritave tools, but only if they are used correctly, but leaving out details like the state of the galaxy post bellum, and more importantly the fate of our beloved crew members, doesn't work in context because the rest of the game was so detailed.


Shepard in my playthrough is dead, what happens after death he does not know. What comes after I am happy to leave to the DLC and next games. His choice was to stop the attack. He did so and now I feel it is upto the rest of the galaxy to fend for themselves, he sacrificed his life to give them a chance. He did so so what comes after I am happy to leave to my imagination. In fact not knowing is as entertaining to me as being shown. Simple reason the wondering if everyone is okay, did they forget about me decades later, are they happy and how will it all turn out centuries or millenia, do I have a gravestone and do they visit it all now sparks imagination.

I do not think the use of imagination in games is heresy. As long as the journey was great I am happy to imagine what my choice led to in the future. I enjoyed the company of my companions along the way but I am not their keepers, they have their own lives and it is not mine. While I was part of their lives they lead their own and make their own choices so I am happy to let them do so and hope they do not forget about my Sheaprd in the years to come if they survive after I was gone (Shepard RPing).

Modifié par Dragoonlordz, 19 juin 2012 - 03:28 .


#471
ghost9191

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yeah but you chose control right? so your shepard isn't really dead , well is but controls the reapers so i am guessing shep is the new catalyst , so you would know how things turn out. and that is another question that wouldve been nice to have the answer to . is shepard still alive in some form . if he is dead how does he control the reapers, or she

#472
Dragoonlordz

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ghost9191 wrote...

yeah but you chose control right? so your shepard isn't really dead , well is but controls the reapers so i am guessing shep is the new catalyst , so you would know how things turn out. and that is another question that wouldve been nice to have the answer to . is shepard still alive in some form . if he is dead how does he control the reapers, or she


In my mind he only lived long enough to give the instructions to make them retreat and never return (which they may or may not do so but he did what he could). He is not part of the AI in my mind. He is dead hence why I have more closure than some. Death is pretty closing on a persons life story, all that comes after is another story which is part of another persons life.

Modifié par Dragoonlordz, 19 juin 2012 - 03:33 .


#473
D24O

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Dragoonlordz wrote...


Shepard in my playthrough is dead, what happens after death he does not know. What comes after I am happy to leave to the DLC and next games. His choice was to stop the attack. He did so and now I feel it is upto the rest of the galaxy to fend for themselves, he sacrificed his life to give them a chance. He did so so what comes after I am happy to leave to my imagination. In fact not knowing is as entertaining to me as being shown. Simple reason the wondering if everyone is okay, did they forget about me decades later, are they happy and how will it all turn out centuries or millenia from now sparks imagination. I do not think the use of imagination in games is heresy. As long as the journey was great I am happy to imagine what my choice led to in the future.

I think what this comes down to is the strength of our headcannons. I've tried to imagine it, but I have so many questions that I don't feel I have the legitimacy as a loremaster to answer, and due to the fact that I've become really attched to the people in the galaxy, it causes me distress not knowing concretly what happend to them, which is at the crux of why I don't like it.

You, on the other hand accept the notion of speculation for everybody better than I do, and you are better able than I to fill in those blanks, a talent of which I am envious :whistle:.

And in the end, we have EC, that hopefully gives us enough info with which to fill in the gaps the ending leaves.

#474
ghost9191

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and i don't mind using my imagination, i can do that and make up a ending, already have but i would like to see how it actually ends . easy enough to come up with a ending but wanted the conclusion in game if know what i mean

#475
Dragoonlordz

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There is I feel an element of for me I only required to ability to play through the eyes of my Shepard, his persona I created within the boundries of what is allowed over the trilogy. Role playing not overseer. I did not view the world as a god as I played but merely a person within that world or universe Bioware created. Maybe that is why I do not require as much information or detail as some other who did not like it.

Modifié par Dragoonlordz, 19 juin 2012 - 03:36 .